最近做项目,产品设计稿上说要做一个一闪一闪的效果,那简单啊,开个定时器显示不显示,一分钟搞定,但是到演示时,又说我要的不是这个效果(可能是我想的简单了)难道这不是一闪一闪么,亮瞎眼了,然后他就从ipad上找了个效果给我看,尼玛,这是一闪一闪么,这是呼吸灯效果。就上网搜了下,根据自己使用情况写了这个工具类。
主要使用了ObjectAnimator 动画类通过对默认view大小的改变实现呼吸灯效果,代码很简单,只要传入一个view就可以了。
public class AnimationUtils {
private final int BREATH_INTERVAL_TIME = 2000; //设置呼吸灯时间间隔
boolean isStopAnimation = false;
ObjectAnimator anim1;
ObjectAnimator anim2;
ObjectAnimator anim3;
ObjectAnimator anim4;
AnimatorSet animSet;
private boolean isUp = true;
public AnimationUtils() {
isStopAnimation = false;
}
/**
* 停止动画
*/
public void stopAnimation() {
isStopAnimation = true;
if (animSet != null) {
animSet.cancel();
animSet = null;
}
}
/**
* 开始动画
*
* @param view
*/
public void startAnimation(final View view) {
if (animSet == null) {
isStopAnimation = false;
startPlay(view, false);
}
}
private void setAnimOut(final View view) {
anim1 = ObjectAnimator.ofFloat(view, "scaleX",
0.9f, 1.2f);
anim2 = ObjectAnimator.ofFloat(view, "scaleY",
0.9f, 1.2f);
}
private void setAnimIn(final View view) {
anim3 = ObjectAnimator.ofFloat(view, "scaleX",
1.2f, 0.9f);
anim4 = ObjectAnimator.ofFloat(view, "scaleY",
1.2f, 0.9f);
}
private void startPlay(final View view, boolean isPoll) {
if (isStopAnimation) {
return;
}
animSet = new AnimatorSet();
setAnimOut(view);
setAnimIn(view);
animSet.setDuration(BREATH_INTERVAL_TIME);
animSet.setInterpolator(new LinearInterpolator());
if (isUp) {
animSet.playTogether(anim1, anim2);
isUp = false;
} else {
animSet.playTogether(anim3, anim4);
isUp = true;
}
animSet.start();
animSet.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animator) {
}
@Override
public void onAnimationEnd(Animator animator) {
startAnimation(view, true);
}
@Override
public void onAnimationCancel(Animator animator) {
}
@Override
public void onAnimationRepeat(Animator animator) {
}
});
}
private void startAnimation(final View view, boolean isPoll) {
startPlay(view, isPoll);
}
}