原因:因为客户端拔网线,断电等,服务器无法判断客户端是否还在线,所以需要心跳包进行判断
(以下图为网络上的,具体是哪个作者忘记了,设计思路从他这里来的)
设计:心跳检测步骤:
1:客户端每隔一段时间,发送一个心跳包给服务器
2:服务端:开启一个定时器,定时将map<id, count>中的count++,如果此时收到心跳包,则将count值设置0
3:收到客户端的心跳包,自动重置计数器
**************************************************************************************************************
以下实现了一个类,可以供客户端,服务器端都使用,双向
heart.h
/*********************************************************************************
*Author:zhouFuLiang
*Date: 2023-03-21 10:45
*Description: 心跳包线程类 每次隔开指定的时间进行一次心跳发送 收到回复即清零 未收到即+1 如此
* 设定指定的时间触发一次,指定的时间次数即可判断是否断开连接
**********************************************************************************/
#ifndef HEARTBEATTHREAD_H
#define HEARTBEATTHREAD_H
#define HEART_TIME 3 //心跳次数
#define TIMER_OUT_T 1500 //timer设置的时常
#include <QObject>
#include <QThread>
#include <QMap>
#include <QTimer>
enum HEART_TYPE{
Heart_NULL = 0,
Heart_Server,
Heart_Client,
};
class HeartbeatThread : public QObject
{
Q_OBJECT
public:
HeartbeatThread();
~HeartbeatThread();
/*
* @brief 设置当前心跳包为何种心跳(服务端创建即Heart_Server 客户端创建即Heart_Client)
* @param hType 心跳包类型
* @param
* @return
*/
void setHeartType(HEART_TYPE hType);
/*
* @brief 初始化心跳包计数器容器 全部置0
* @param
* @param
* @return
*/
void initHeartCounter();
signals:
//心跳包断掉(服务器收到指定客户端断掉)
void heartbeatBrokenSer(int nPtr);
//心跳包断掉(客户端自己断掉了)
void heartbeatBrokenClient();
//服务器发送心跳包
void sendServHeartbeatPackage();
//客户端发送心跳包
void sendClientHeartbeatPackage();
private:
void init();
void connectPart();
public slots:
/*
* @brief 当客户端连接时,将插入一个计数器,对应ptr
* @param ptr客户端唯一标识
* @param
* @return
*/
void onInsertCounterChanged(int nPtr);
/*
* @brief 将计数器置零(针对如果是客户端时)
* @param
* @param
* @return
*/
void onResetCounter();
private slots:
void threadStartRun();
void threadStopRun();
void destoryResource();
void onTimerout();
private:
QThread *m_pThread;
HEART_TYPE m_heartType;
QMap<int, int> m_mapCounter; //计数器列表(server)
int m_nCounter; //计数器(client)
QTimer *m_pTimer;
};
#endif // HEARTBEATTHREAD_H
heart.cpp
#include "heartbeatthread.h"
#include <QDebug>
#include <QApplication>
HeartbeatThread::HeartbeatThread(): m_heartType(Heart_NULL)
,m_nCounter(0),m_pTimer(nullptr),m_pThread(nullptr)
{
init();
connectPart();
}
HeartbeatThread::~HeartbeatThread()
{
if(m_pTimer->isActive()){
m_pTimer->stop();
}
m_pTimer->deleteLater();
m_pTimer = nullptr;
}
void HeartbeatThread::init()
{
m_pThread = new QThread;
m_pTimer = new QTimer;
m_pTimer->setInterval(TIMER_OUT_T); //1.5秒启动一次
m_pTimer->moveToThread(m_pThread);
moveToThread(m_pThread);
m_pThread->start();
}
void HeartbeatThread::connectPart()
{
connect(qApp, &QApplication::aboutToQuit, this, &HeartbeatThread::destoryResource, Qt::DirectConnection);
connect(m_pThread, &QThread::started, this, &HeartbeatThread::threadStartRun, Qt::DirectConnection);
connect(m_pThread, &QThread::finished, this, &HeartbeatThread::threadStopRun, Qt::DirectConnection);
connect(m_pTimer, &QTimer::timeout, this, &HeartbeatThread::onTimerout);
}
void HeartbeatThread::setHeartType(HEART_TYPE hType)
{
m_heartType = hType;
}
void HeartbeatThread::initHeartCounter()
{
if(Heart_Server == m_heartType){ //服务端心跳计数器容器进行初始化
QList<int> nKeyList = m_mapCounter.keys();
for(int i=0;i<nKeyList.size();i++){
m_mapCounter[nKeyList.at(i)] = 0;
}
}else if(Heart_Client == m_heartType){ //客户端心跳计数器初始化
m_nCounter = 0;
}
}
void HeartbeatThread::onInsertCounterChanged(int nPtr)
{
if(!m_mapCounter.contains(nPtr))
m_mapCounter.insert(nPtr, 0);
else
m_mapCounter[nPtr] = 0;
}
void HeartbeatThread::onResetCounter()
{
m_nCounter = 0;
}
void HeartbeatThread::threadStartRun()
{
qDebug() << "HeartbeatThread thread start running, thread ID: " << QThread::currentThreadId();
m_pTimer->start();
}
void HeartbeatThread::threadStopRun()
{
if(m_pTimer->isActive()){
qDebug() << "delete timer...";
m_pTimer->stop();
}
m_pTimer->deleteLater();
m_pTimer = nullptr;
qDebug() << "HeartbeatThread thread has exited, thread ID: " << QThread::currentThreadId();
}
void HeartbeatThread::destoryResource()
{
m_pThread->quit();
m_pThread->wait();
}
void HeartbeatThread::onTimerout()
{
if(Heart_Server == m_heartType){
QList<int> nKeyList = m_mapCounter.keys();
for(int i=0;i<nKeyList.size();i++){
++m_mapCounter[nKeyList.at(i)];
if(m_mapCounter[nKeyList.at(i)] > HEART_TIME){ //超过3次,进行推送断掉
emit heartbeatBrokenSer(nKeyList.at(i));
m_mapCounter.remove(nKeyList.at(i)); //删除数据
}
emit sendServHeartbeatPackage();
}
}else if(Heart_Client == m_heartType){
m_nCounter++;
if(m_nCounter > HEART_TIME){
emit heartbeatBrokenClient(); //超过3次,进行推送断掉
}
emit sendClientHeartbeatPackage();
}else{
qDebug() << "hearbeat is null...";
}
}
main.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <heartbeatthread.h>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
signals:
void insertCounter(int ptr);
private slots:
void on_pushButton_clicked();
void onHeartbeatBrokenSer(int nPtr);
void onServHeartbeatPackage();
private:
Ui::MainWindow *ui;
HeartbeatThread *m_pHeart;
};
#endif // MAINWINDOW_H
main.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
qDebug() << "MainWindow Thread, thread ID: " << QThread::currentThreadId();
m_pHeart = new HeartbeatThread;
connect(this, &MainWindow::insertCounter, m_pHeart, &HeartbeatThread::onInsertCounterChanged);
connect(m_pHeart, &HeartbeatThread::heartbeatBrokenSer, this, &MainWindow::onHeartbeatBrokenSer);
connect(m_pHeart, &HeartbeatThread::sendServHeartbeatPackage, this, &MainWindow::onServHeartbeatPackage);
for(int i = 0; i < 5; i++){
emit insertCounter(i);
}
m_pHeart->setHeartType(Heart_Server);
}
MainWindow::~MainWindow()
{
delete ui;
m_pHeart->deleteLater();
m_pHeart = NULL;
}
void MainWindow::on_pushButton_clicked()
{
}
void MainWindow::onHeartbeatBrokenSer(int nPtr)
{
qDebug() << "Client ptr is " << nPtr << " dis link";
}
void MainWindow::onServHeartbeatPackage()
{
emit insertCounter(2);
}