#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
int main ()
{
int fp=0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long screensize=0;
char *fbp = 0;
int x = 0, y = 0;
long location = 0;
fp = open ("/dev/fb0",O_RDWR);
if (fp < 0)
{
printf("Error : Can not open framebuffer device/n");
exit(1);
}
if (ioctl(fp,FBIOGET_FSCREENINFO,&finfo))
{
printf("Error reading fixed information/n");
exit(2);
}
if (ioctl(fp,FBIOGET_VSCREENINFO,&vinfo))
{
printf("Error reading variable information/n");
exit(3);
}
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
/*这就是把fp所指的文件中从开始到screensize大小的内容给映射出来,得到一个指向这块空间的指针*/
fbp =(char *) mmap (0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, fp,0);
if ((int) fbp == -1)
{
printf ("Error: failed to map framebuffer device to memory./n");
exit (4);
}
/*这是你想画的点的位置坐标,(0,0)点在屏幕左上角*/
x = 100;
y = 100;
for(x=100;x<200;x++)
{
for(y=100;y<200;y++)
{
location = x * (vinfo.bits_per_pixel / 8) + y * finfo.line_length;
*(fbp + location) = 0; /* 蓝色的色深 */ /*直接赋值来改变屏幕上某点的颜色*/
*(fbp + location + 1) = 0; /* 绿色的色深*/
*(fbp + location + 2) = 200; /* 红色的色深*/
*(fbp + location + 3) = 0; /* 是否透明*/
}
}
munmap (fbp, screensize); /*解除映射*/
close (fp); /*关闭文件*/
return 0;
#include <stdio.h>
#include <stdlib.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
int main ()
{
int fp=0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long screensize=0;
char *fbp = 0;
int x = 0, y = 0;
long location = 0;
fp = open ("/dev/fb0",O_RDWR);
if (fp < 0)
{
printf("Error : Can not open framebuffer device/n");
exit(1);
}
if (ioctl(fp,FBIOGET_FSCREENINFO,&finfo))
{
printf("Error reading fixed information/n");
exit(2);
}
if (ioctl(fp,FBIOGET_VSCREENINFO,&vinfo))
{
printf("Error reading variable information/n");
exit(3);
}
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
/*这就是把fp所指的文件中从开始到screensize大小的内容给映射出来,得到一个指向这块空间的指针*/
fbp =(char *) mmap (0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, fp,0);
if ((int) fbp == -1)
{
printf ("Error: failed to map framebuffer device to memory./n");
exit (4);
}
/*这是你想画的点的位置坐标,(0,0)点在屏幕左上角*/
x = 100;
y = 100;
for(x=100;x<200;x++)
{
for(y=100;y<200;y++)
{
location = x * (vinfo.bits_per_pixel / 8) + y * finfo.line_length;
*(fbp + location) = 0; /* 蓝色的色深 */ /*直接赋值来改变屏幕上某点的颜色*/
*(fbp + location + 1) = 0; /* 绿色的色深*/
*(fbp + location + 2) = 200; /* 红色的色深*/
*(fbp + location + 3) = 0; /* 是否透明*/
}
}
munmap (fbp, screensize); /*解除映射*/
close (fp); /*关闭文件*/
return 0;
}
编译:arm-linux-gcc -o lisa testlvds.c
结果如下
方框内的红色就是