Android富文本编辑器总结(一)
上一篇就是编号的转换,数字转字母,数字转罗马数字等,比较实用,其中也借鉴了网上的大神的代码,感谢大神们的分享。
下面就需要使用一个简单工厂稍微加工一下,编号的框架就可以搭建起来了。
编号的框架使用的是抽象工厂,即生产工厂的工厂,逻辑也很简单,这个很好地解决了产品簇的问题。比如我想使用有序编号,只需要使用生产有序编号的工厂来获得编号,相反的也可以使用生产无需编号的工厂来获取无需编号。
首先是静态数据接口NoteBookConstants.java
public interface NoteBookConstants {
// 序号类型
public static final int TYPE_NONE = 0; // 无类型
public static final int TYPE_NUMBER = 1; // 数字类型
public static final int TYPE_ENGLISH = 2; // 英文字母类型
public static final int TYPE_ROMAN = 3; // 罗马数字类型
public static final int TYPE_CIRCLE_SOLID_POINT = 1; // 实心圆类型
public static final int TYPE_CIRCLE_HOLLOW_POINT = 2; // 空心圆类型
public static final int TYPE_SQUARE_SOLID = 3; // 正方形类型
// 按键事件
public static final int ACTION_DELETE = 1; // 删除
public static final int ACTION_ENTER = 2; // 回车
public static final int ACTION_LEFT = 3; // 左
public static final int ACTION_RIGHT = 4; // 右
public static final int ACTION_ORDER_NUM = 5; // 数字
public static final int ACTION_ORDER_ROMAN = 6; // 罗马数字
public static final int ACTION_ORDER_ENGLISH = 7; // 英文字母
public static final int ACTION_TYPE_ORDER = 8; // 有序
public static final int ACTION_TYPE_DISORDER = 9; // 无序
public static final int ACTION_TOUCH = 10; // 触摸
public static final int ACTION_TEXT_CHANGE = 11; // 文本改变
public static final int ACTION_LIST_ITEM_CLEAR = 12; // 清除
// 序号类别
public static final int POINT_TYPE_ORDER = 1; // 有序
public static final int POINT_TYPE_DISORDER = 2; // 无序
public static final int POINT_TYPE_NONE = 3; // 无编号
}
抽象工厂接口IOrderIndexFactory.java
public interface IOrderIndexFactory extends NoteBookConstants{
public IOrderIndex createOrderIndex(int type);
}
有序序号类型工厂OrderIndexFactory.java
public class OrderIndexFactory implements IOrderIndexFactory{
@Override
public IOrderIndex createOrderIndex(int type) {
IOrderIndex orderIndex = null;
switch (type) {
case TYPE_NUMBER:
orderIndex = new NumberIndex();
break;
case TYPE_ENGLISH:
orderIndex = new EnglishLetterIndex();
break;
case TYPE_ROMAN:
orderIndex = new RomanNumberIndex();
break;
default:
break;
}
return orderIndex;
}
}
无序图标工厂DisorderIndexFactory.java
public class DisorderIndexFactory implements IOrderIndexFactory{
@Override
public IOrderIndex createOrderIndex(int type) {
IOrderIndex orderIndex = null;
switch (type) {
case TYPE_CIRCLE_SOLID_POINT:
orderIndex = new CircleSolidPointIndex();
break;
case TYPE_CIRCLE_HOLLOW_POINT:
orderIndex = new CircleHollowPointIndex();
break;
case TYPE_SQUARE_SOLID:
orderIndex = new SquareSolidPointIndex();
break;
default:
break;
}
return orderIndex;
}
}
无编号生产工厂NoneIndexFactory.java
public class NoneIndexFactory implements IOrderIndexFactory{
@Override
public IOrderIndex createOrderIndex(int type) {
// TODO Auto-generated method stub
return new NoneIndex();
}
}
最后一个生产工厂的简单工厂IndexFactory.java
public class IndexFactory implements NoteBookConstants{
public static IOrderIndexFactory createIndexFactory(int type) {
IOrderIndexFactory factory = null;
switch (type) {
case POINT_TYPE_ORDER:
factory = new OrderIndexFactory();
break;
case POINT_TYPE_DISORDER:
factory = new DisorderIndexFactory();
break;
case POINT_TYPE_NONE:
factory = new NoneIndexFactory();
break;
default:
break;
}
return factory;
}
}
以上就是编号的小框架,都是java代码,可以测试一下
IOrderIndexFactory indexFactory = IndexFactory.createIndexFactory(NoteBookConstants.POINT_TYPE_ORDER);
IOrderIndex orderIndex = indexFactory.createOrderIndex(NoteBookConstants.TYPE_ENGLISH);
for (int i = 0; i < 100; i++) {
System.out.println(orderIndex.getIndexString(i) + "");
}
总之,不管编辑器的实现方案是什么,这套逻辑基本能够复用,下一篇准备整理一下实现方案。