Handler消息机制的源码分析

当在面试的时候问到Handler的消息机制的时候,虽然能够能说出来些什么。但总感觉心里空空的。工作之余网上找了一下加看了一下源码,记录一下,以便日后查看.

1.了解Handler消息机制之前先了解与消息有关的几个类:

a.Handler:消息的处理者。

b.Looper:MessageQueue的管理者。

c.MessageQueue:消息队列,用来存放Message对象的数据结构,按照“先进先出”的原则存放消息。

d.Message:消息对象。

2.顺着一个程序的思路开始,要想进行进程间的通信,我们首先要创建一个Handler:

   private Handler mHandler = new Handler() {

		@Override
		public void handleMessage(Message msg) {
			// TODO Auto-generated method stub
			super.handleMessage(msg);
			switch (msg.what) {
			case value:
				
				break;

			default:
				break;
			}
		}
    	
    };
在new Handler的时候有没有做什么呢?我们来看一下Handler的构造函数:

 public Handler() {
        this(null, false);
    }

    public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
在Handler的构造函数中我们可以看到mLooper = Looper.myLooper();Looper.myLooper()做了什么能?继续往下看:

static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();

 public static Looper myLooper() {
        return sThreadLocal.get();
    }
是从ThreadLocal中get得到looper!我们好像从开始就没有初始化Looper吧。更不用说将Looper set到ThreadLocal中了,到这里主要是Looper的事情了。先将Handler放一下,来看一下Looper。

3.Looper

在一个线程中,如果存在Looper对象,则必定存在MessageQueue对象,并且只存在一个Looper对象和一个MessageQueue对象。在Android系统中,除了主线程有默认的Looper对象,其它线程默认是没有Looper对象。为什么主线程有默认的Looper对象呢?我们继续看代码(ActivityThread):

public static void main(String[] args) {
        SamplingProfilerIntegration.start();

        // CloseGuard defaults to true and can be quite spammy.  We
        // disable it here, but selectively enable it later (via
        // StrictMode) on debug builds, but using DropBox, not logs.
        CloseGuard.setEnabled(false);

        Process.setArgV0("<pre-initialized>");

        Looper.prepareMainLooper();
        if (sMainThreadHandler == null) {
            sMainThreadHandler = new Handler();
        }

        ActivityThread thread = new ActivityThread();
        thread.attach(false);

        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }

        Looper.loop();

        throw new RuntimeException("Main thread loop unexpectedly exited");
    }
我们可以找到Looper.prepareMainLooper();Looper.loop();这行代码,继续看看它做了什么:

   public static void prepareMainLooper() {
        prepare();
        setMainLooper(myLooper());
        myLooper().mQueue.mQuitAllowed = false;
    }
public static void prepare() {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper());
    }

    public static void loop() {
        Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        MessageQueue queue = me.mQueue;
        
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
        
        while (true) {
            Message msg = queue.next(); // might block
            if (msg != null) {
                if (msg.target == null) {
                    // No target is a magic identifier for the quit message.
                    return;
                }

                long wallStart = 0;
                long threadStart = 0;

                // This must be in a local variable, in case a UI event sets the logger
                Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                    wallStart = SystemClock.currentTimeMicro();
                    threadStart = SystemClock.currentThreadTimeMicro();
                }

                msg.target.dispatchMessage(msg);

                if (logging != null) {
                    long wallTime = SystemClock.currentTimeMicro() - wallStart;
                    long threadTime = SystemClock.currentThreadTimeMicro() - threadStart;

                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                    if (logging instanceof Profiler) {
                        ((Profiler) logging).profile(msg, wallStart, wallTime,
                                threadStart, threadTime);
                    }
                }

                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
                
                msg.recycle();
            }
        }
    }

好了到这里可以看出来了sThreadLocal.get() != null的话会出RuntimeException,所以每一个Thread只能对应一个Looper,sThreadLocal.set(new Looper());所以主线程有默认的Looper对象。其它线程默认是没有Looper对象。如果想让我们新创建的线程拥有Looper对象时,我们首先应调用Looper.prepare()方法,然后再调用Looper.loop()方法。这里来总结一下Looper.prepare()和Looper.loop()的作用:prepare函数所做的事情只是在全局的sThreadLocal中存放了个新的Looper,new Looper时赋值了mQueue和mThread,也就是说Looper.prepare()实例化了Looper,并将looper放进了ThreadLocal<T>,loop():循环获取消息队列中得下一条消息( Message msg = queue.next()),如果调用的queue.next返回的msg为null则立即结束此线程(if (msg.target == null) { return; }),如果不为null则调用msg.target.dispatchMessage(此target为handler实例,即在当前线程调用到了handler的handlerMessage,如果找不到的话ctrl+单击鼠标左键),dispatchMessage()又干了什么呢:
   public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
看到handleMessage(msg);我想应该就明白了吧!等等,好像没有Message和MessageQueue有什么关系。奥!我们光实例化了Handler,还没有sendmessage呢,继续看
 public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }
  public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
 public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
从上面我们可以看到这么一条顺序:handler.sendMessage()-->handler.sendMessageDelayed()-->handler.sendMessageAtTime();queue.enqueueMessage==>msg添加到消息队列中,MessageQueue queue = mQueue??mQueue什么时候初始化的啊?在Looper.prepare() new Looper()的时候,不信来看:
    private Looper() {
        mQueue = new MessageQueue();
        mRun = true;
        mThread = Thread.currentThread();
    }
补充一点:上面已经说了,除了主线程其它线程默认是没有Looper对象,如果想让我们新创建的线程拥有Looper对象时,我们首先应调用Looper.prepare()方法,然后再调用Looper.loop()方法。
  1. class LooperThread extends Thread  
  2. {  
  3.     public Handler mHandler;  
  4.     public void run()  
  5.     {  
  6.         Looper.prepare();  
  7.         //其它需要处理的操作  
  8.         Looper.loop();  
  9.     }  
  10. }  

好了!Handler的主要运作已经明白了,来总结一下:

1.如果在ActivityThread(主线程)运行时,Looper已经创建好了并已经在循环的工作了(loop()),实例化Handler的时候只需要Looper.myLooper()获取对象就好了,这一步主线程已经帮你做好了,如果是子线程这一步需要你自己完成。

2.Handler实例化完成后,通过sendMessage方法将message放进MessageQueue中。

3.Looper的loop方法不停的循环,通过dispatchMessage方法中的sendMessage在传递给Handler。也就是我们收到消息






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