解决Android相机竖屏预览的问题

本文探讨了在Android中解决相机竖屏预览问题的方法,包括在AndroidManifest.xml中设置屏幕方向为竖屏,以及旋转图片的代码实现。虽然通过Canvas旋转Bitmap可以实现竖屏显示,但该方法可能导致画面流畅性下降,作者寻求更优的解决方案。
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在AAndroidManifest.xml 中的<activity> </activity>设置屏幕方向为竖屏:

 android:screenOrientation="portrait"
 android:configChanges="keyboardHidden|orientation" >
Android开发文档中,设置预览方向的代码如下:

http://developer.android.com/intl/zh-cn/training/camera/cameradirect.html

public static void setCameraDisplayOrientation (Activity activity, int cameraId, android.hardware.Camera camera) {
	android.hardware.Camera.CameraInfo info = new android.hardware.Camera.CameraInfo();
	android.hardware.Camera.getCameraInfo (cameraId , info);
	int rotation = activity.getWindowManager ().getDefaultDisplay ().getRotation ();
	int degrees = 0;
	switch (rotation) {
		case Surface.ROTATION_0:
			degrees = 0;
			break;
		case Surface.ROTATION_90:
			degrees = 90;
			break;
		case Surface.ROTATION_180:
			degrees = 180;
			break;
	
android调用camera时,可以自己写一个activity,赋上相关参数,打开前camera就可以了; 需要申请的permission,在AndroidManifest.xml中添加: 主要功能,打开前camera private Camera openFrontFacingCameraGingerbread() { int cameraCount = 0; Camera cam = null; Camera.CameraInfo cameraInfo = new Camera.CameraInfo(); cameraCount = Camera.getNumberOfCameras(); for (int camIdx = 0; camIdx < cameraCount; camIdx++) { Camera.getCameraInfo(camIdx, cameraInfo); if (cameraInfo.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) { try { cam = Camera.open(camIdx); mCurrentCamIndex = camIdx; } catch (RuntimeException e) { Log.e(TAG, "Camera failed to open: " + e.getLocalizedMessage()); } } } return cam; } 根据打开时的横竖屏方向来调整preview角度 //根据横竖屏自动调节preview方向,Starting from API level 14, this method can be called when preview is active. private static void setCameraDisplayOrientation(Activity activity,int cameraId, Camera camera) { Camera.CameraInfo info = new Camera.CameraInfo(); Camera.getCameraInfo(cameraId, info); int rotation = activity.getWindowManager().getDefaultDisplay().getRotation(); //degrees the angle that the picture will be rotated clockwise. Valid values are 0, 90, 180, and 270. //The starting position is 0 (landscape). int degrees = 0; switch (rotation) { case Surface.ROTATION_0: degrees = 0; break; case Surface.ROTATION_90: degrees = 90; break; case Surface.ROTATION_180: degrees = 180; break; case Surface.ROTATION_270: degrees = 270; break; } int result; if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) { result = (info.orientation + degrees) % 360; result = (360 - result) % 360; // compensate the mirror } else { // back-facing result = (info.orientation - degrees + 360) % 360; } camera.setDisplayOrientation(result); }
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