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原创 OpenGL ES 3.0 Programming guide 4-6
Chapter 4 Shaders and Programs Chapter 2 we created two shader objects(vertex shader and fragment shader) and a single program object to render the triangle. 4.1 shaders and programs The best...
2019-11-22 09:34:02 278
原创 OpenGL ES 3.0 Programming Guide 1-3
一,introduction to OGLES 3.0 OGLES 3.0 Graphics Pipeline: VertexBuffer/ArrayObj => VertexShader(texture)===(transform feedback)===> primitives assembler => Rasterizer Stage => fragment...
2019-11-21 16:22:52 430
利用python网络爬虫批量下载花瓣中个人主页中收藏的所有图片
2016-10-30
CH340驱动(USB串口驱动)_XP_WIN7共用
2014-08-08
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