来源:http://www.bjsxt.com/
1、S01E077_01游戏项目——加载窗口,画图形,加载图片,图片的移动
工程下的src下新建文件夹存放图片文件
package com.test.mygame;
import java.awt.Color;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 游戏窗口类
*/
public class GameFrame extends Frame { //GUI编程:AWT,SWING等
Image img = GameUtil.getImage("images/无标题.jpg");
int x = 100;
int y = 100;
/**
* 加载窗口
*/
public void launchFrame() {
setSize(500,500);//窗口大小
setLocation(100,100);//窗口位置
setVisible(true);//默认不可见
new PaintThread().start();//启动重画线程
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {//点击右上角"X"退出
System.exit(0);
}
});
}
@Override
public void paint(Graphics g) { //回调函数,系统自动调用
System.out.println("启动重画线程后,每一次重画,此句话被打印一次!");
g.drawLine(100, 100, 200, 200);//画线
g.drawRect(100, 100, 200, 200);//画矩形
g.drawOval(100, 100, 200, 200);//画椭圆
Font font = new Font("宋体", Font.BOLD, 10);
g.setFont(font);
g.drawString("大家好", 100, 100);//字符串
Color c = g.getColor();//获取调用前的画笔颜色。修改画笔颜色,最后要设回去
g.setColor(Color.red);
g.fillOval(100, 100, 20, 20);
g.setColor(c);
g.drawImage(img, x, y, null);//图片移动
x = x + 10;
y = y + 10;
}
/**
* 定义一个重画窗口的线程类
*/
class PaintThread extends Thread {
@Override
public void run() {
while(true) {
repaint();
try {
Thread.sleep(40);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public static void main(String[] args) {
GameFrame gameFrame = new GameFrame();
gameFrame.launchFrame();
}
}
package com.test.mygame;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
/**
* 游戏开发中常用的工具类(比如:加载图片等方法)
*/
public class GameUtil {
private GameUtil() {} //工具类通常会将构造方法私有,直接调用static方法
public static Image getImage(String path) {
URL url = GameUtil.class.getClassLoader().getResource(path);
BufferedImage img = null;
try {
img = ImageIO.read(url);
} catch (IOException e) {
e.printStackTrace();
}
return img;
}
}
2、S01E081_01台球游戏核心功能开发:物体沿任意角度移动和减速移动
package com.test.mygame;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 台球游戏核心功能开发:物体沿任意角度移动和减速移动
*/
public class BilliardsGame extends Frame { //GUI编程:AWT,SWING等
private double x = 100,y = 100;
private double degree = Math.PI/3;//开始时的移动角度
private double speed = 10;
Image img = GameUtil.getImage("images/无标题.jpg");
/**
* 加载窗口
*/
public void launchFrame() {
setSize(500,500);//窗口大小
setLocation(100,100);//窗口位置
setVisible(true);//默认不可见
new PaintThread().start();//启动重画线程
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {//点击右上角"X"退出
System.exit(0);
}
});
}
@Override
public void paint(Graphics g) { //回调函数,系统自动调用
g.drawImage(img, (int)x, (int)y, null);//图片移动
if (speed > 0 ) {
speed -= 0.05;
} else {
speed = 0;
}
x += speed * Math.cos(degree);//x轴上的增量
y += speed * Math.sin(degree);//y轴上的增量
if (y > 500 -30 || y < 30) {//向下移动的边界y > 窗口高度 - 自身高度,向上移动的边界y < 标题的高度
degree = -degree;
}
if (x < 0 || x > 500 - 30) {//水平移动的边界
degree = Math.PI - degree;
}
}
/**
* 定义一个重画窗口的线程类
*/
class PaintThread extends Thread {
@Override
public void run() {
while(true) {
repaint();
try {
Thread.sleep(40);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public static void main(String[] args) {
BilliardsGame gameFrame = new BilliardsGame();
gameFrame.launchFrame();
}
}
3、S01E082_01椭圆轨迹飞行
public void paint(Graphics g) {
g.drawImage(img, (int)x, (int)y, null);
x = 100 + 100 * Math.cos(degree);
y = 200 + 50 * Math.sin(degree);
degree += 0.1;
}