变态的libDispatch结构分析-全局队列

1. pthread_key_t

在单线程程序中,我们经常要用到"全局变量"以实现多个函数间共享数据。

在多线程环境下,由于数据空间是共享的,因此全局变量也为所有线程所共有。但有时 应用程序设计中有必要提供线程私有的全局变量,仅在某个线程中有效;

但却可以跨多个函数访问,比如程序可能需要每个线程维护一个链表,而使用相同的函数操 作,最简单的办法就是使用同名而不同变量地址的线程相关数据结构。这样的数据结构可以由Posix线程库维护,称为线程私有数据(Thread- specific Data,或TSD)。详细了解可以参看:http://www.cnblogs.com/godjesse/articles/2429762.html

Libdispatch中提供了四个pthread_key

#libdispatch/src/shims/tsd.c

#include "internal.h"

#if !HAVE_PTHREAD_KEY_INIT_NP
pthread_key_t dispatch_queue_key;
pthread_key_t dispatch_sema4_key;
pthread_key_t dispatch_cache_key;
pthread_key_t dispatch_bcounter_key;
#endif


初始化dispatch时会初始化这写key

libdispatch_init(void)
{
	dispatch_assert(DISPATCH_QUEUE_PRIORITY_COUNT == 3);
	dispatch_assert(DISPATCH_ROOT_QUEUE_COUNT == 6);
	dispatch_assert(DISPATCH_QUEUE_PRIORITY_LOW == -DISPATCH_QUEUE_PRIORITY_HIGH);
	dispatch_assert(countof(_dispatch_root_queues) == DISPATCH_ROOT_QUEUE_COUNT);
	dispatch_assert(countof(_dispatch_thread_mediator) == DISPATCH_ROOT_QUEUE_COUNT);
	dispatch_assert(countof(_dispatch_root_queue_contexts) == DISPATCH_ROOT_QUEUE_COUNT);

	_dispatch_thread_key_create(&dispatch_queue_key,
	    _dispatch_queue_cleanup);
	_dispatch_thread_key_create(&dispatch_sema4_key,
	    (void (*)(void *))dispatch_release); // use the extern release
	_dispatch_thread_key_create(&dispatch_cache_key,
	    _dispatch_cache_cleanup2);
#ifdef DISPATCH_PERF_MON
	_dispatch_thread_key_create(&dispatch_bcounter_key, NULL);
#endif
#endif /* HAVE_PTHREAD_KEY_INIT_NP */
	_dispatch_thread_setspecific(dispatch_queue_key, &_dispatch_main_q);
	_dispatch_queue_set_width_init();
}

这写Key在后面还会多次用到;

_dispatch_thread_key_create调用了pthread_key_create

int pthread_key_create(pthread_key_t *key, void (*destr_function) (void *))
该函数从TSD池中分配一项,将其值赋给key供以后访问使用。如果destr_function不为空,在线程退出(pthread_exit())时将以key所关联的数据为参数调用destr_function(),以释放分配的缓冲区。

不论哪个线程调用pthread_key_create(),所创建的key都是所有线程可访问的,但各个线程可根据自己的需要往key中填入不同的值这些值特定于线程并且针对每个线程单独维护这就相当于提供了一个同名而不同值的全局变量。在LinuxThreads的实现中,TSD池用一个结构数组表示:

static struct pthread_key_struct pthread_keys[PTHREAD_KEYS_MAX] = { { 0, NULL } };

值的获取和设置函数如下:

pthread_setspecific

pthread_getspecific


2.  全局队列

struct dispatch_queue_s _dispatch_root_queues[] = {
	{
		.do_vtable = &_dispatch_queue_root_vtable,
		.do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
		.do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
		.do_suspend_cnt = DISPATCH_OBJECT_SUSPEND_LOCK,
		.do_ctxt = &_dispatch_root_queue_contexts[0],

		.dq_label = "com.apple.root.low-priority",
		.dq_running = 2,
		.dq_width = UINT32_MAX,
		.dq_serialnum = 4,
	},
	{
		.do_vtable = &_dispatch_queue_root_vtable,
		.do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
		.do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
		.do_suspend_cnt = DISPATCH_OBJECT_SUSPEND_LOCK,
		.do_ctxt = &_dispatch_root_queue_contexts[1],

		.dq_label = "com.apple.root.low-overcommit-priority",
		.dq_running = 2,
		.dq_width = UINT32_MAX,
		.dq_serialnum = 5,
	},
	{
		.do_vtable = &_dispatch_queue_root_vtable,
		.do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
		.do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
		.do_suspend_cnt = DISPATCH_OBJECT_SUSPEND_LOCK,
		.do_ctxt = &_dispatch_root_queue_contexts[2],

		.dq_label = "com.apple.root.default-priority",
		.dq_running = 2,
		.dq_width = UINT32_MAX,
		.dq_serialnum = 6,
	},
	{
		.do_vtable = &_dispatch_queue_root_vtable,
		.do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
		.do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
		.do_suspend_cnt = DISPATCH_OBJECT_SUSPEND_LOCK,
		.do_ctxt = &_dispatch_root_queue_contexts[3],

		.dq_label = "com.apple.root.default-overcommit-priority",
		.dq_running = 2,
		.dq_width = UINT32_MAX,
		.dq_serialnum = 7,
	},
	{
		.do_vtable = &_dispatch_queue_root_vtable,
		.do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
		.do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
		.do_suspend_cnt = DISPATCH_OBJECT_SUSPEND_LOCK,
		.do_ctxt = &_dispatch_root_queue_contexts[4],

		.dq_label = "com.apple.root.high-priority",
		.dq_running = 2,
		.dq_width = UINT32_MAX,
		.dq_serialnum = 8,
	},
	{
		.do_vtable = &_dispatch_queue_root_vtable,
		.do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
		.do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
		.do_suspend_cnt = DISPATCH_OBJECT_SUSPEND_LOCK,
		.do_ctxt = &_dispatch_root_queue_contexts[5],

		.dq_label = "com.apple.root.high-overcommit-priority",
		.dq_running = 2,
		.dq_width = UINT32_MAX,
		.dq_serialnum = 9,
	},
};

struct dispatch_queue_s _dispatch_main_q = {
	.do_vtable = &_dispatch_queue_vtable,
	.do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
	.do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
	.do_suspend_cnt = DISPATCH_OBJECT_SUSPEND_LOCK,
	.do_targetq = &_dispatch_root_queues[DISPATCH_ROOT_QUEUE_COUNT / 2],

	.dq_label = "com.apple.main-thread",
	.dq_running = 1,
	.dq_width = 1,
	.dq_serialnum = 1,
};

libDispatch定义了这么几个队列,结构的描述参看 libdispatch之object

2.1. Root Queue

_dispatch_root_queues 定义了6个队列,根据3个优先级和是否overCommit分类;

下面是优先级的分类:

enum {
	DISPATCH_QUEUE_PRIORITY_HIGH = 2,
	DISPATCH_QUEUE_PRIORITY_DEFAULT = 0,
	DISPATCH_QUEUE_PRIORITY_LOW = -2,
};

真正用做主Queue的是非overCommit的三个队列;

overCommit这个 目前我的理解是用作其他队列的目标队列;


这6个队列从结构上来看,仅有的一些不同,在于dq_label,dq_serialnum这两个都是一些门面。而稍微有点不同的是do_ctxt

定义了6个_dispatch_root_queue_contexts; 序列上一一对应;

static struct dispatch_root_queue_context_s _dispatch_root_queue_contexts[] = {
	{
		.dgq_thread_mediator = &_dispatch_thread_mediator[0],
		.dgq_thread_pool_size = MAX_THREAD_COUNT,
	},
	{
		.dgq_thread_mediator = &_dispatch_thread_mediator[1],
		.dgq_thread_pool_size = MAX_THREAD_COUNT,
	},
	{
		.dgq_thread_mediator = &_dispatch_thread_mediator[2],
		.dgq_thread_pool_size = MAX_THREAD_COUNT,
	},
	{
		.dgq_thread_mediator = &_dispatch_thread_mediator[3],
		.dgq_thread_pool_size = MAX_THREAD_COUNT,
	},
	{
		.dgq_thread_mediator = &_dispatch_thread_mediator[4],
		.dgq_thread_pool_size = MAX_THREAD_COUNT,
	},
	{
		.dgq_thread_mediator = &_dispatch_thread_mediator[5],
		.dgq_thread_pool_size = MAX_THREAD_COUNT,
	},
};
static struct dispatch_semaphore_s _dispatch_thread_mediator[] = {
    {
        .do_vtable = &_dispatch_semaphore_vtable,
        .do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
        .do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
    },
    {
        .do_vtable = &_dispatch_semaphore_vtable,
        .do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
        .do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
    },
    {
        .do_vtable = &_dispatch_semaphore_vtable,
        .do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
        .do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
    },
    {
        .do_vtable = &_dispatch_semaphore_vtable,
        .do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
        .do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
    },
    {
        .do_vtable = &_dispatch_semaphore_vtable,
        .do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
        .do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
    },
    {
        .do_vtable = &_dispatch_semaphore_vtable,
        .do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
        .do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
    },
};

但如果再往下深究,会发现_dispatch_root_queue_contexts中的_dispatch_thread_mediator其实全都是一样的;

所以归根到底,从结构上来看这6个队列是相同的;而真正的不同,只是用途上不同。


这里面最重要的一个数据结构是:vtable

首先是root_queue_table;

static const struct dispatch_queue_vtable_s _dispatch_queue_root_vtable = {
	.do_type = DISPATCH_QUEUE_GLOBAL_TYPE,
	.do_kind = "global-queue",
	.do_debug = dispatch_queue_debug,
	.do_probe = _dispatch_queue_wakeup_global,
};

在之后的调度过程中,这个vtable会指引你应该调用哪个函数方法;这就相当于C++中,虚接口和实现类之间的关系;vtable是一个虚接口,至于其抽象的方法如何调用,这个就交给你继承类去定义自己的行为。


接下来是root_queue->_dispatch_root_queue_contexts->_dispatch_thread_mediator->_dispatch_semaphore_vtable

const struct dispatch_semaphore_vtable_s _dispatch_semaphore_vtable = {
	.do_type = DISPATCH_SEMAPHORE_TYPE,
	.do_kind = "semaphore",
	.do_dispose = _dispatch_semaphore_dispose,
	.do_debug = _dispatch_semaphore_debug,
};

总之在 object Union模式下,一定要注意不同结构的vtable;这个是队列和任务调度的关键所在;


2.2. main_queue

目前在我们系统移植的这部分代码中,main_queue这个并没有用到;

按照apple的libdispatch描述,main_queue应该是跟ui线程关联的;

这里给出其结构和vtable;

static const struct dispatch_queue_vtable_s _dispatch_queue_vtable = {
	.do_type = DISPATCH_QUEUE_TYPE,
	.do_kind = "queue",
	.do_dispose = _dispatch_queue_dispose,
	.do_invoke = (void *)dummy_function_r0,
	.do_probe = (void *)dummy_function_r0,
	.do_debug = dispatch_queue_debug,
};
struct dispatch_queue_s _dispatch_main_q = {
    .do_vtable = &_dispatch_queue_vtable,
    .do_ref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
    .do_xref_cnt = DISPATCH_OBJECT_GLOBAL_REFCNT,
    .do_suspend_cnt = DISPATCH_OBJECT_SUSPEND_LOCK,
    .do_targetq = &_dispatch_root_queues[DISPATCH_ROOT_QUEUE_COUNT / 2],

    .dq_label = "com.apple.main-thread",
    .dq_running = 1,
    .dq_width = 1,
    .dq_serialnum = 1,
};


初始化中,dq_running, dq_width。以及dq_serialnum都是1。

表明每次运行中只能有一个任务在运行。






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