1、包含必要的头文件:
#include <sdl2.h>
extern "C"
{
#include "SDL.h"
#include "SDL_thread.h"
#include "SDL_ttf.h"
#include "SDL_video.h"
#include "SDL_render.h"
#include "SDL_image.h"
}
#pragma comment(lib,"SDL2.lib")
2、创建一个SDL窗口和渲染器对象,以便在屏幕上显示图像。
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
SDL_Window* window = SDL_CreateWindow("YUV Image", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
3、创建一个SDL_Texture对象,用于存储YUV图像数据。
SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, width, height);
4、YUV数据填充到纹理中。
SDL_UpdateTexture(texture, NULL, yuvData, width);
5、清空渲染器,并将纹理复制到渲染器中。
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);