想用winsock编写一个简单的聊天程序,显示的全是乱码

本来想做一个简单的通信程序,结果通信的信息显示的是一堆乱码,求解答。

服务端程序

#include <stdio.h>
#include <string.h>
#include <winsock2.h>
#pragma comment (lib,"ws2_32")
int main (int argc,char *argv[])
{
        WSADATA WsaData;
        WSAStartup (MAKEWORD(2,2),&WsaData);
        SOCKET s=socket (PF_INET,SOCK_STREAM,IPPROTO_TCP);
        sockaddr_in address;
        address.sin_family=PF_INET;
        address.sin_addr.S_un.S_addr=inet_addr("127.0.0.1");
        address.sin_port=htons(5000);
        bind(s,(SOCKADDR*)&address,sizeof(SOCKADDR));
        listen(s,5);
        SOCKADDR clientaddr;
        int nsize=sizeof(SOCKADDR);
        SOCKET s2=accept(s,(SOCKADDR*)&clientaddr,&nsize);
        char rbuff[256];
        char sbuff[256];
        while (1)
        {
                recv(s2,rbuff,strlen(rbuff),NULL);
                printf("client say:%s\n",rbuff);
                printf ("please enter message:");
                scanf("%s",sbuff);
                send(s2,sbuff,strlen(sbuff),NULL);
        }
        closesocket(s2);
        closesocket (s);
        WSACleanup();
        return 0;
}
客户端程序

#include <stdio.h>
#include <string.h>
#include <winsock2.h>
#pragma comment (lib,"ws2_32")
int main(int argc,char *argv[])
{
        WSADATA wsadata;
        WSAStartup(MAKEWORD(2,2),&wsadata);
        SOCKET s=socket(PF_INET,SOCK_STREAM,IPPROTO_TCP);
        sockaddr_in clientaddr;
        clientaddr.sin_family=PF_INET;
        clientaddr.sin_addr.S_un.S_addr=inet_addr("127.0.0.1");
        clientaddr.sin_port=htons(5000);
        connect(s,(SOCKADDR*)&clientaddr,sizeof(SOCKADDR));
        char rbuff[256];
        char sbuff[256];
        while(1)
        {
                printf("please enter message:");
                scanf("%S",&sbuff);
                send(s,sbuff,strlen(sbuff),NULL);
                recv(s,rbuff,strlen(rbuff),NULL);
                printf("server say:%s\n",rbuff);
        }
        closesocket(s);
        WSACleanup();
        return 0;
}



好的,下面是一个简单的基于Winsock的多人聊天程序的C#代码: ```csharp using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace ChatRoomServer { class ChatRoomServer { static Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); static byte[] buffer = new byte[1024]; static int port = 8888; static int maxClients = 10; static int clientCount = 0; static Socket[] clientSockets = new Socket[maxClients]; static void Main(string[] args) { Console.Title = "Chat Room Server"; Console.WriteLine("Starting server..."); serverSocket.Bind(new IPEndPoint(IPAddress.Any, port)); serverSocket.Listen(maxClients); while (true) { Socket clientSocket = serverSocket.Accept(); clientSockets[clientCount] = clientSocket; clientCount++; Console.WriteLine("Client connected."); Thread receiveThread = new Thread(() => ReceiveData(clientSocket)); receiveThread.Start(); } } static void ReceiveData(Socket clientSocket) { while (true) { try { int bytesReceived = clientSocket.Receive(buffer); if (bytesReceived == 0) { clientSocket.Shutdown(SocketShutdown.Both); clientSocket.Close(); break; } string message = Encoding.ASCII.GetString(buffer, 0, bytesReceived); Console.WriteLine("Received message: " + message); for (int i = 0; i < clientCount; i++) { if (clientSockets[i] != null && clientSockets[i] != clientSocket) { clientSockets[i].Send(Encoding.ASCII.GetBytes(message)); } } } catch (Exception ex) { Console.WriteLine("Error: " + ex.Message); clientSocket.Shutdown(SocketShutdown.Both); clientSocket.Close(); break; } } } } } ``` 这个程序使用了一个静态的 `clientSockets` 数组来存储所有连接到服务器的客户端套接字。当一个新的客户端连接时,它会被添加到数组中,并且一个新的线程会被启动来接收来自该客户端的消息。当一个客户端发送消息时,服务器会将该消息转发给所有其他客户端。 请注意,这个程序只是一个简单的示例,没有任何安全功能,并且没有处理任何异常情况。在实际应用中,你需要考虑更多的安全问题,并编写更健壮的代码来处理各种异常情况。
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