设计模式-建造者模式

  将一个产品的内部属性和产品的生成过程分割开来,通过一个复杂的Builder构造过程生成具有不同属性的产品对象。参考:https://github.com/iluwatar/java-design-patterns

/**
 * 建造者模式-构建一个游戏英雄角色
 *
 * @author wangbing
 * @version 1.0, 2018/5/19
 */
public final class Hero {

    private final String name;

    private final Profession profession;

    private HairType hairType;

    private HairColor hairColor;

    private Armor armor;

    private Weapon weapon;

    public String getName() {
        return name;
    }

    public Profession getProfession() {
        return profession;
    }

    public HairType getHairType() {
        return hairType;
    }

    public HairColor getHairColor() {
        return hairColor;
    }

    public Armor getArmor() {
        return armor;
    }

    public Weapon getWeapon() {
        return weapon;
    }

    private Hero(Builder builder) {
        this.profession = builder.profession;
        this.name = builder.name;
        this.hairType = builder.hairType;
        this.hairColor = builder.hairColor;
        this.armor = builder.armor;
        this.weapon = builder.weapon;
    }

    public static class Builder {

        private final String name;

        private final Profession profession;

        private HairType hairType;

        private HairColor hairColor;

        private Armor armor;

        private Weapon weapon;

        public Builder(Profession profession, String name) {
            if (profession == null || name == null) {
                throw new IllegalArgumentException("profession and name can not be null");
            }
            this.profession = profession;
            this.name = name;
        }

        public Builder withHairType(HairType hairType) {
            this.hairType = hairType;
            return this;
        }

        public Builder withHairColor(HairColor hairColor) {
            this.hairColor = hairColor;
            return this;
        }

        public Builder withArmor(Armor armor) {
            this.armor = armor;
            return this;
        }

        public Builder withWeapon(Weapon weapon) {
            this.weapon = weapon;
            return this;
        }

        public Hero build() {
            return new Hero(this);
        }
    }
}
/**
 * 职业定义
 */
public enum Profession {

    WARRIOR, THIEF, MAGE, PRIEST;

    @Override
    public String toString() {
        return name().toLowerCase();
    }
}
/**
 * 武器类型
 */
public enum Weapon {

    DAGGER, SWORD, AXE, WARHAMMER, BOW;

    @Override
    public String toString() {
        return name().toLowerCase();
    }
}
/**
 * 装备盔甲类型
 */
public enum Armor {

    CLOTHES("clothes"), LEATHER("leather"), CHAIN_MAIL("chain mail"), PLATE_MAIL("plate mail");

    private String title;

    Armor(String title) {
        this.title = title;
    }

    @Override
    public String toString() {
        return title;
    }
}
/**
 * 发型定义
 */
public enum HairType {

    BALD("bald"), SHORT("short"), CURLY("curly"),

    LONG_STRAIGHT("long straight"), LONG_CURLY("long curly");

    private String title;

    HairType(String title) {
        this.title = title;
    }

    @Override
    public String toString() {
        return title;
    }
}
/**
 * 发色定义
 */
public enum HairColor {

    WHITE, BLOND, RED, BROWN, BLACK;

    @Override
    public String toString() {
        return name().toLowerCase();
    }
}
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