win10环境配置安装Voyager AI智能体玩Minecraft(我的世界)游戏
环境准备
win10 专业版环境
- python 3.10.11
- node v18.16.0
- npm 9.5.1
- npx 9.5.1
部署时报错内容
npx tsc报错:cb.apply is not a function
npm ERR! cb.apply is not a function
npm ERR! A complete log of this run can be found in:
npm ERR! /Users/liding/.npm/_logs/2023-07-30T13_36_09_656Z-debug.log
Install for [ 'tsc@latest' ] failed with code 1
这是由于npm与npx版本不统一导致的问题。
该问题只需要在不执行文档中的 npm install -g npx即可。如果已经执行那么新安装的npx版本发生变化会导致该问题。可以通过重装node解决。
npx tsc 报错:Found 4 errors in 3 files. Module ‘“prismarine-block”’ has no exported member ‘Block’.
src/BlockVeins.ts:2:10 - error TS2305: Module '"prismarine-block"' has no exported member 'Block'.
2 import { Block } from 'prismarine-block'
~~~~~
src/CollectBlock.ts:2:10 - error TS2305: Module '"prismarine-block"' has no exported member 'Block'.
2 import { Block } from "prismarine-block";
~~~~~
src/CollectBlock.ts:186:9 - error TS2578: Unused '@ts-expect-error' directive.
186 // @ts-expect-error
~~~~~~~~~~~~~~~~~~~
2 import { Block } from 'prismarine-block'
~~~~~
Found 4 errors in 3 files.
Errors Files
该问题由于prismarine-block版本不对导致。
只需要将voyager/env/mineflayer/package.json中的"prismarine-block": “^1.16.3”, 改为 “prismarine-block”: “=1.16.3”, 然后执行npm install 重装即可。再次执行npx tsc就不再报错。
安装Minecraft的mod后游戏无法启动问题
fabric mod安装文档 中链接的mod都是针对Minecraft1.19版本的。我当前下载的Minecraft版本是1.20.1。所以如果还使用文档中提供的jar包导入则会提示版本不匹配的问题,导致游戏无法启动。
解决该问题我们需要自己下载对应游戏版本的jar包。
Fabric Installer可以通过文档路径下载最新包。
依赖的mod可以通过mods 下载地址搜索需要的mod来下载。
以Fabric API为例,搜索到Fabric API后点击versions可以获取所有的版本,我这边下载对应的1.20.1版本即可。Multi Server Pause需要通过curseforge下载,下面提供下载路径:
- Fabric API: Basic Fabric APIs.
- Mod Menu: Used to manage all the mods that you download.
- omplete Config: Dependency of server pause.
- Multi Server Pause: Used to pause the server when waiting for GPT-4 to reply.
- Better Respawn 直接下载Fabric版本即可
下载好mod的jar包导入mods目录即可。
azure login失败如何通过mc_port的方式进去游戏
需要通过游戏配置获取mc_port端口号,该值来自于:
- 选择单人模式,并创建世界
- 游戏模式选择 Creative 难度选择 Peaceful
- 在创建世界后,按esc键后,在菜单选择 Open to LAN
- 选择 Allow cheats: ON 并按 Start LAN World
- 这里的端口号就是需要填写到mc_port的端口号。
代码如下修改:
from voyager import Voyager
# You can also use mc_port instead of azure_login, but azure_login is highly recommended
azure_login = {
"client_id": "YOUR_CLIENT_ID",
"redirect_url": "https://127.0.0.1/auth-response",
"secret_value": "[OPTIONAL] YOUR_SECRET_VALUE",
"version": "fabric-loader-0.14.18-1.19", # the version Voyager is tested on
}
mc_port = YOUR_MC_PORT
env_wait_ticks = 100
openai_api_key = "YOUR_API_KEY"
voyager = Voyager(
#azure_login=azure_login,
mc_port=mc_port,
env_wait_ticks=env_wait_ticks,
openai_api_key=openai_api_key,
)
# start lifelong learning
voyager.learn(reset_env=False)
没有GPT-4账号如何改为GPT-3.5的API使用
修改voyager/voyager.py文件中的模型名称,将gpt-4改为gpt-3.5-turbo。然后将skill_manager_retrieval_top_k的值改为2即可。
bot自动退出问题修复
替换 voyager\env\mineflayer 目录下的 index.js文件
文件内容为
const fs = require("fs");
const express = require("express");
const bodyParser = require("body-parser");
const mineflayer = require("mineflayer");
const skills = require("./lib/skillLoader");
const { initCounter, getNextTime } = require("./lib/utils");
const obs = require("./lib/observation/base");
const OnChat = require("./lib/observation/onChat");
const OnError = require("./lib/observation/onError");
const { Voxels, BlockRecords } = require("./lib/observation/voxels");
const Status = require("./lib/observation/status");
const Inventory = require("./lib/observation/inventory");
const OnSave = require("./lib/observation/onSave");
const Chests = require("./lib/observation/chests");
const { plugin: tool } = require("mineflayer-tool");
let bot = null;
const app = express();
app.use(bodyParser.json({ limit: "50mb" }));
app.use(bodyParser.urlencoded({ limit: "50mb", extended: false }));
app.post("/start", (req, res) => {
if (bot) onDisconnect("Restarting bot");
bot = null;
console.log(req.body);
bot = mineflayer.createBot({
host: "localhost", // minecraft server ip
port: req.body.port, // minecraft server port
username: "bot",
disableChatSigning: true,
checkTimeoutInterval: 60 * 60 * 1000,
});
bot.once("error", onConnectionFailed);
// Event subscriptions
bot.waitTicks = req.body.waitTicks;
bot.globalTickCounter = 0;
bot.stuckTickCounter = 0;
bot.stuckPosList = [];
bot.iron_pickaxe = false;
bot.on("kicked", onDisconnect);
// mounting will cause physicsTick to stop
bot.on("mount", () => {
bot.dismount();
});
bot.once("spawn", async () => {
bot.removeListener("error", onConnectionFailed);
let itemTicks = 1;
if (req.body.reset === "hard") {
bot.chat("/clear @s");
bot.chat("/kill @s");
const inventory = req.body.inventory ? req.body.inventory : {};
const equipment = req.body.equipment
? req.body.equipment
: [null, null, null, null, null, null];
for (let key in inventory) {
bot.chat(`/give @s minecraft:${key} ${inventory[key]}`);
itemTicks += 1;
}
const equipmentNames = [
"armor.head",
"armor.chest",
"armor.legs",
"armor.feet",
"weapon.mainhand",
"weapon.offhand",
];
for (let i = 0; i < 6; i++) {
if (i === 4) continue;
if (equipment[i]) {
bot.chat(
`/item replace entity @s ${equipmentNames[i]} with minecraft:${equipment[i]}`
);
itemTicks += 1;
}
}
}
if (req.body.position) {
bot.chat(
`/tp @s ${req.body.position.x} ${req.body.position.y} ${req.body.position.z}`
);
}
// if iron_pickaxe is in bot's inventory
if (
bot.inventory.items().find((item) => item.name === "iron_pickaxe")
) {
bot.iron_pickaxe = true;
}
const { pathfinder } = require("mineflayer-pathfinder");
const tool = require("mineflayer-tool").plugin;
const collectBlock = require("mineflayer-collectblock").plugin;
const pvp = require("mineflayer-pvp").plugin;
//const minecraftHawkEye = require("minecrafthawkeye");
bot.loadPlugin(pathfinder);
bot.loadPlugin(tool);
bot.loadPlugin(collectBlock);
bot.loadPlugin(pvp);
//bot.loadPlugin(minecraftHawkEye);
// bot.collectBlock.movements.digCost = 0;
// bot.collectBlock.movements.placeCost = 0;
obs.inject(bot, [
OnChat,
OnError,
Voxels,
Status,
Inventory,
OnSave,
Chests,
BlockRecords,
]);
skills.inject(bot);
if (req.body.spread) {
bot.chat(`/spreadplayers ~ ~ 0 300 under 80 false @s`);
await bot.waitForTicks(bot.waitTicks);
}
await bot.waitForTicks(bot.waitTicks * itemTicks);
res.json(bot.observe());
initCounter(bot);
bot.chat("/gamerule keepInventory true");
bot.chat("/gamerule doDaylightCycle false");
});
function onConnectionFailed(e) {
console.log(e);
bot = null;
res.status(400).json({ error: e });
}
function onDisconnect(message) {
if (bot.viewer) {
bot.viewer.close();
}
bot.end();
console.log(message);
bot = null;
}
});
app.post("/step", async (req, res) => {
// import useful package
let response_sent = false;
function otherError(err) {
console.log("Uncaught Error");
bot.emit("error", handleError(err));
bot.waitForTicks(bot.waitTicks).then(() => {
if (!response_sent) {
response_sent = true;
res.json(bot.observe());
}
});
}
process.on("uncaughtException", otherError);
const mcData = require("minecraft-data")(bot.version);
mcData.itemsByName["leather_cap"] = mcData.itemsByName["leather_helmet"];
mcData.itemsByName["leather_tunic"] =
mcData.itemsByName["leather_chestplate"];
mcData.itemsByName["leather_pants"] =
mcData.itemsByName["leather_leggings"];
mcData.itemsByName["leather_boots"] = mcData.itemsByName["leather_boots"];
mcData.itemsByName["lapis_lazuli_ore"] = mcData.itemsByName["lapis_ore"];
mcData.blocksByName["lapis_lazuli_ore"] = mcData.blocksByName["lapis_ore"];
const {
Movements,
goals: {
Goal,
GoalBlock,
GoalNear,
GoalXZ,
GoalNearXZ,
GoalY,
GoalGetToBlock,
GoalLookAtBlock,
GoalBreakBlock,
GoalCompositeAny,
GoalCompositeAll,
GoalInvert,
GoalFollow,
GoalPlaceBlock,
},
pathfinder,
Move,
ComputedPath,
PartiallyComputedPath,
XZCoordinates,
XYZCoordinates,
SafeBlock,
GoalPlaceBlockOptions,
} = require("mineflayer-pathfinder");
const { Vec3 } = require("vec3");
// Set up pathfinder
const movements = new Movements(bot, mcData);
bot.pathfinder.setMovements(movements);
bot.globalTickCounter = 0;
bot.stuckTickCounter = 0;
bot.stuckPosList = [];
function onTick() {
bot.globalTickCounter++;
if (bot.pathfinder.isMoving()) {
bot.stuckTickCounter++;
if (bot.stuckTickCounter >= 100) {
onStuck(1.5);
bot.stuckTickCounter = 0;
}
}
}
bot.on("physicTick", onTick);
// initialize fail count
let _craftItemFailCount = 0;
let _killMobFailCount = 0;
let _mineBlockFailCount = 0;
let _placeItemFailCount = 0;
let _smeltItemFailCount = 0;
// Retrieve array form post bod
const code = req.body.code;
const programs = req.body.programs;
bot.cumulativeObs = [];
await bot.waitForTicks(bot.waitTicks);
const r = await evaluateCode(code, programs);
process.off("uncaughtException", otherError);
if (r !== "success") {
bot.emit("error", handleError(r));
}
await returnItems();
// wait for last message
await bot.waitForTicks(bot.waitTicks);
if (!response_sent) {
response_sent = true;
res.json(bot.observe());
}
bot.removeListener("physicTick", onTick);
async function evaluateCode(code, programs) {
// Echo the code produced for players to see it. Don't echo when the bot code is already producing dialog or it will double echo
try {
await eval("(async () => {" + programs + "\n" + code + "})()");
return "success";
} catch (err) {
return err;
}
}
function onStuck(posThreshold) {
const currentPos = bot.entity.position;
bot.stuckPosList.push(currentPos);
// Check if the list is full
if (bot.stuckPosList.length === 5) {
const oldestPos = bot.stuckPosList[0];
const posDifference = currentPos.distanceTo(oldestPos);
if (posDifference < posThreshold) {
teleportBot(); // execute the function
}
// Remove the oldest time from the list
bot.stuckPosList.shift();
}
}
function teleportBot() {
const blocks = bot.findBlocks({
matching: (block) => {
return block.type === 0;
},
maxDistance: 1,
count: 27,
});
if (blocks) {
// console.log(blocks.length);
const randomIndex = Math.floor(Math.random() * blocks.length);
const block = blocks[randomIndex];
bot.chat(`/tp @s ${block.x} ${block.y} ${block.z}`);
} else {
bot.chat("/tp @s ~ ~1.25 ~");
}
}
function returnItems() {
bot.chat("/gamerule doTileDrops false");
const crafting_table = bot.findBlock({
matching: mcData.blocksByName.crafting_table.id,
maxDistance: 128,
});
if (crafting_table) {
bot.chat(
`/setblock ${crafting_table.position.x} ${crafting_table.position.y} ${crafting_table.position.z} air destroy`
);
bot.chat("/give @s crafting_table");
}
const furnace = bot.findBlock({
matching: mcData.blocksByName.furnace.id,
maxDistance: 128,
});
if (furnace) {
bot.chat(
`/setblock ${furnace.position.x} ${furnace.position.y} ${furnace.position.z} air destroy`
);
bot.chat("/give @s furnace");
}
if (bot.inventoryUsed() >= 32) {
// if chest is not in bot's inventory
if (!bot.inventory.items().find((item) => item.name === "chest")) {
bot.chat("/give @s chest");
}
}
// if iron_pickaxe not in bot's inventory and bot.iron_pickaxe
if (
bot.iron_pickaxe &&
!bot.inventory.items().find((item) => item.name === "iron_pickaxe")
) {
bot.chat("/give @s iron_pickaxe");
}
bot.chat("/gamerule doTileDrops true");
}
function handleError(err) {
let stack = err.stack;
if (!stack) {
return err;
}
console.log(stack);
const final_line = stack.split("\n")[1];
const regex = /<anonymous>:(\d+):\d+\)/;
const programs_length = programs.split("\n").length;
let match_line = null;
for (const line of stack.split("\n")) {
const match = regex.exec(line);
if (match) {
const line_num = parseInt(match[1]);
if (line_num >= programs_length) {
match_line = line_num - programs_length;
break;
}
}
}
if (!match_line) {
return err.message;
}
let f_line = final_line.match(
/\((?<file>.*):(?<line>\d+):(?<pos>\d+)\)/
);
if (f_line && f_line.groups && fs.existsSync(f_line.groups.file)) {
const { file, line, pos } = f_line.groups;
const f = fs.readFileSync(file, "utf8").split("\n");
// let filename = file.match(/(?<=node_modules\\)(.*)/)[1];
let source = file + `:${line}\n${f[line - 1].trim()}\n `;
const code_source =
"at " +
code.split("\n")[match_line - 1].trim() +
" in your code";
return source + err.message + "\n" + code_source;
} else if (
f_line &&
f_line.groups &&
f_line.groups.file.includes("<anonymous>")
) {
const { file, line, pos } = f_line.groups;
let source =
"Your code" +
`:${match_line}\n${code.split("\n")[match_line - 1].trim()}\n `;
let code_source = "";
if (line < programs_length) {
source =
"In your program code: " +
programs.split("\n")[line - 1].trim() +
"\n";
code_source = `at line ${match_line}:${code
.split("\n")
[match_line - 1].trim()} in your code`;
}
return source + err.message + "\n" + code_source;
}
return err.message;
}
});
app.post("/stop", (req, res) => {
bot.end();
res.json({
message: "Bot stopped",
});
});
app.post("/pause", (req, res) => {
if (!bot) {
res.status(400).json({ error: "Bot not spawned" });
return;
}
bot.chat("/pause");
bot.waitForTicks(bot.waitTicks).then(() => {
res.json({ message: "Success" });
});
});
// Server listening to PORT 3000
const DEFAULT_PORT = 3000;
const PORT = process.argv[2] || DEFAULT_PORT;
app.listen(PORT, () => {
console.log(`Server started on port ${PORT}`);
});