易解自定义view

首先,我们来看看最简单的自定view

public class ClockView extends View {
    private String TGA="ClockView";
    public ClockView(Context context) {
        super(context);
        Log.i(TGA, "ClockView(Context context)");
    }
    
    public ClockView(Context context, AttributeSet attrs) {
        super(context, attrs);
        Log.i(TGA,"ClockView(Context context, AttributeSet attrs)");
    }

    @Override
    protected void onDraw(Canvas canvas) {
        Log.i(TGA,"onDraw()");
        Paint circle=new Paint();
        circle.setColor(Color.BLACK);
        circle.setStyle(Paint.Style.STROKE);
        canvas.drawCircle(getWidth()/2, getHeight()/2, 100,circle);
        super.onDraw(canvas);
    }
}
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:paddingBottom="@dimen/activity_vertical_margin"
    android:paddingLeft="@dimen/activity_horizontal_margin"
    android:paddingRight="@dimen/activity_horizontal_margin"
    android:paddingTop="@dimen/activity_vertical_margin"
    tools:context=".MainActivity" >

    <com.example.myclockwrite.ClockView
        android:id="@+id/clockView1"
        android:layout_width="200dp"
        android:layout_height="200dp" />

</RelativeLayout>


值得一提的是,这个自定义view有两个构造方法。

public View (Context context)是在java代码创建视图的时候被调用,如果是从xml填充的视图,就不会调用这个
public View (Context context, AttributeSet attrs)这个是在xml创建时候被调用

结果如图:


这个view只画了一个最简单的圆形。

让我们做得更好点

下一步给这个圆添加两条直线做成时钟的样式

在此之前介绍两个方法。

save:用来保存Canvas的状态。save之后,可以调用Canvas的平移、放缩、旋转、错切、裁剪等操作。

restore:用来恢复Canvas之前保存的状态。防止save后对Canvas执行的操作对后续的绘制有影响。

有save()和restore(),那么平移、缩放、旋转等操作只对save()和restore()作用域之间的代码有效。

为了代码逻辑更清晰美观给ClockView添加一个surface内部类。

public class ClockView extends View {
    private Surface surface;
    private String TGA="ClockView";
    public ClockView(Context context) {
        super(context);
        Log.i(TGA, "ClockView(Context context)");
    }
    
    public ClockView(Context context, AttributeSet attrs) {
        super(context, attrs);
        Log.i(TGA,"ClockView(Context context, AttributeSet attrs)");
    }
    
    public ClockView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        Log.i(TGA,"ClockView(Context context, AttributeSet attrs, int defStyle)");
    }
    @Override
    protected void onDraw(Canvas canvas) {
        Log.i(TGA,"onDraw()");
        surface=new Surface();
        //画圆
        canvas.drawCircle(getWidth()/2, getHeight()/2, 100,surface.circle);
        //画指针
        canvas.save();
        canvas.rotate(2 / 12.0f * 360.0f,getWidth()/2, getHeight()/2);
        canvas.drawPath(surface.hour_path, surface.hour_pointer);
        canvas.rotate((0/60.0f-2 / 12.0f) * 360.0f,getWidth()/2, getHeight()/2);
        canvas.drawPath(surface.minute_path, surface.minute_pointer);
        canvas.rotate((50/60.0f-0/60.0f) * 360.0f,getWidth()/2, getHeight()/2);
        canvas.drawPath(surface.second_path, surface.second_pointer);
        canvas.restore();
        super.onDraw(canvas);
    }
    
    private class Surface{
        //圆画笔
        public Paint circle;
        //时针画笔和路径
        public Paint hour_pointer;
        public float hour_pointer_width;
        public float hour_lenght=60;
        public Path  hour_path;
        //分针画笔和路径
        public Path  minute_path;
        public Paint minute_pointer;
        public float minute_poiner_width;
        public float minute_lenght=80;
        //秒针画笔和路径
        public Paint second_pointer;
        public float second_lenght=95;
        public Path  second_path;
        public float second_poiner_width;
        public Surface() {
          Init();
         }
         public void Init(){
             
             circle=new Paint();
             circle.setColor(Color.BLACK);
             circle.setStyle(Paint.Style.STROKE);
             circle.setAntiAlias(true);
             
             hour_pointer=new Paint();
             hour_pointer.setColor(Color.BLACK);
             hour_pointer.setAntiAlias(true);
             hour_pointer_width= (float) (0.5 * 10);
             hour_pointer.setStyle(Paint.Style.STROKE);
             hour_pointer.setStrokeWidth(hour_pointer_width);
             
             hour_path=new Path();
             hour_path.moveTo(getWidth()/2, getHeight()/2+5);
             hour_path.rLineTo(0,-hour_lenght);
             
             minute_path=new Path();
             minute_path.moveTo(getWidth()/2, getHeight()/2+8);
             minute_path.rLineTo(0, -minute_lenght);
             
             minute_pointer=new Paint();
             minute_pointer.setColor(Color.BLACK);
             minute_pointer.setAntiAlias(true);
             minute_poiner_width= (float) (0.5 * 10);
             minute_pointer.setStyle(Paint.Style.STROKE);
             minute_pointer.setStrokeWidth(minute_poiner_width);
             
             second_path=new Path();
             second_path.moveTo(getWidth()/2, getHeight()/2+11);
             second_path.rLineTo(0, -second_lenght);
             
             second_pointer=new Paint();
             second_pointer.setColor(Color.BLACK);
             second_pointer.setAntiAlias(true);
             second_poiner_width= (float) (0.5 * 10);
             second_pointer.setStyle(Paint.Style.STROKE);
             second_pointer.setStrokeWidth(second_poiner_width);
         }
     }
}


这时候我们的时钟稍微有点样子了

让我们做得更好点

做钟的话肯定要要钟动起来,先去百度个倒计时方法,添加到MainActivity

public class MainActivity extends Activity {
    private ClockView clockView;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        clockView=(ClockView) findViewById(R.id.clockView1);
     
    }
    @Override
    protected void onResume() {
        // TODO Auto-generated method stub
        super.onResume();
        handler.post(runnable);
    }
    @Override
    protected void onPause() {
        // TODO Auto-generated method stub
        super.onPause();
        handler.removeCallbacks(runnable);
    }
    Handler handler=new Handler();
    Runnable runnable = new Runnable() {  
        @Override  
        public void run() {
            Log.i("test", "run");
            clockView.updateTime();
            handler.postDelayed(this, 1000);  
        }  
    };
    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        // Inflate the menu; this adds items to the action bar if it is present.
        getMenuInflater().inflate(R.menu.main, menu);
        return true;
    }

}

再ClockView实现updateTime()

 public void updateTime(){
       Date now=new Date();
       curtime.setTime(now);
       invalidate();
   }


此时这个自定义view终于有点feel了

让我们做得更好点

虽然这时候clock已经可以像真正的钟一样动了,但是感觉还是太粗糙了。现在代码逻辑基本都实现了,接下来替换些图片,让clock显得高端大气些。

去网上找了一个时钟的背景图片,画图片代码很简单

Bitmap bmp = BitmapFactory.decodeResource(context.getResources(), R.drawable.clock); 
canvas.drawBitmap(bmp ,0 ,0,null);
比较麻烦的是适配问题,自定义view要能根据布局大小自动调节图画比例。

主要思路是根据图片原始大小与布局大小的比例—》对每个部位按各种比例缩放。

package com.example.myclockwrite;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;



import java.util.Calendar;
import java.util.Date;

public class ClockView extends View {
    private Surface surface;
    private Calendar curtime;
    private String TGA="ClockView";
    private float hours;
    private float minutes;
    private float seconds;
    private Context context;
    public ClockView(Context context) {
        super(context);
        Log.i(TGA, "ClockView(Context context)");
        curtime=Calendar.getInstance();
        this.context=context;
    }
    
    public ClockView(Context context, AttributeSet attrs) {
        super(context, attrs);
        Log.i(TGA,"ClockView(Context context, AttributeSet attrs)");
        curtime=Calendar.getInstance();
        this.context=context;
    }
    
    public ClockView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        Log.i(TGA,"ClockView(Context context, AttributeSet attrs, int defStyle)");
        curtime=Calendar.getInstance();
        this.context=context;
    }
    @Override
    protected void onDraw(Canvas canvas) {
        Log.i(TGA,"onDraw()");
        //画背景图片
        Bitmap bmp = BitmapFactory.decodeResource(context.getResources(), R.drawable.clock); 
        float xs=(float)getWidth()/(float)bmp.getWidth();
        float ys=(float)getHeight()/(float)bmp.getHeight();
        Matrix matrix=new Matrix();
        matrix.postScale(xs,ys);//对图片进行缩放
        Bitmap dstbmp=Bitmap.createBitmap(bmp,0,0,bmp.getWidth(),bmp.getHeight(),matrix,true);
        canvas.drawBitmap(dstbmp,0 ,0,null);
        //初始化时间
        hours=curtime.get(Calendar.HOUR);
        minutes=curtime.get(Calendar.MINUTE);
        seconds=curtime.get(Calendar.SECOND);
       
        //画指针
        surface=new Surface(getWidth(),getHeight(),xs,ys);
        canvas.save();
        canvas.rotate((hours+(minutes/60.0f))/ 12.0f * 360.0f,getWidth()/2, getHeight()/2);
        canvas.drawPath(surface.hour_path, surface.hour_pointer);
        canvas.rotate((minutes/60.0f-(hours+(minutes/60.0f)) / 12.0f) * 360.0f,getWidth()/2, getHeight()/2);
        canvas.drawPath(surface.minute_path, surface.minute_pointer);
        canvas.rotate((seconds/60.0f-minutes/60.0f) * 360.0f,getWidth()/2, getHeight()/2);
        canvas.drawPath(surface.second_path, surface.second_pointer);
        canvas.restore();
        super.onDraw(canvas);
    }
    
    private class Surface{
        //圆画笔
//        public Paint circle;
        public Paint pic;
        //时针画笔和路径
        public Paint hour_pointer;
        public float hour_pointer_width;
        public float hour_lenght;
        public Path  hour_path;
        //分针画笔和路径
        public Path  minute_path;
        public Paint minute_pointer;
        public float minute_poiner_width;
        public float minute_lenght;
        //秒针画笔和路径
        public Paint second_pointer;
        public float second_lenght;
        public Path  second_path;
        public float second_poiner_width;
        public int width;
        public int height;
        public float scale;
        public Surface(int width,int height,float xs,float ys) {
        this.width=width;
        this.height=height;
       
         if(xs>ys){
             this.scale=ys;
         }else{
             this.scale=xs;
         }
         
         second_lenght=width*0.7f/2;
         minute_lenght=width*0.6f/2;
         hour_lenght=width*0.4f/2;
          Init();
        }
         public void Init(){
             
//             circle=new Paint();
//             circle.setColor(Color.BLACK);
//             circle.setStyle(Paint.Style.STROKE);
//             circle.setAntiAlias(true);
             
             hour_pointer=new Paint();
             hour_pointer.setColor(Color.BLACK);
             hour_pointer.setAntiAlias(true);
             hour_pointer_width= (float) (scale* 6);
             hour_pointer.setStyle(Paint.Style.STROKE);
             hour_pointer.setStrokeWidth(hour_pointer_width);
             
             hour_path=new Path();
             hour_path.moveTo(width/2, height/2+scale*5);
             hour_path.rLineTo(0,-hour_lenght);
             
             minute_path=new Path();
             minute_path.moveTo(width/2, height/2+scale*8);
             minute_path.rLineTo(0, -minute_lenght);
             
             minute_pointer=new Paint();
             minute_pointer.setColor(Color.BLACK);
             minute_pointer.setAntiAlias(true);
             minute_poiner_width= (float) (scale* 4);
             minute_pointer.setStyle(Paint.Style.STROKE);
             minute_pointer.setStrokeWidth(minute_poiner_width);
             
             second_path=new Path();
             second_path.moveTo(width/2, height/2+scale*11);
             second_path.rLineTo(0, -second_lenght);
             
             second_pointer=new Paint();
             second_pointer.setColor(Color.BLACK);
             second_pointer.setAntiAlias(true);
             second_poiner_width= (float) (scale * 2);
             second_pointer.setStyle(Paint.Style.STROKE);
             second_pointer.setStrokeWidth(second_poiner_width);
             Log.i(TGA, hour_lenght+" "+minute_lenght+" "+second_lenght);
 
         }
     }

    public void updateTime() {
        Date now=new Date();
        curtime.setTime(now);
        invalidate();
    }

}



源码:http://download.csdn.net/detail/u013122203/6738791



  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值