实现Button悬浮于与SurfaceView之上实现
先看效果:
注意:你实现的SurfaceView和android中的Button,EditView是同级的,不能把一个包含在另一个里面
1.创建自己的SurfaceView类,一定要实现2个参数的那个函数,因为你要在XMl中使用,第二个参数指的自定义的组件的一些属性长宽等。
- public GameSurfaceView(Context context, AttributeSet attrs){
- super(context,attrs);
- }
- <dk.game.GameSurfaceView android:id="@+id/gameView"
- android:layout_width="fill_parent"
- android:layout_height="fill_parent"/>
2.处理SurfaceView中事件一定要在Activity中。我们在xml中定义我们的surfaceview 和 组件button、textview等等的时候 他们是同一级别的!!而不是把button包含在surfaceview里,所以虽然在surfaceview中可以根据id索引到button但绑定的时候是无法找到button的,只有我们的 activitysetContentView(R.layout.main); 显示的button,所以只能在显示它的activity中去绑定,这里需要注意
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- requestWindowFeature(Window.FEATURE_NO_TITLE);
- getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
- setContentView(R.layout.main);
- }
- /**
- * 下一张按钮事件
- * @param view
- */
- public void nextBt(View view){
- GameSurfaceView.cn=2;
- }
- /**
- * 上一张按钮事件
- * @param view
- */
- public void preBt(View view){
- GameSurfaceView.cn=1;
- }
3.在Layout中是相对布局
- <?xml version="1.0" encoding="utf-8"?>
- <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:id="@+id/relativeLayout1"
- android:layout_width="fill_parent"
- android:layout_height="fill_parent" >
- <dk.game.GameSurfaceView android:id="@+id/gameView"
- android:layout_width="fill_parent"
- android:layout_height="fill_parent"/>
- <Button
- android:id="@+id/nextBt"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:layout_alignParentRight="true"
- android:layout_alignParentBottom="true"
- android:text="下一张"
- android:onClick="nextBt" />
- <Button
- android:id="@+id/preBt"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:layout_toLeftOf="@id/nextBt"
- android:layout_alignParentBottom="true"
- android:text="上一张"
- android:onClick="preBt" />
- </RelativeLayout>
GameSurfaceView类的源码如下
- package dk.game;
- import android.content.Context;
- import android.content.res.Resources;
- import android.graphics.Bitmap;
- import android.graphics.BitmapFactory;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.util.AttributeSet;
- import android.util.Log;
- import android.view.SurfaceHolder;
- import android.view.SurfaceView;
- public class GameSurfaceView extends SurfaceView implements Runnable ,SurfaceHolder.Callback{
- private Thread gameViewThread;
- private SurfaceHolder surfaceHolder;
- private Paint paint;
- private boolean runFlag=false;
- public static int screen_width,screen_height;
- protected Resources resources;
- private Canvas canvas;
- private Bitmap bmp_bg1,bmp_bg2;
- public static int cn=1;
- public GameSurfaceView(Context context, AttributeSet attrs){
- super(context,attrs);
- init();
- }
- public GameSurfaceView(Context context) {
- super(context);
- init();
- }
- private void init(){
- surfaceHolder=getHolder();
- surfaceHolder.addCallback(this);
- resources=getResources();
- paint=new Paint();
- paint.setAntiAlias(true);
- bmp_bg1=BitmapFactory.decodeResource(getResources(), R.drawable.bg1);
- bmp_bg2=BitmapFactory.decodeResource(getResources(), R.drawable.bg2);
- // setFocusable(true);
- // setFocusableInTouchMode(true);
- // setClickable(true);
- setKeepScreenOn(true);
- }
- public void draw(Canvas canvas,Paint paint){
- canvas.drawColor(Color.BLACK);
- if(cn==1){
- canvas.drawBitmap(bmp_bg1, 0,0, paint);
- }else if(cn==2){
- canvas.drawBitmap(bmp_bg2, 0,0, paint);
- }
- }
- @Override
- public void run() {
- while(runFlag){
- try{
- canvas=surfaceHolder.lockCanvas();
- long startTime=System.currentTimeMillis();
- canvas.drawColor(Color.BLACK);
- draw(canvas,paint);
- long endTime=System.currentTimeMillis();
- if(50>(endTime-startTime)){
- Thread.sleep(50-(endTime-startTime));
- }
- }catch (Exception e) {
- Log.e("Error", "刷新屏幕出错!"+e);
- }finally{
- if(canvas!=null){
- surfaceHolder.unlockCanvasAndPost(canvas);
- }
- }
- }
- }
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- screen_width=getWidth();
- screen_height=getHeight();
- runFlag=true;
- gameViewThread=new Thread(this);
- gameViewThread.start();
- }
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- runFlag=false;
- }
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {}
- }