android 图片缓存 异步加载 简要介绍

Caching Bitmaps [缓存位图]

  •          加载单个Bitmap到UI是简单直接的,但是如果你需要一次加载大量的图片,事情则会变得复杂起来。在大多数情况下(例如在ListView,GridView or ViewPager), 显示图片的数量通常是没有限制的。
  • 通过循环利用子视图可以抑制内存的使用,GC(garbage collector)也会释放那些不再需要使用的bitmap。这些机制都非常好,但是为了保持一个流畅的用户体验,你想要在屏幕滑回来时避免每次重复处理那些图片。内存与磁盘缓存通常可以起到帮助的作用,允许组件快速的重新加载那些处理过的图片。
  • 这一课会介绍在加载多张位图时使用内存Cache与磁盘Cache来提高反应速度与UI的流畅度


Use a Memory Cache [使用内存缓存]

          异步加载图片的例子,网上也比较多,大部分用了HashMap<String, SoftReference<Drawable>> imageCache ,但是现在已经不再推荐使用这种方式了,因为从 Android 2.3 (API Level 9)开始,垃圾回收器会更倾向于回收持有软引用或弱引用(soft/weak references)的对象,这让软引用和弱引用变得不再可靠。另外,Android 3.0 (API Level 11)中,图片的数据会存储在本地的内存native memory当中,因而无法用一种可预见的方式将其释放,这就有潜在的风险造成应用程序的内存溢出并崩溃,所以我这里用得是LruCache来缓存图片,当存储Image的大小大于LruCache设定的值,系统自动释放内存,这个类是3.1版本中提供的,如果你是在更早的Android版本中开发,则需要导入android-support-v4的jar包(这里要注意咯)

  • 为了给LruCache选择一个合适的大小,有下面一些因素需要考虑到:
    • 你的程序剩下了多少可用的内存?
    • 多少图片会被一次呈现到屏幕上?有多少图片需要准备好以便马上显示到屏幕?
    • 设备的屏幕大小与密度是多少? 一个具有特别高密度屏幕(xhdpi)的设备,像 Galaxy Nexus 会比 Nexus S (hdpi)需要一个更大的Cache来hold住同样数量的图片.
    • 位图的尺寸与配置是多少,会花费多少内存?
    • 图片被访问的频率如何?是其中一些比另外的访问更加频繁吗?如果是,也许你想要保存那些最常访问的到内存中,或者为不同组别的位图(按访问频率分组)设置多个LruCache 对象。
    • 你可以平衡质量与数量吗? 某些时候保存大量低质量的位图会非常有用,在另外一个后台任务中加载更高质量的图片。
  • 没有指定的大小与公式能够适用与所有的程序,那取决于分析你的使用情况后提出一个合适的解决方案。一个太小的Cache会导致额外的花销却没有明显的好处,一个太大的Cache同样会导致java.lang.OutOfMemory的异常[Cache占用太多内存,其他活动则会因为内存不够而异常]并且使得你的程序只留下小部分的内存用来工作。

    Android提供的LruCache类简介

  •  <span style="color:#000000;">package android.util;  
      
    import java.util.LinkedHashMap;  
    import java.util.Map;  
      
    /** 
     * A cache that holds strong references to a limited number of values. Each time 
     * a value is accessed, it is moved to the head of a queue. When a value is 
     * added to a full cache, the value at the end of that queue is evicted and may 
     * become eligible for garbage collection.</span>
  • <span style="color:#000000;"> * Cache保存一个强引用来限制内容数量,每当Item被访问的时候,此Item就会移动到队列的头部。
     * 当cache已满的时候加入新的item时,在队列尾部的item会被回收。</span>
  • <span style="color:#000000;"> * <p>If your cached values hold resources that need to be explicitly released, 
     * override {@link #entryRemoved}. 
     * 如果你cache的某个值需要明确释放,重写entryRemoved()
     * <p>If a cache miss should be computed on demand for the corresponding keys, 
     * override {@link #create}. This simplifies the calling code, allowing it to 
     * assume a value will always be returned, even when there's a cache miss. 
     * 如果key相对应的item丢掉啦,重写create().这简化了调用代码,即使丢失了也总会返回。
     * <p>By default, the cache size is measured in the number of entries. Override 
     * {@link #sizeOf} to size the cache in different units. For example, this cache 
     * is limited to 4MiB of bitmaps: 默认cache大小是测量的item的数量,重写sizeof计算不同item的
     *  大小。
     * <pre>   {@code 
     *   int cacheSize = 4 * 1024 * 1024; // 4MiB 
     *   LruCache<String, Bitmap> bitmapCache = new LruCache<String, Bitmap>(cacheSize) { 
     *       protected int sizeOf(String key, Bitmap value) { 
     *           return value.getByteCount(); 
     *       } 
     *   }}</pre> 
     * 
     * <p>This class is thread-safe. Perform multiple cache operations atomically by 
     * synchronizing on the cache:</span>
  • 线程安全的 多种缓存操作 被自动用于异步缓存
  • <span style="color:#000000;"> <pre>   {@code 
     *   synchronized (cache) { 
     *     if (cache.get(key) == null) { 
     *         cache.put(key, value); 
     *     } 
     *   }}</pre> 
     * 
     * <p>This class does not allow null to be used as a key or value. A return 
     * value of null from {@link #get}, {@link #put} or {@link #remove} is 
     * unambiguous: the key was not in the cache.
     * 不允许key或者value为null
     *  当get(),put(),remove()返回值为null时,key相应的项不在cache中
     */  
    public class LruCache<K, V> {  
        private final LinkedHashMap<K, V> map;  
      
        /** Size of this cache in units. Not necessarily the number of elements. */  
        private int size; //已经存储的大小
        private int maxSize; //规定的最大存储空间
      
        private int putCount;  //put的次数
        private int createCount;  //create的次数
        private int evictionCount;  //回收的次数
        private int hitCount;  //命中的次数
        private int missCount;  //丢失的次数
      
        /** 
         * @param maxSize for caches that do not override {@link #sizeOf}, this is 
         *     the maximum number of entries in the cache. For all other caches, 
         *     this is the maximum sum of the sizes of the entries in this cache. 
         */  
        public LruCache(int maxSize) {  
            if (maxSize <= 0) {  
                throw new IllegalArgumentException("maxSize <= 0");  
            }  
            this.maxSize = maxSize;  
            this.map = new LinkedHashMap<K, V>(0, 0.75f, true);  
        }  
      
        /** 
         * Returns the value for {@code key} if it exists in the cache or can be 
         * created by {@code #create}. If a value was returned, it is moved to the 
         * head of the queue. This returns null if a value is not cached and cannot 
         * be created. 通过key返回相应的item,或者创建返回相应的item。相应的item会移动到队列的头部,
         * 如果item的value没有被cache或者不能被创建,则返回null。
         */  
        public final V get(K key) {  
            if (key == null) {  
                throw new NullPointerException("key == null");  
            }  
      
            V mapValue;  
            synchronized (this) {  
                mapValue = map.get(key);  
                if (mapValue != null) {  
                    hitCount++;  //命中
                    return mapValue;  
                }  
                missCount++;  //丢失
            }  
      
            /* 
             * Attempt to create a value. This may take a long time, and the map 
             * may be different when create() returns. If a conflicting value was 
             * added to the map while create() was working, we leave that value in 
             * the map and release the created value. 
             * 如果丢失了就试图创建一个item
             */  
      
            V createdValue = create(key);  
            if (createdValue == null) {  
                return null;  
            }  
      
            synchronized (this) {  
                createCount++;//创建++  
                mapValue = map.put(key, createdValue);  
      
                if (mapValue != null) {  
                    // There was a conflict so undo that last put  
                    //如果前面存在oldValue,那么撤销put() 
                    map.put(key, mapValue);  
                } else {  
                    size += safeSizeOf(key, createdValue);  
                }  
            }  
      
            if (mapValue != null) {  
                entryRemoved(false, key, createdValue, mapValue);  
                return mapValue;  
            } else {  
                trimToSize(maxSize);  
                return createdValue;  
            }  
        }  
      
        /** 
         * Caches {@code value} for {@code key}. The value is moved to the head of 
         * the queue. 
         * 
         * @return the previous value mapped by {@code key}. 
         */  
        public final V put(K key, V value) {  
            if (key == null || value == null) {  
                throw new NullPointerException("key == null || value == null");  
            }  
      
            V previous;  
            synchronized (this) {  
                putCount++;  
                size += safeSizeOf(key, value);  
                previous = map.put(key, value);  
                if (previous != null) {  //返回的先前的value值
                    size -= safeSizeOf(key, previous);  
                }  
            }  
      
            if (previous != null) {  
                entryRemoved(false, key, previous, value);  
            }  
      
            trimToSize(maxSize);  
            return previous;  
        }  
      
        /** 
         * @param maxSize the maximum size of the cache before returning. May be -1 
         *     to evict even 0-sized elements. 
         *  清空cache空间
         */  
        private void trimToSize(int maxSize) {  
            while (true) {  
                K key;  
                V value;  
                synchronized (this) {  
                    if (size < 0 || (map.isEmpty() && size != 0)) {  
                        throw new IllegalStateException(getClass().getName()  
                                + ".sizeOf() is reporting inconsistent results!");  
                    }  
      
                    if (size <= maxSize) {  
                        break;  
                    }  
      
                    Map.Entry<K, V> toEvict = map.eldest();  
                    if (toEvict == null) {  
                        break;  
                    }  
      
                    key = toEvict.getKey();  
                    value = toEvict.getValue();  
                    map.remove(key);  
                    size -= safeSizeOf(key, value);  
                    evictionCount++;  
                }  
      
                entryRemoved(true, key, value, null);  
            }  
        }  
      
        /** 
         * Removes the entry for {@code key} if it exists. 
         * 删除key相应的cache项,返回相应的value
         * @return the previous value mapped by {@code key}. 
         */  
        public final V remove(K key) {  
            if (key == null) {  
                throw new NullPointerException("key == null");  
            }  
      
            V previous;  
            synchronized (this) {  
                previous = map.remove(key);  
                if (previous != null) {  
                    size -= safeSizeOf(key, previous);  
                }  
            }  
      
            if (previous != null) {  
                entryRemoved(false, key, previous, null);  
            }  
      
            return previous;  
        }  
      
        /** 
         * Called for entries that have been evicted or removed. This method is 
         * invoked when a value is evicted to make space, removed by a call to 
         * {@link #remove}, or replaced by a call to {@link #put}. The default 
         * implementation does nothing. 
         * 当item被回收或者删掉时调用。改方法当value被回收释放存储空间时被remove调用,
         * 或者替换item值时put调用,默认实现什么都没做。
         * <p>The method is called without synchronization: other threads may 
         * access the cache while this method is executing. 
         * 
         * @param evicted true if the entry is being removed to make space, false 
         *     if the removal was caused by a {@link #put} or {@link #remove}. 
         * true---为释放空间被删除;false---put或remove导致
         * @param newValue the new value for {@code key}, if it exists. If non-null, 
         *     this removal was caused by a {@link #put}. Otherwise it was caused by 
         *     an eviction or a {@link #remove}. 
         */  
        protected void entryRemoved(boolean evicted, K key, V oldValue, V newValue) {}  
      
        /** 
         * Called after a cache miss to compute a value for the corresponding key. 
         * Returns the computed value or null if no value can be computed. The 
         * default implementation returns null. 
         * 当某Item丢失时会调用到,返回计算的相应的value或者null
         * <p>The method is called without synchronization: other threads may 
         * access the cache while this method is executing. 
         * 
         * <p>If a value for {@code key} exists in the cache when this method 
         * returns, the created value will be released with {@link #entryRemoved} 
         * and discarded. This can occur when multiple threads request the same key 
         * at the same time (causing multiple values to be created), or when one 
         * thread calls {@link #put} while another is creating a value for the same 
         * key. 
         */  
        protected V create(K key) {  
            return null;  
        }  
      
        private int safeSizeOf(K key, V value) {  
            int result = sizeOf(key, value);  
            if (result < 0) {  
                throw new IllegalStateException("Negative size: " + key + "=" + value);  
            }  
            return result;  
        }  
      
        /** 
         * Returns the size of the entry for {@code key} and {@code value} in 
         * user-defined units.  The default implementation returns 1 so that size 
         * is the number of entries and max size is the maximum number of entries. 
         * 返回用户定义的item的大小,默认返回1代表item的数量,最大size就是最大item值
         * <p>An entry's size must not change while it is in the cache. 
         */  
        protected int sizeOf(K key, V value) {  
            return 1;  
        }  
      
        /** 
         * Clear the cache, calling {@link #entryRemoved} on each removed entry. 
         * 清空cacke
         */  
        public final void evictAll() {  
            trimToSize(-1); // -1 will evict 0-sized elements  
        }  
      
        /** 
         * For caches that do not override {@link #sizeOf}, this returns the number 
         * of entries in the cache. For all other caches, this returns the sum of 
         * the sizes of the entries in this cache. 
         */  
        public synchronized final int size() {  
            return size;  
        }  
      
        /** 
         * For caches that do not override {@link #sizeOf}, this returns the maximum 
         * number of entries in the cache. For all other caches, this returns the 
         * maximum sum of the sizes of the entries in this cache. 
         */  
        public synchronized final int maxSize() {  
            return maxSize;  
        }  
      
        /** 
         * Returns the number of times {@link #get} returned a value that was 
         * already present in the cache. 
         */  
        public synchronized final int hitCount() {  
            return hitCount;  
        }  
      
        /** 
         * Returns the number of times {@link #get} returned null or required a new 
         * value to be created. 
         */  
        public synchronized final int missCount() {  
            return missCount;  
        }  
      
        /** 
         * Returns the number of times {@link #create(Object)} returned a value. 
         */  
        public synchronized final int createCount() {  
            return createCount;  
        }  
      
        /** 
         * Returns the number of times {@link #put} was called. 
         */  
        public synchronized final int putCount() {  
            return putCount;  
        }  
      
        /** 
         * Returns the number of values that have been evicted. 
         * 返回被回收的数量
         */  
        public synchronized final int evictionCount() {  
            return evictionCount;  
        }  
      
        /** 
         * Returns a copy of the current contents of the cache, ordered from least 
         * recently accessed to most recently accessed. 返回当前cache的副本,从最近最少访问到最多访问
         */  
        public synchronized final Map<K, V> snapshot() {  
            return new LinkedHashMap<K, V>(map);  
        }  
      
        @Override public synchronized final String toString() {  
            int accesses = hitCount + missCount;  
            int hitPercent = accesses != 0 ? (100 * hitCount / accesses) : 0;  
            return String.format("LruCache[maxSize=%d,hits=%d,misses=%d,hitRate=%d%%]",  
                    maxSize, hitCount, missCount, hitPercent);  
        }  
    }  </span>


  • 下面是一个为bitmap建立LruCache 的示例:

    private LruCache mMemoryCache;  
      
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        ...  
        // Get memory class of this device, exceeding this amount will throw an  
        // OutOfMemory exception.  
        final int memClass = ((ActivityManager) context.getSystemService(  
                Context.ACTIVITY_SERVICE)).getMemoryClass();  
      
        // Use 1/8th of the available memory for this memory cache.  
        final int cacheSize = 1024 * 1024 * memClass / 8;  
      
        mMemoryCache = new LruCache(cacheSize) {  
            @Override  
            protected int sizeOf(String key, Bitmap bitmap) {  
                // The cache size will be measured in bytes rather than number of items.  
                return bitmap.getByteCount();  
            }  
        };  
        ...  
    }  
      
    public void addBitmapToMemoryCache(String key, Bitmap bitmap) {  
        if (getBitmapFromMemCache(key) == null) {  
            mMemoryCache.put(key, bitmap);  
        }  
    }  
      
    public Bitmap getBitmapFromMemCache(String key) {  
        return mMemoryCache.get(key);  
    }  


  • Note:  在上面的例子中, 有1/8的程序内存被作为Cache. 在一个常见的设备上(hdpi),最小大概有4MB (32/8). 一个全屏的 GridView 组件,如果被800x480像素的图片填满大概会花费1.5MB (800*480*4 bytes), 因此这大概最少可以缓存2.5张图片到内存中.
当加载位图到 ImageView 时,LruCache 会先被检查是否存在这张图片。如果找到有,它会被用来立即更新 ImageView 组件,否则一个后台线程则被触发去处理这张图片


    public void loadBitmap(int resId, ImageView imageView) {  
        final String imageKey = String.valueOf(resId);  
      
        final Bitmap bitmap = getBitmapFromMemCache(imageKey);  
        if (bitmap != null) {  
            mImageView.setImageBitmap(bitmap);  
        } else {  
<span style="font-family:'Microsoft YaHei';"><span style="font-family:'Microsoft YaHei';">              //<span style="font-family:'Microsoft YaHei';">默认图片 并开启异步线程</span></span></span>
            mImageView.setImageResource(R.drawable.image_placeholder);  
            BitmapWorkerTask task = new BitmapWorkerTask(mImageView);  
            task.execute(resId);  
        }  
    }  

  • ~上面的程序中 BitmapWorkerTask 也需要做添加到内存Cache中的动作:
  • 
        class BitmapWorkerTask extends AsyncTask {  
            ...  
            // Decode image in background.  
            @Override  
            protected Bitmap doInBackground(Integer... params) {  
                final Bitmap bitmap = decodeSampledBitmapFromResource(  
                        getResources(), params[0], 100, 100));  
                addBitmapToMemoryCache(String.valueOf(params[0]), bitmap);//<span style="font-family:'Microsoft YaHei';">添加到内存<span style="font-family:'Microsoft YaHei';">cache</span></span>  
                return bitmap;  
            }  
            ...  
        }  
    
    

    Use a Disk Cache [使用磁盘缓存]

    •    内存缓存能够提高访问最近查看过的位图,但是你不能保证这个图片会在Cache中。像类似 GridView 等带有大量数据的组件很容易就填满内存Cache。你的程序可能会被类似Phone call等任务而中断,这样后台程序可能会被杀死,那么内存缓存就会被销毁。一旦用户恢复前面的状态,你的程序就又需要为每个图片重新处理。
    • 磁盘缓存磁盘缓存可以用来保存那些已经处理好的位图,并且在那些图片在内存缓存中不可用时减少加载的次数。当然从磁盘读取图片会比从内存要慢,而且读取操作需要在后台线程中处理,因为磁盘读取操作是不可预期的。
      • Note:  如果图片被更频繁的访问到,也许使用 ContentProvider 会更加的合适,比如在Gallery程序中。
    • 在下面的sample code中实现了一个基本的 DiskLruCache 。然而,Android 4.0 的源代码提供了一个更加robust并且推荐使用的DiskLruCache 方案。(libcore/luni/src/main/java/libcore/io/DiskLruCache.java). 因为向后兼容,所以在前面发布的Android版本中也可以直接使用。 (quick search 提供了一个实现这个解决方案的示例)。

    Handle Configuration Changes [处理配置改变]

    • 运行时配置改变,例如屏幕方向的改变会导致Android去destory并restart当前运行的Activity。(关于这一行为的更多信息,请参考 Handling Runtime Changes). 你想要在配置改变时避免重新处理所有的图片,这样才能提供给用户一个良好的平滑过度的体验。
    • 幸运的是,在前面介绍 Use a Memory Cache 的部分,你已经知道如何建立一个内存缓存。这个缓存可以通过使用一个Fragment去调用 setRetainInstance(true) 传递到新的Activity中。在这个activity被recreate之后, 这个保留的 Fragment 会白重新附着上。这样你就可以访问Cache对象,从中获取到图片信息并快速的重新添加到ImageView对象中。
    • 下面配置改变时使用Fragment来重新获取LruCache 的示例:
    
        private LruCache mMemoryCache;  
          
        @Override  
        protected void onCreate(Bundle savedInstanceState) {  
            ...  
            RetainFragment mRetainFragment =  
                    RetainFragment.findOrCreateRetainFragment(getFragmentManager());  
            mMemoryCache = RetainFragment.mRetainedCache;  
            if (mMemoryCache == null) {  
                mMemoryCache = new LruCache(cacheSize) {  
                    ... // Initialize cache here as usual  
                }  
                mRetainFragment.mRetainedCache = mMemoryCache;  
            }  
            ...  
        }  
          
        class RetainFragment extends Fragment {  
            private static final String TAG = "RetainFragment";  
            public LruCache mRetainedCache;  
          
            public RetainFragment() {}  
          
            public static RetainFragment findOrCreateRetainFragment(FragmentManager fm) {  
                RetainFragment fragment = (RetainFragment) fm.findFragmentByTag(TAG);  
                if (fragment == null) {  
                    fragment = new RetainFragment();  
                }  
                return fragment;  
            }  
          
            @Override  
            public void onCreate(Bundle savedInstanceState) {  
                super.onCreate(savedInstanceState);  
                setRetainInstance(true);  
            }  
        }  
    
    
    为了测试上面的效果,尝试对比retaining 这个 Fragment.与没有这样做的时候去旋转屏幕。你会发现从内存缓存中重新绘制几乎没有卡的现象,而从磁盘缓存则显得稍慢,如果两个缓存中都没有,则处理速度像平时一样。




评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值