C++ Template Specialization (模板特化)

个人理解这个东西说白了就是当模板类(或函数)的类型参数为某特定值时用对应的特化定义代之。

看个例子吧

#include <iostream>

using namespace std;

template<typename T>
struct is_void {
   static const bool value = false;
};

/* 上面的代码定义了一个简单的模板结构is_void的主版本,无论类型参数T是何值,
 * 结构体的静态常量成员value的值都是false,这当然是无意义的,我们需要当且
 * 仅当类型参数T为void时,value成员的值为true,于是我们定义下面的特化版本
 */

template<>
struct is_void<void> {
   static const bool value = true;
};

/* 这里定义了一个is_void结构体的特化版本,将类型参数T固定为void,此时value
 * 成员的值被设定为true
 */

int main(int argc, char* argv[]) {
   cout << is_void<void>::value << endl;
   cout << is_void<int>::value << endl;
   cout << is_void<bool>::value << endl;
   return 0;
}

这段代码输出为:

1

0

0

 

以上代码中,当is_void结构体的模板类型参数T被指定时,编译器将检查该结构体的主版本及所有特化版本,如果类型参数与某一特化版本匹配,则该特化版本将被调用,如果没有匹配的特化版本,则调用主版本。也就是说如果T的实参为void,与我们定义的特化版本的参数一至,则此特化版本的定义被应用,如果T不是void则按主版本的定义展开。

 

上面的例子属于全特化(full-specialisation),也就是所有的类型参数都被确定为实际类型,但有时我们可以需要对参数进行部分而不是完全的限定,这便是偏特化(partial template-class specialisation)。

看下面的例子

template<typename T>
struct is_pointer {
   static const bool value = false;
};

template<typename T>
struct is_pointer<T*> {
   static const bool value = true;
};

这个例子中我们试图判断模板参数T是否是指针类型,如果是则value成员设为true,如果不是则置为false。然而无论T是不是指针都不可能被一一列举,也就是我们不能像第一个例子一样对诸如void*, int*, long*, char* .... 等等等等一一特化,这工作量太吓人了,我要需要一种方式来将指针的情况一次性特化,这就是例子中应用的方式:偏特化。偏特化的写法我想不难理解,但注意两个版本中的T是不一样的,我们可以把特化版本的T换成T2是没有问题的,这时对于is_pointer<int*>来讲,T代表int*,而T2代表的只是int,大家可以揣摩一下。这也就间接说明了主版本和特化版本允许不同个数的模板参数的原因。

 

再来一个怪异一点的例子

template <typename T>
struct remove_bounds {
   typedef T type;
};

template <typename T, size_t N>
struct remove_bounds<T[N]> {
   typedef T type;
};

remove_bounds<int>::type a;
remove_bounds<int[5]>::type b;
remove_bounds<int[5][6]>::type c;

remove_bounds也就是将一个数组类型的[n]去掉即得到其基础类型,如果是非数组类型则返回原类型。于是上面的例子中,a是个int类型的变量,而b也是int类型,c有点怪,它不是int[5]类型,而是int[6]类型。这个例子也说明一个问题,特化版本与主版本的类型参数不一定一样,但typename修饰的类型参数个数是一致的。

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Preface Part I. The Basics 1. What Is C++? A Brief History of C++ C++ Organization How to Learn C++ 2. The Basics of Program Writing Programs from Conception to Execution Creating a Real Program Getting Help in Unix Getting Help in an IDE Programming Exercises 3. Style Comments C++ Code Naming Style Coding Religion Indentation and Code Format Clarity Simplicity Consistency and Organization Further Reading Summary 4. Basic Declarations and Expressions Basic Program Structure Simple Expressions The std::cout Output Object Variables and Storage Variable Declarations Assignment Statements Floating-Point Numbers Floating-Point Divide Versus Integer Divide Characters Wide Characters Boolean Type Programming Exercises Answers to Chapter Questions 5. Arrays, Qualifiers, and Reading Numbers Arrays Strings Reading Data Initializing Variables Multidimensional Arrays C-Style Strings Types of Integers Types of Floats Constant and Reference Declarations Qualifiers Hexadecimal and Octal Constants Operators for Performing Shortcuts Side Effects Programming Exercises Answers to Chapter Questions 6. Decision and Control Statements if Statement else Statement How Not to Use std::strcmp Looping Statements while Statement break Statement continue Statement The Assignment Anywhere Side Effect Programming Exercises Answers to Chapter Questions 7. The Programming Process Setting Up Your Work Area The Specification Code Design The Prototype The Makefile Testing Debugging Maintenance Revisions Electronic Archaeology Mark Up the Program Use the Debugger Use the Text Editor as a Browser Add Comments Programming Exercises Part II. Simple Programming 8. More Control Statements for Statement switch Statement switch, break, and continue Programming Exercises Answers to Chapter Questions 9. Variable Scope and Functions Scope and Storage Class Namespaces Functions Summary of Parameter Types Recursion Structured Programming Basics Real-World Programming Programming Exercises Answers to Chapter Questions 10. The C++ Preprocessor define Statement Conditional Compilation include Files Parameterized Macros Advanced Features Summary Programming Exercises Answers to Chapter Questions 11. Bit Operations Bit Operators The AND Operator (&) Bitwise OR (|) The Bitwise Exclusive OR (^) The Ones Complement Operator (NOT) (~) The Left and Right Shift Operators (>) Setting, Clearing, and Testing Bits Bitmapped Graphics Programming Exercises Answers to Chapter Questions Part III. Advanced Types and Classes 12. Advanced Types Structures Unions typedef enum Type Bit Members or Packed Structures Arrays of Structures Programming Exercises Answers to Chapter Questions 13. Simple Classes Stacks Improved Stack Using a Class Introduction to Constructors and Destructors Automatically Generated Member Functions Shortcuts Style Structures Versus Classes Programming Exercises 14. More on Classes Friends Constant Functions Constant Members Static Member Variables Static Member Functions The Meaning of static Programming Exercises 15. Simple Pointers const Pointers Pointers and Printing Pointers and Arrays The reinterpret_cast Pointers and Structures Command-Line Arguments Programming Exercises Answers to Chapter Questions Part IV. Advanced Programming Concepts 16. File Input/Output C++ File I/O Conversion Routines Binary and ASCII Files The End-of-Line Puzzle Binary I/O Buffering Problems Unbuffered I/O Designing File Formats C-Style I/O Routines C-Style Conversion Routines C-Style Binary I/O C- Versus C++- Style I/O Programming Exercises Answers to Chapter Questions 17. Debugging and Optimization Code Reviews Serial Debugging Going Through the Output Interactive Debuggers Debugging a Binary Search Interactive Debugging Tips and Tricks Runtime Errors Optimization How to Optimize Case Study: Inline Functions Versus Normal Functions Case Study: Optimizing a Color-Rendering Algorithm Programming Exercises Answers to Chapter Questions 18. Operator Overloading Creating a Simple Fixed-Point Class Operator Functions Operator Member Functions Warts Full Definition of the Fixed-Point Class Programming Exercises Answers to Chapter Questions 19. Floating Point Floating-Point Format Floating Addition/Subtraction Multiplication and Division Overflow and Underflow Roundoff Error Accuracy Minimizing Roundoff Error Determining Accuracy Precision and Speed Power Series Programming Exercises 20. Advanced Pointers Pointers, Structures, and Classes delete Operator Linked Lists Ordered Linked Lists Doubly Linked Lists Trees Printing a Tree The Rest of the Program Data Structures for a Chess Program Programming Exercises Answers to Chapter Questions 21. Advanced Classes Derived Classes Virtual Functions Virtual Classes Function Hiding in Derived Classes Constructors and Destructors in Derived Classes The dynamic_cast Operator Summary Programming Exercises Answers to Chapter Questions Part V. Other Language Features 22. Exceptions Adding Exceptions to the Stack Class Exceptions Versus assert Programming Exercises 23. Modular Programming Modules Public and Private The extern Storage Class Headers The Body of the Module A Program to Use Infinite Arrays The Makefile for Multiple Files Using the Infinite Array Dividing a Task into Modules Module Design Guidelines Programming Exercises 24. Templates What Is a Template? Templates: The Hard Way Templates: The C++ Way Function Specialization Class Templates Class Specialization Implementation Details Advanced Features Summary Programming Exercises 25. Standard Template Library STL Basics Class List-A Set of Students Creating a Waiting List with the STL List Storing Grades in a STL Map Putting It All Together Practical Considerations When Using the STL Getting More Information Exercises 26. Program Design Design Goals Design Factors Design Principles Coding Objects Real-World Design echniques Conclusion 27. Putting It All Together Requirements Code Design Coding Functional Description Testing Revisions A Final Warning Program Files Programming Exercises 28. From C to C++ K&R-Style Functions struct malloc and free Turning Structures into Classes setjmp and longjmp Mixing C and C++ Code Summary Programming Exercise 29. C++’s Dustier Corners do/while goto The ? : Construct The Comma Operator Overloading the ( ) Operator Pointers to Members The asm Statement The mutable Qualifier Run Time Type Identification Trigraphs Answers to Chapter Questions 30. Programming Adages General Design Declarations switch Statement Preprocessor Style Compiling The Ten Commandments for C++ Programmers Final Note Answers to Chapter Questions Part VI. Appendixes A. ASCII Table B. Ranges C. Operator Precedence Rules D. Computing Sine Using a Power Series E. Resources Index

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