对象定义:
let person = {
name: {
first: "Bob",
last: "smith"
},
age: 32,
gender: 'male',
interests: ['music', 'skiing'],
bio: function () {
alert(this.name[0] + ' ' + this.name[1] + ' is ' + this.age + ' years old. He likes ' + this.interests[
0] + ' and ' + this.interests[1] + '.');
},
greeting: function () {
alert('Hi! I\'m ' + this.name[0] + '.');
}
};
/*
对象访问方式
person.name.first
person.name.last
person.age
person.interests[1]
person.bio()
person['age']
person['name']['first']
*/
更新对象成员:
// 更新对象现有成员的值
person.age = 45;
person['name']['last'] = 'Cratchit';
// 对象中加入新成员
person['eyes'] = 'hazel';
person.farewell = function() { alert("Bye everybody!"); }
let myDataName = 'height';
let myDataValue = '1.75m';
person[myDataName] = myDataValue;
对象中 'this' 关键字:
this 关键字代表当前对象的实体。
创建对象实体:
function createNewPerson(name) {
let obj = {};
obj.name = name;
obj.greeting = function () {
alert("Hi! I\'m " + name + ".");
};
return obj;
}
let salva = createNewPerson("Salva");
salva.name;
salva.greeting();
// 類構造函數
function Person(first, last, age, gender, interests) {
this.name = {
'first': first,
'last' : last
};
this.age = age;
this.gender = gender;
this.interests = interests;
this.bio = function() {
alert(this.name.first + ' ' + this.name.last + ' is ' + this.age + ' years old. He likes ' + this.interests[0] + ' and ' + this.interests[1] + '.');
};
this.greeting = function() {
alert('Hi! I\'m ' + this.name.first + '.');
};
}
var person1 = new Person('Bob', 'Smith', 32, 'male', ['music', 'skiing']);
/*
person1['age']
person1.interests[1]
person1.bio()
// etc.
*/
其他创建对象实体的方式:
Object() 构造器
// 使用 Object() 构造器,创建一个空白的对象
var person1 = new Object();
// 之后给空白对象,加入属性和方法
person1.name = 'Chris';
person1['age'] = 38;
person1.greeting = function() {
alert('Hi! I\'m ' + this.name + '.');
};
var person1 = new Object({
name: 'Chris',
age: 38,
greeting: function() {
alert('Hi! I\'m ' + this.name + '.');
}
});
使用 JavaScript 内置的 create() 方法创建对象,该方法会基于已存在的对象,来创建另一个对象。被创建对象会拥有同所基于对象相同的属性和方法。
注意:IE8 不支持通过 create() 方法创建对象的方式。
var person2 = Object.create(person1);
/*
person2.name
person2.greeting()
*/
Object prototypes
更精确的说,属性和方法是定义在对象构造器函数中的,而不是在对象实例自身当中。__proto__ 是连接对象实例和原型蓝本之间的桥梁。__proto__ 派生自构造器的 prototype 属性。
注意:对象的原型(Object.getPrototypeOf(person3) 或者 obj.__proto__) 同 构造器函数 prototype 属性之间的区别,前者是各个对象实例的属性,后者是构造器的属性。
person1.valueOf()
/*
valueOf() 继承自 Object
Object 是 Person 的原型类
*/
Object.create()
var person2 = Object.create(person1);
person2.__proto__
/*
返回值是 person1
因为创建 person2 的原型类就是 person1
*/
Constructor property
构造器属性,指向原始的构造器方法。
person1.constructor
person2.constructor
var person3 = new person1.constructor('Karen', 'Stephenson', 26, 'female', ['playing drums', 'mountain climbing']);
/*
person3.name.first
person3.age
person3.bio()
*/
// 取得构造器名称
instanceName.constructor.name
person1.constructor.name
变更原型蓝本
function Person(first, last, age, gender, interests) {
// property and method definitions
}
var person1 = new Person('Tammi', 'Smith', 32, 'neutral', ['music', 'skiing', 'kickboxing']);
// 向原型中加入新方法
Person.prototype.farewell = function() {
alert(this.name.first + ' has left the building. Bye for now!');
};
Inheritance 继承
Prototype inheritance
function Person(first, last, age, gender, interests) {
this.name = {
first,
last
};
this.age = age;
this.gender = gender;
this.interests = interests;
};
Person.prototype.greeting = function() {
alert('Hi! I\'m ' + this.name.first + '.');
};
// 声明子类
function Teacher(first, last, age, gender, interests, subject) {
Person.call(this, first, last, age, gender, interests);
this.subject = subject;
}
/*
结果类似如此
function Teacher(first, last, age, gender, interests, subject) {
this.name = {
first,
last
};
this.age = age;
this.gender = gender;
this.interests = interests;
this.subject = subject;
}
*/
// 无参数构造器继承
function Brick() {
this.width = 10;
this.height = 20;
}
function BlueGlassBrick() {
Brick.call(this);
this.opacity = 0.5;
this.color = 'blue';
}
设定继承类的蓝本和构造器参考
// Person 對象構造器
function Person(first, last, age, gender, interests) {
this.name = {
first,
last
};
this.age = age;
this.gender = gender;
this.interests = interests;
};
// 向 Person 構造器藍本中加入方法
Person.prototype.greeting = function () {
alert("Hi! I\'m " + this.name.first + ".");
};
// Teacher 對象構造器,部分屬性繼承自 Person
function Teacher(first, last, age, gender, interests, subject) {
Person.call(this, first, last, age, gender, interests);
// this 指該該方法被調用時,調用者自身
this.subject = subject; // Teacher 對象擁有的新屬性
}
如以上方式的定义,Teacher 原始蓝本属性中没有 greeting,以上的继承方式,只能继承基准构造器蓝本中定义的属性和方法。
Object.getOwnPropertyNames(Teacher.prototype)
// 返回值:["constructor"]
Object.getOwnPropertyNames(Person.prototype)
// 返回值:["constructor", "greeting"]
执行此语句加入 Person 中的 greeting 方法
Teacher.prototype = Object.create(Person.prototype);
// 此时 Teacher.prototype.constructor 就为 Person 的构造器
// 使用下方语句,以指定其构造器为 Teacher
Teacher.prototype.constructor = Teacher;
此时,Teacher 蓝本中也包含 greeting 方法了,但是通过 Object.getOwnPropertyNames(Teacher.prototype) 的返回值会变为空白数组,需要使用以下代码修复
Object.defineProperty(Teacher.prototype, 'constructor', {
value: Teacher,
enumerable: false, // so that it does not appear in 'for in' loop
writable: true
});
定义继承类中的新方法
// 定義繼承類的新方法
Teacher.prototype.greeting = function () {
var prefix;
if (this.gender === 'male' || this.gender === 'Male' || this.gender === 'm' || this.gender === 'M') {
prefix = 'Mr.';
} else if (this.gender === 'female' || this.gender === 'Female' || this.gender === 'f' || this.gender ===
'F') {
prefix = 'Mrs.';
} else {
prefix = 'Mx.';
}
alert('Hello. My name is ' + prefix + ' ' + this.name.last + ', and I teach ' + this.subject + '.');
};
定义新的继承类 Student
// Student 對象構造器,全部屬性都繼承自 Person
function Student(first, last, age, gender, interests) {
Person.call(this, first, last, age, gender, interests);
}
Student.prototype = Object.create(Person.prototype);
Student.prototype.constructor = Student;
Student.prototype.greeting = function () {
alert("Yo! I\'m " + this.name.first + ".");
};
let student1 = new Student('Liz', 'Sheppard', 17, 'female', ['ninjitsu', 'air cadets']);
ECMAScript 2015 Classes
Internet Explorer 对此支持很欠缺
class Person {
constructor(first, last, age, gender, interests) {
this.name = {
first,
last
};
this.age = age;
this.gender = gender;
this.interests = interests;
}
greeting() {
console.log(`Hi! I'm ${this.name.first}`);
};
farewell() {
console.log(`${this.name.first} has left the building. Bye for now!`);
};
}
使用 class 关键字,定义类;constrcutor() 方法定义构造器;greeting() farewell() 为此类的方法,注意方法定义末尾的分号【;】
使用 new 关键字,创建类,并且调用该类的方法。
let han = new Person('Han', 'Solo', 25, 'male', ['Smuggling']);
han.greeting();
// Hi! I'm Han
let leia = new Person('Leia', 'Organa', 19, 'female', ['Government']);
leia.farewell();
// Leia has left the building. Bye for now
定义继承类
// 基於 Person 的子類 Teacher
console.log("Subclass Teacher");
// class Teacher extends Person {
// constructor(first, last, age, gender, interests, subject, grade) {
// this.name = {
// first,
// last
// };
// this.age = age;
// this.gender = gender;
// this.interests = interests;
// // subject and grade are specific to Teacher
// this.subject = subject;
// this.grade = grade;
// }
// }
class Teacher extends Person {
constructor(first, last, age, gender, interests, subject, grade) {
super(first, last, age, gender, interests); // 使用 super 關鍵字,調用父類的構造函數,初始化變量
// subject and grade are specific to Teacher
this.subject = subject;
this.grade = grade;
}
}
let snape = new Teacher('Severus', 'Snape', 58, 'male', ['Potions'], 'Dark arts', 5);
snape.greeting(); // Hi! I'm Severus.
snape.farewell(); // Severus has left the building. Bye for now.
console.log(snape.age); // 58
console.log(snape.subject); // Dark arts
使用 extends 指明子类的父类;在子类构造函数中,使用 super() 方法,调用父类的构造函数,初始化子类继承自父类的属性。
Getters and Setters
class Teacher extends Person {
constructor(first, last, age, gender, interests, subject, grade) {
super(first, last, age, gender, interests); // 使用 super 關鍵字,調用父類的構造函數,初始化變量
// subject and grade are specific to Teacher
this._subject = subject;
this.grade = grade;
}
get subject() {
return this._subject;
}
set subject(newSubject) {
this._subject = newSubject;
}
}
let snape = new Teacher('Severus', 'Snape', 58, 'male', ['Potions'], 'Dark arts', 5);
snape.greeting(); // Hi! I'm Severus.
snape.farewell(); // Severus has left the building. Bye for now.
console.log(snape.age); // 58
console.log(snape.subject); // Dark arts
snape.subject = "Balloon animals"; // Change the subject
console.log(snape.subject); // Balloon animals
在属性名称前使用 _ 来分离属性名称的定义,若没有此符号,那么在每次调用 get set 方法时,都会报错。
JSON - JavaScript Object Notation
JSON 结构
let superHeroes = {
"squadName": "Super hero squad",
"homeTown": "Metro City",
"formed": 2016,
"secretBase": "Super tower",
"active": true,
"members": [{
"name": "Molecule Man",
"age": 29,
"secretIdentity": "Dan Jukes",
"powers": [
"Radiation resistance",
"Turning tiny",
"Radiation blast"
]
},
{
"name": "Madame Uppercut",
"age": 39,
"secretIdentity": "Jane Wilson",
"powers": [
"Million tonne punch",
"Damage resistance",
"Superhuman reflexes"
]
},
{
"name": "Eternal Flame",
"age": 1000000,
"secretIdentity": "Unknown",
"powers": [
"Immortality",
"Heat Immunity",
"Inferno",
"Teleportation",
"Interdimensional travel"
]
}
]
}
若在程式中载入,可以如此访问
superHeroes.homeTown // "Metro City"
superHeroes["active"] // true
superHeroes['members'][1]['powers'][2] // "Superhuman reflexes"
数组样式的 JSON 也是格式正确的
[
{
"name": "Molecule Man",
"age": 29,
"secretIdentity": "Dan Jukes",
"powers": [
"Radiation resistance",
"Turning tiny",
"Radiation blast"
]
},
{
"name": "Madame Uppercut",
"age": 39,
"secretIdentity": "Jane Wilson",
"powers": [
"Million tonne punch",
"Damage resistance",
"Superhuman reflexes"
]
}
]
- JSON 只是一种纯粹的数据格式,只包含属性,其中没有方法。
- JSON 中的属性名称、string 类型的属性值,需要用双引号包裹,若用单引号包裹是错误的。
示例:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Our superheroes</title>
<link href="https://fonts.googleapis.com/css?family=Faster+One" rel="stylesheet">
<link rel="stylesheet" href="./heroes.css">
</head>
<body>
<header>
</header>
<section>
</section>
<script>
let header = document.querySelector('header');
let section = document.querySelector('section');
let requestURL = "https://mdn.github.io/learning-area/javascript/oojs/json/superheroes.json";
let request = new XMLHttpRequest();
request.open("GET", requestURL); // 開啟請求
request.responseType = "json";
request.send();
request.onload = function () {
let superHeroes = request.response;
populateHeader(superHeroes);
showHeroes(superHeroes);
};
function populateHeader(jsonObj) {
let myH1 = document.createElement("h1");
myH1.textContent = jsonObj["squadName"];
header.appendChild(myH1);
let myPara = document.createElement("p");
myPara.textContent = "Hometown: " + jsonObj["homeTown"];
header.appendChild(myPara);
}
function showHeroes(jsonObj) {
let heroes = jsonObj["members"];
for (let i = 0; i < heroes.length; i++) {
let myArtical = document.createElement("article");
let myH2 = document.createElement("h2");
let myPara1 = document.createElement("p");
let myPara2 = document.createElement("p");
let myPara3 = document.createElement("p");
let myList = document.createElement("ul");
myH2.textContent = heroes[i].name;
myPara1.textContent = "Secret identity: " + heroes[i].secretIdentity;
myPara2.textContent = "Age: " + heroes[i].age;
myPara3.textContent = "Superpower:";
let superPowers = heroes[i].powers;
for (let j = 0; j < superPowers.length; j++) {
let listItem = document.createElement("li");
listItem.textContent = superPowers[j];
myList.appendChild(listItem);
}
myArtical.appendChild(myH2);
myArtical.appendChild(myPara1);
myArtical.appendChild(myPara2);
myArtical.appendChild(myPara3);
myArtical.appendChild(myList);
section.appendChild(myArtical);
}
}
</script>
</body>
</html>
html {
font-family: 'helvetica neue', helvetica, arial, sans-serif;
}
body {
width: 800px;
margin: 0 auto;
}
h1,
h2 {
font-family: 'Faster One', cursive;
}
/* header styles */
h1 {
font-size: 4rem;
text-align: center;
}
header p {
font-size: 1.3rem;
font-weight: bold;
text-align: center;
}
/* section styles */
section article {
width: 33%;
float: left;
}
section p {
margin: 5px 0;
}
section ul {
margin-top: 0;
}
h2 {
font-size: 2.5rem;
letter-spacing: -5px;
margin-bottom: 10px;
}
对象和文本之间的转换
request.responseType = 'json';
/*
使用这个设置,使 XHR 请求直接将 JSON 响应,转换为 JavaScript 对象
*/
parse() 使用此方法,将对应的 JSON 文本,转换为对应的 JavaScript 对象。
request.open('GET', requestURL);
request.responseType = 'text'; // now we're getting a string!
request.send();
request.onload = function() {
var superHeroesText = request.response; // get the string from the response
var superHeroes = JSON.parse(superHeroesText); // convert it to an object
populateHeader(superHeroes);
showHeroes(superHeroes);
}
stringify() 使用此方法,将对应的 JavaScript 对象,转换为 JSON 字符串。
var myJSON = { "name": "Chris", "age": "38" };
// myJSON
// {name: "Chris", age: "38"}
var myString = JSON.stringify(myJSON);
// myString
// "{"name":"Chris","age":"38"}"
弹跳球示例:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Bouncing balls</title>
<link rel="stylesheet" href="./bounceBall.css">
</head>
<body>
<h1>Bouncing Balls</h1>
<p>Ball count: </p>
<canvas></canvas>
<script src="./bounceBall.js"></script>
</body>
</html>
html,
body {
margin: 0;
}
html {
font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
height: 100%;
}
body {
overflow: hidden;
height: inherit;
}
h1 {
font-size: 2rem;
letter-spacing: -1px;
position: absolute;
margin: 0;
top: -4px;
right: 5px;
color: transparent;
text-shadow: 0 0 4px white;
}
p {
position: absolute;
margin: 0;
top: 35px;
right: 5px;
color: #aaa;
}
let para = document.querySelector('p');
let count = 0;
// 設置畫布
let canvas = document.querySelector('canvas'); // 取得畫布參考
let ctx = canvas.getContext('2d'); // 獲得可用於繪製的上下文
let width = canvas.width = window.innerWidth;
let height = canvas.height = window.innerHeight;
// 生成隨機數
function random(min, max) {
let num = Math.floor(Math.random() * (max - min)) + min;
return num;
}
function Shape(x, y, velX, velY, exists) {
this.x = x; // X 坐標
this.y = y; // Y 坐標
this.velX = velX; // 水平速率
this.velY = velY; // 垂直速率
this.exists = exists;
}
// 圓球構造函數
function Ball(x, y, velX, velY, exists, color, size) {
// this.x = x; // X 坐標
// this.y = y; // Y 坐標
// this.velX = velX; // 水平速率
// this.velY = velY; // 垂直速率
// this.color = color; // 顏色
// this.size = size; // 尺寸,圓球的半徑
Shape.call(this, x, y, velX, velY, exists);
this.color = color; // 顏色
this.size = size; // 尺寸,圓球的半徑
}
Ball.prototype = Object.create(Shape.prototype);
Ball.prototype.constructor = Ball;
// 繪製圓球
Ball.prototype.draw = function () {
ctx.beginPath(); // 開始向畫布繪製圖形
ctx.fillStyle = this.color; // 繪製圖形的顏色
// 參數1、2:圖形中心位置坐標;參數3:圖形半徑;參數4、參數5:圖形開始-結束角度
ctx.arc(this.x, this.y, this.size, 0, (2 * Math.PI));
ctx.fill(); // 填充圓弧圖形
};
// 更新圓球位置
Ball.prototype.update = function () {
if ((this.x + this.size) >= width) {
this.velX = -(this.velX);
}
if ((this.x - this.size) <= 0) {
this.velX = -(this.velX);
}
if ((this.y + this.size) >= height) {
this.velY = -(this.velY);
}
if ((this.y - this.size) <= 0) {
this.velY = -(this.velY);
}
this.x += this.velX;
this.y += this.velY;
};
// 圓球碰撞檢測
Ball.prototype.collisionDetect = function () {
for (let index = 0; index < balls.length; index++) {
if (!(this === balls[index])) {
let dx = this.x - (balls[index]).x;
let dy = this.y - (balls[index]).y;
let distance = Math.sqrt((dx * dx) + (dy * dy));
if (distance < (this.size + (balls[index]).size)) {
(balls[index]).color = this.color = "rgb(" + random(0, 255) + "," + random(0, 255) + "," + random(0, 255) + ")";
}
}
}
};
// 吃掉圓球
function EvilCircle(x, y, exists) {
Shape.call(this, x, y, 20, 20, exists);
this.color = "white";
this.size = 10;
}
EvilCircle.prototype = Object.create(Shape.prototype);
EvilCircle.prototype.constructor = EvilCircle;
EvilCircle.prototype.draw = function () {
ctx.beginPath();
ctx.strokeStyle = this.color;
ctx.lineWidth = 3;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.stroke();
};
EvilCircle.prototype.checkBounds = function () {
if ((this.x + this.size) >= width) {
this.x -= this.size;
}
if ((this.x - this.size) <= 0) {
this.x += this.size;
}
if ((this.y + this.size) >= height) {
this.y -= this.size;
}
if ((this.y - this.size) <= 0) {
this.y += this.size;
}
};
EvilCircle.prototype.setControls = function () {
let _this = this;
window.onkeydown = function (e) {
if (e.keyCode === 65) { // a
_this.x -= _this.velX;
} else if (e.keyCode === 68) { // d
_this.x += _this.velX;
} else if (e.keyCode === 87) { // w
_this.y -= _this.velY;
} else if (e.keyCode === 83) { // s
_this.y += _this.velY;
}
};
};
EvilCircle.prototype.collisionDetect = function () {
for (let j = 0; j < balls.length; j++) {
if (balls[j].exists) {
let dx = this.x - balls[j].x;
let dy = this.y - balls[j].y;
let distance = Math.sqrt((dx * dx) + (dy * dy));
if (distance < this.size + balls[j].size) {
balls[j].exists = false;
count--;
para.textContent = 'Ball count: ' + count;
}
}
}
};
let balls = [];
let evil = new EvilCircle(random(0, width), random(0, height), true);
evil.setControls();
function loop() {
// 繪製黑色背景矩形畫布
ctx.fillStyle = "rgba(0,0,0,0.25)";
ctx.fillRect(0, 0, width, height);
while (balls.length < 50) {
let size = random(10, 20);
let ball = new Ball(
// ball position always drawn at least one ball width
// away from the edge of the canvas, to avoid drawing errors
random(0 + size, width - size),
random(0 + size, height - size),
random(-7, 7),
random(-7, 7),
true,
'rgb(' + random(0, 255) + ',' + random(0, 255) + ',' + random(0, 255) + ')',
size
);
balls.push(ball);
count++;
para.textContent = "Ball count: " + count;
}
for (let index = 0; index < balls.length; index++) {
if ((balls[index]).exists) {
(balls[index]).draw();
(balls[index]).update();
(balls[index]).collisionDetect();
}
}
evil.draw();
evil.checkBounds();
evil.collisionDetect();
requestAnimationFrame(loop);
}
loop();