android 自定义Layout布局

1.Android提供的五种布局有时候不能满足我们的需求,于是我要根据项目的需要自定义布局Layout;

自定义布局的步骤:

1.写一个布局CustomLayout类继承于Viewgroup类。实现onLayout()方法;

2.把CustomLayout的包名放在一个fragmentview.xml文件中;

3.把fragmentview放到main.xml中

4.在MainActivity中setContentView(R.layout.main);

直接上图:

1.竖屏


2.横屏:


代码:1.自定义Layout类

public class CustomLayout extends ViewGroup {
 
    private static final int UNEVEN_GRID_PENALTY_MULTIPLIER = 10;
 
    private int mMaxChildWidth = 0;
    private int mMaxChildHeight = 0;


public CustomLayout(Context context) {
        super(context, null);
    }
 
    public CustomLayout(Context context, AttributeSet attrs) {
        super(context, attrs, 0);
    }
 
    public CustomLayout(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }
 
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        mMaxChildWidth = 0;
        mMaxChildHeight = 0;
 
        // Measure once to find the maximum child size.
 
        int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(
                MeasureSpec.getSize(widthMeasureSpec), MeasureSpec.AT_MOST);
        int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
                MeasureSpec.getSize(widthMeasureSpec), MeasureSpec.AT_MOST);
 
        final int count = getChildCount();
        for (int i = 0; i < count; i++) {
            final View child = getChildAt(i);
            if (child.getVisibility() == GONE) {
                continue;
            }
 
            child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
 
            mMaxChildWidth = Math.max(mMaxChildWidth, child.getMeasuredWidth());
            mMaxChildHeight = Math.max(mMaxChildHeight, child.getMeasuredHeight());
        }
 
        // Measure again for each child to be exactly the same size.
 
        childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(
                mMaxChildWidth, MeasureSpec.EXACTLY);
        childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
                mMaxChildHeight, MeasureSpec.EXACTLY);
 
        for (int i = 0; i < count; i++) {
            final View child = getChildAt(i);
            if (child.getVisibility() == GONE) {
                continue;
            }
 
            child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        }
 
        setMeasuredDimension(
                resolveSize(mMaxChildWidth, widthMeasureSpec),
                resolveSize(mMaxChildHeight, heightMeasureSpec));
    }
 
    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        int width = r - l;
        int height = b - t;
 
        final int count = getChildCount();
 
        // Calculate the number of visible children.
        int visibleCount = 0;
        for (int i = 0; i < count; i++) {
            final View child = getChildAt(i);
            if (child.getVisibility() == GONE) {
                continue;
            }
            ++visibleCount;
        }
 
        if (visibleCount == 0) {
            return;
        }
 
        // Calculate what number of rows and columns will optimize for even horizontal and
        // vertical whitespace between items. Start with a 1 x N grid, then try 2 x N, and so on.
        int bestSpaceDifference = Integer.MAX_VALUE;
        int spaceDifference;
 
        // Horizontal and vertical space between items
        int hSpace = 0;
        int vSpace = 0;
 
        int cols = 1;
        int rows;
 
        while (true) {
            rows = (visibleCount - 1) / cols + 1;
 
            hSpace = ((width - mMaxChildWidth * cols) / (cols + 1));
            vSpace = ((height - mMaxChildHeight * rows) / (rows + 1));
 
            spaceDifference = Math.abs(vSpace - hSpace);
            if (rows * cols != visibleCount) {
                spaceDifference *= UNEVEN_GRID_PENALTY_MULTIPLIER;
            }
 
            if (spaceDifference < bestSpaceDifference) {
                // Found a better whitespace squareness/ratio
                bestSpaceDifference = spaceDifference;
 
                // If we found a better whitespace squareness and there's only 1 row, this is
                // the best we can do.
                if (rows == 1) {
                    break;
                }
            } else {
                // This is a worse whitespace ratio, use the previous value of cols and exit.
                --cols;
                rows = (visibleCount - 1) / cols + 1;
                hSpace = ((width - mMaxChildWidth * cols) / (cols + 1));
                vSpace = ((height - mMaxChildHeight * rows) / (rows + 1));
                break;
            }
 
            ++cols;
        }
 
        // Lay out children based on calculated best-fit number of rows and cols.
 
        // If we chose a layout that has negative horizontal or vertical space, force it to zero.
        hSpace = Math.max(0, hSpace);
        vSpace = Math.max(0, vSpace);
 
        // Re-use width/height variables to be child width/height.
        width = (width - hSpace * (cols + 1)) / cols;
        height = (height - vSpace * (rows + 1)) / rows;
 
        int left, top;
        int col, row;
        int visibleIndex = 0;
        for (int i = 0; i < count; i++) {
            final View child = getChildAt(i);
            if (child.getVisibility() == GONE) {
                continue;
            }
 
            row = visibleIndex / cols;
            col = visibleIndex % cols;
 
            left = hSpace * (col + 1) + width * col;
            top = vSpace * (row + 1) + height * row;
 
            child.layout(left, top,
                    (hSpace == 0 && col == cols - 1) ? r : (left + width),
                    (vSpace == 0 && row == rows - 1) ? b : (top + height));
            ++visibleIndex;
        }
    }
}

2.xml中的引用fragment_layout.xml

<com.androidhive.dashboard.CustomLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:layout_weight="1"
    android:background="#8B8B7A" >
    <!--  News Feed Button -->
    <Button
        android:id="@+id/btn_news_feed"
        style="@style/DashboardButton"
        android:drawableTop="@drawable/btn_newsfeed"
     
        android:text="News Feed" />
     
    <!--  Friends Button -->
    <Button
        android:id="@+id/btn_friends"
        style="@style/DashboardButton"
      
        android:drawableTop="@drawable/btn_friends"
        android:text="Friends" />
     
    <!--  Messages Button -->
    <Button
        android:id="@+id/btn_messages"
        style="@style/DashboardButton"
      
        android:drawableTop="@drawable/btn_messages"
        android:text="Messages" />
     
    <!--  Places Button -->
    <Button
        android:id="@+id/btn_places"
        style="@style/DashboardButton"
   
        android:drawableTop="@drawable/btn_places"
        android:text="Places" />
 
    <!--  Events Button -->
    <Button
        android:id="@+id/btn_events"
        style="@style/DashboardButton"
 
        android:drawableTop="@drawable/btn_events"
        android:text="Events" />
 
    <!--  Photos Button -->
    <Button
        android:id="@+id/btn_photos"
        style="@style/DashboardButton"
     
        android:drawableTop="@drawable/btn_photos"
        android:text="Photos" />
 
</com.androidhive.dashboard.CustomLayout>

3.添加到MAIN.XML

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/home_root"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent">

         
        <!--  Include Fragmented dashboard -->   
        <include layout="@layout/fragment_layout"/>   
         

             
</LinearLayout>

4.在MainActivity中加载

public class MainActivity extends Activity {
 @Override
   public void onCreate(Bundle savedInstanceState) {
       super.onCreate(savedInstanceState);
       setContentView(R.layout.dashboard_layout);
 
      
   }
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值