先上JAVA官方文档
/**
* Rounding mode to round away from zero. Always increments the
* digit prior to a nonzero discarded fraction. Note that this rounding
* mode never decreases the magnitude of the calculated value.
*/
public final static int ROUND_UP = 0;
/**
* Rounding mode to round towards zero. Never increments the digit
* prior to a discarded fraction (i.e., truncates). Note that this
* rounding mode never increases the magnitude of the calculated value.
*/
public final static int ROUND_DOWN = 1;
/**
* Rounding mode to round towards positive infinity. If the
* {@code BigDecimal} is positive, behaves as for
* {@code ROUND_UP}; if negative, behaves as for
* {@code ROUND_DOWN}. Note that this rounding mode never
* decreases the calculated value.
*/
public final static int ROUND_CEILING = 2;
/**
* Rounding mode to round towards negative infinity. If the
* {@code BigDecimal} is positive, behave as for
* {@code ROUND_DOWN}; if negative, behave as for
* {@code ROUND_UP}. Note that this rounding mode never
* increases the calculated value.
*/
public final static int ROUND_FLOOR = 3;
/**
* Rounding mode to round towards {@literal "nearest neighbor"}
* unless both neighbors are equidistant, in which case round up.
* Behaves as for {@code ROUND_UP} if the discarded fraction is
* ≥ 0.5; otherwise, behaves as for {@code ROUND_DOWN}. Note
* that this is the rounding mode that most of us were taught in
* grade school.
*/
public final static int ROUND_HALF_UP = 4;
/**
* Rounding mode to round towards {@literal "nearest neighbor"}
* unless both neighbors are equidistant, in which case round
* down. Behaves as for {@code ROUND_UP} if the discarded
* fraction is {@literal >} 0.5; otherwise, behaves as for
* {@code ROUND_DOWN}.
*/
public final static int ROUND_HALF_DOWN = 5;
看不懂别急,看翻译版本
/**
*舍入模式,从零开始舍入。总是增加
*非零舍弃分数之前的数字。请注意,此舍入
*模式从不降低计算值的大小。
*/
public final static int ROUND_UP = 0;
/**
*舍入模式,向零舍入。从不递增数字
*在丢弃的分数之前(即截断)。请注意
*舍入模式从不增加计算值的大小。
*/
public final static int ROUND_DOWN = 1;
/**
*舍入模式,向正无穷大舍入。如果
*{@code BigDecimal}为正,行为与
*{@code ROUND\u};如果为负,则行为与
*{@code ROUND\u DOWN}。请注意,此舍入模式从不
*减小计算值。
*/
public final static int ROUND_CEILING = 2;
/**
*舍入模式,向负无穷大方向舍入。如果
*{@code BigDecimal}为正,行为与
*{@code ROUND\u DOWN};如果为负,则按
*{@code ROUND\u}。请注意,此舍入模式从不
*增加计算值。
*/
public final static int ROUND_FLOOR = 3;
/**
*舍入模式向{@literal“nearest neighbor”舍入
*除非两个邻居都是等距的,在这种情况下,就把他们围起来。
*如果丢弃的分数是
*≥0.5;否则,行为与{@code ROUND\u DOWN}相同。注意
*这就是我们大多数人所学的四舍五入模式
*小学。
*/
public final static int ROUND_HALF_UP = 4;
/**
*舍入模式向{@literal“nearest neighbor”舍入
*除非两个邻居是等距的,在这种情况下是圆的
*趴下。如果丢弃
*分数为{@literal>}0.5;否则,其行为与
*{@code ROUND\u DOWN}。
*/
public final static int ROUND_HALF_DOWN = 5;
看到这里,除了最后两个翻译的,不懂之外,其他的,应该都清楚了,
这里解释一下最后两个的差别:
ROUND_HALF_UP: 遇到.5的情况时往上近似,例: 1.5 ->;2
ROUND_HALF_DOWN : 遇到.5的情况时往下近似,例: 1.5 ->;1
仅此而已
收工