更新界面 void android.view.View.invalidate()

11 篇文章 0 订阅

/*Invalidate the whole view. If the view is visible, onDraw(android.graphics.Canvas) will be called at some point in the future. 
This must be called from a UI thread. To call from a non-UI thread, call postInvalidate(). */

/*Activity01.java*/

import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.KeyEvent;
import android.view.MotionEvent;

public class Activity01 extends Activity
{
	private static final int	REFRESH		= 0x000001;
	
	/* 声明GameView类对象 */
	private GameView			mGameView	= null;

	/** Called when the activity is first created. */
	@Override
	public void onCreate(Bundle savedInstanceState)
	{
		super.onCreate(savedInstanceState);

		/* 实例化GameView对象 */
		this.mGameView = new GameView(this);

		// 设置显示为我们自定义的View(GameView)
		setContentView(mGameView);

		// 开启线程
		new Thread(new GameThread()).start();
	}

	Handler	myHandler	= new Handler() 
	{
		//接收到消息后处理
		public void handleMessage(Message msg)
		{
			switch (msg.what)
			{
			case Activity01.REFRESH:
				mGameView.invalidate();
				break;
			}
			super.handleMessage(msg);
		}			
	};

	class GameThread implements Runnable
	{
		public void run()
		{
			while (!Thread.currentThread().isInterrupted())
			{
				Message message = new Message();
				message.what = Activity01.REFRESH;
				//发送消息
				Activity01.this.myHandler.sendMessage(message);
				try
				{
					Thread.sleep(100);
				}
				catch (InterruptedException e)
				{
					Thread.currentThread().interrupt();
				}
			}
		}
	}
	/**
	 * 当然可以将GameThread类这样写
	 * 同样可以更新界面,并且不在需要
	 * Handler在接受消息
	class GameThread implements Runnable
	{
		public void run()
		{
			while (!Thread.currentThread().isInterrupted())
			{
				try
				{
					Thread.sleep(100);
				}
				catch (InterruptedException e)
				{
					Thread.currentThread().interrupt();
				}
				//使用postInvalidate可以直接在线程中更新界面
				mGameView.postInvalidate();
			}
		}
	}
	*/
	
	//详细事件处理见第三章
	//当然这些事件也可以写在GameView中
	//触笔事件
	public boolean onTouchEvent(MotionEvent event)
	{
		return true;
	}
	
	//按键按下事件
    public boolean onKeyDown(int keyCode, KeyEvent event)
    {
    	return true;
    }
    
	//按键弹起事件
	public boolean onKeyUp(int keyCode, KeyEvent event)
	{
		switch (keyCode)
		{
		//上方向键
		case KeyEvent.KEYCODE_DPAD_UP:
			mGameView.y-=3;
			break;
		//下方向键
		case KeyEvent.KEYCODE_DPAD_DOWN:
			mGameView.y+=3;
			break;
		}
		return false;
	}
	
	public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event)
	{
		return true;
	}
}
//GameView.java
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;

public class GameView extends View
{
	int  miCount = 0;
	int  y = 0;
	public GameView(Context context)
	{
		super(context);
	}
	//
	//具体绘图内容我们紧接着就会讲
	public void onDraw(Canvas canvas)
	{
		if (miCount < 100)
		{
			miCount++;
		}
		else 
		{
			miCount = 0;
		}
		//绘图
		Paint mPaint = new Paint();   
        switch (miCount%4)
		{
		case 0:
			mPaint.setColor(Color.BLUE);  	
			break;
		case 1:
			mPaint.setColor(Color.GREEN);  	
			break;
		case 2:
			mPaint.setColor(Color.RED);  	
			break;
		case 3:
			mPaint.setColor(Color.YELLOW);  	
			break;
		default:
			mPaint.setColor(Color.WHITE);  	
			break;
		} 
        //绘制矩形--后面我们将详细讲解
        canvas.drawRect((320-80)/2, y, (320-80)/2+80, y+40, mPaint); 
	}
}






  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值