/*Invalidate the whole view. If the view is visible, onDraw(android.graphics.Canvas) will be called at some point in the future. This must be called from a UI thread. To call from a non-UI thread, call postInvalidate(). */ /*Activity01.java*/ import android.app.Activity; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.view.KeyEvent; import android.view.MotionEvent; public class Activity01 extends Activity { private static final int REFRESH = 0x000001; /* 声明GameView类对象 */ private GameView mGameView = null; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); /* 实例化GameView对象 */ this.mGameView = new GameView(this); // 设置显示为我们自定义的View(GameView) setContentView(mGameView); // 开启线程 new Thread(new GameThread()).start(); } Handler myHandler = new Handler() { //接收到消息后处理 public void handleMessage(Message msg) { switch (msg.what) { case Activity01.REFRESH: mGameView.invalidate(); break; } super.handleMessage(msg); } }; class GameThread implements Runnable { public void run() { while (!Thread.currentThread().isInterrupted()) { Message message = new Message(); message.what = Activity01.REFRESH; //发送消息 Activity01.this.myHandler.sendMessage(message); try { Thread.sleep(100); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } } } } /** * 当然可以将GameThread类这样写 * 同样可以更新界面,并且不在需要 * Handler在接受消息 class GameThread implements Runnable { public void run() { while (!Thread.currentThread().isInterrupted()) { try { Thread.sleep(100); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } //使用postInvalidate可以直接在线程中更新界面 mGameView.postInvalidate(); } } } */ //详细事件处理见第三章 //当然这些事件也可以写在GameView中 //触笔事件 public boolean onTouchEvent(MotionEvent event) { return true; } //按键按下事件 public boolean onKeyDown(int keyCode, KeyEvent event) { return true; } //按键弹起事件 public boolean onKeyUp(int keyCode, KeyEvent event) { switch (keyCode) { //上方向键 case KeyEvent.KEYCODE_DPAD_UP: mGameView.y-=3; break; //下方向键 case KeyEvent.KEYCODE_DPAD_DOWN: mGameView.y+=3; break; } return false; } public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event) { return true; } }
//GameView.java
import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.view.View; public class GameView extends View { int miCount = 0; int y = 0; public GameView(Context context) { super(context); } // //具体绘图内容我们紧接着就会讲 public void onDraw(Canvas canvas) { if (miCount < 100) { miCount++; } else { miCount = 0; } //绘图 Paint mPaint = new Paint(); switch (miCount%4) { case 0: mPaint.setColor(Color.BLUE); break; case 1: mPaint.setColor(Color.GREEN); break; case 2: mPaint.setColor(Color.RED); break; case 3: mPaint.setColor(Color.YELLOW); break; default: mPaint.setColor(Color.WHITE); break; } //绘制矩形--后面我们将详细讲解 canvas.drawRect((320-80)/2, y, (320-80)/2+80, y+40, mPaint); } }
更新界面 void android.view.View.invalidate()
最新推荐文章于 2021-06-05 14:44:50 发布