java中多线程(1)之sleep与wait的区别

sleep是Thread中的函数,JDK中对应的源码如下:

public static void sleep(long millis) throws InterruptedException {
        Thread.sleep(millis, 0);
    }

public static void sleep(long millis, int nanos)
    throws InterruptedException {
        if (millis < 0) {
            throw new IllegalArgumentException("millis < 0: " + millis);
        }
        if (nanos < 0) {
            throw new IllegalArgumentException("nanos < 0: " + nanos);
        }
        if (nanos > 999999) {
            throw new IllegalArgumentException("nanos > 999999: " + nanos);
        }

        // The JLS 3rd edition, section 17.9 says: "...sleep for zero
        // time...need not have observable effects."
        if (millis == 0 && nanos == 0) {
            // ...but we still have to handle being interrupted.
            if (Thread.interrupted()) {
              throw new InterruptedException();
            }
            return;
        }

        long start = System.nanoTime();
        long duration = (millis * NANOS_PER_MILLI) + nanos;

        Object lock = currentThread().lock;

        // Wait may return early, so loop until sleep duration passes.
        synchronized (lock) {
            while (true) {
                sleep(lock, millis, nanos);

                long now = System.nanoTime();
                long elapsed = now - start;

                if (elapsed >= duration) {
                    break;
                }

                duration -= elapsed;
                start = now;
                millis = duration / NANOS_PER_MILLI;
                nanos = (int) (duration % NANOS_PER_MILLI);
            }
        }
    }

private static native void sleep(Object lock, long millis, int nanos)
        throws InterruptedException;

tips:long now = System.nanoTime();它是一个更精确的时间表达,us微秒级别的,常用于精确计时器的使用,但是它的值不是固定的,可以代表过去的某一时刻(正值),也可以代表未来的某一时刻(负值),可以用来倒计时时间的统计.


1.sleep 方法需要捕获底层抛出的InterruptedException异常,sleep方法在倒计时区间内会让出cpu资源给其他线程,等倒计时结束后自动恢复运行状态.

class Thread1 implements Runnable {

        @Override
        public void run() {
                Log.e(TAG, "enter thread1.......");
                Log.e(TAG, "thread1 is waiting...");
                try {
                    Thread.sleep(5000);
                } catch (Exception e) {
                    e.printStackTrace();
                }
                Log.e(TAG, "thread1 is going on ....");
                Log.e(TAG, "thread1 is over.....");
        }
    }

    class Thread2 implements Runnable {


        @Override
        public void run() {
                Log.e(TAG, "enter thread2....");
                Log.e(TAG, "thread2 is sleep....");
                Log.e(TAG, "thread2 is going on....");
                Log.e(TAG, "thread2 is over....");
        }
    }

    public void testSleep() {
       new Thread(new Thread1()).start();
       new Thread(new Thread2()).start();
       }

如下的输出验证了上面1中的结论:
这里写图片描述

2.在调用sleep()方法的过程中,线程不会释放对象锁.

class Thread1 implements Runnable {

        @Override
        public void run() {

            synchronized (object) {
                Log.e(TAG, "enter thread1.......");
                Log.e(TAG, "thread1 is waiting...");
                try {
                   Thread.sleep(5000);
                } catch (Exception e) {
                    e.printStackTrace();
                }
                Log.e(TAG, "thread1 is going on ....");
                Log.e(TAG, "thread1 is over.....");
            }
        }
    }

    class Thread2 implements Runnable {


        @Override
        public void run() {
            synchronized (object) {
                Log.e(TAG, "enter thread2....");
                Log.e(TAG, "thread2 is sleep....");
                Log.e(TAG, "thread2 is going on....");
                Log.e(TAG, "thread2 is over....");
            }
        }
    }

    public void testSleep() {
          new Thread(new Thread1()).start();
          new Thread(new Thread2()).start();
    }

输出验证了2中的结论:

这里写图片描述


3.wait()方法属于Object对象的方法,当调用wait()方法的时候线程会放弃对象锁,直到等到别的线程调用notify()/notifyAll()方法时本线程才会放入对象锁定池等待执行,否则不会执行下去。

    Object object = new Object();

    class Thread1 implements Runnable {

        @Override
        public void run() {

            synchronized (object) {

                Log.e(TAG, "enter thread1.......");
                Log.e(TAG, "thread1 is waiting...");
                try {
                    object.wait(); //调用wait()方法,线程会放弃对象锁,进入等待此对象的等待锁定池
                } catch (Exception e) {
                    e.printStackTrace();
                }
                Log.e(TAG, "thread1 is going on ....");
                Log.e(TAG, "thread1 is over.....");
            }
        }
    }

    class Thread2 implements Runnable {


        @Override
        public void run() {
            synchronized (object) {

                Log.e(TAG, "enter thread2....");
                Log.e(TAG, "thread2 is sleep....");
                //只有针对此对象调用notify()方法后本线程才进入对象锁定池准备获取对象锁进入运行状态。
                object.notify();
                Log.e(TAG, "thread2 is going on....");
                Log.e(TAG, "thread2 is over....");
            }
        }
    }

    public void testSleep() {
        new Thread(new Thread1()).start();
        new Thread(new Thread2()).start();
    }

输出验证了3中的结论:

这里写图片描述

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