在main.xml中
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<ImageView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:src="@drawable/liming"
android:scaleType="matrix"
android:id="@+id/imageView"
/>
</LinearLayout>
在MainActivity.java中
imageView = (ImageView) this.findViewById(R.id.imageView);
imageView.setOnTouchListener(new TouchListener());
}
private final class TouchListener implements OnTouchListener{
private PointF startPoint = new PointF();
private Matrix matrix = new Matrix();
private Matrix currentMatrix = new Matrix();
private int mode = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
private float startDis;//开始距离
private PointF midPoint;//中间点
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN://手指压下屏幕
mode = DRAG;
currentMatrix.set(imageView.getImageMatrix());//记录ImageView当前的移动位置
startPoint.set(event.getX(), event.getY());
break;
case MotionEvent.ACTION_MOVE://手指在屏幕移动,该 事件会不断地触发
if(mode == DRAG){
float dx = event.getX() - startPoint.x;//得到在x轴的移动距离
float dy = event.getY() - startPoint.y;//得到在y轴的移动距离
matrix.set(currentMatrix);//在没有进行移动之前的位置基础上进行移动
matrix.postTranslate(dx, dy);
}else if(mode == ZOOM){//缩放
float endDis = distance(event);//结束距离
if(endDis > 10f){
float scale = endDis / startDis;//得到缩放倍数
matrix.set(currentMatrix);
matrix.postScale(scale, scale, midPoint.x, midPoint.y);
}
}
break;
case MotionEvent.ACTION_UP://手指离开屏
case MotionEvent.ACTION_POINTER_UP://有手指离开屏幕,但屏幕还有触点(手指)
mode = 0;
break;
case MotionEvent.ACTION_POINTER_DOWN://当屏幕上还有触点(手指),再有一个手指压下屏幕
mode = ZOOM;
startDis = distance(event);
if(startDis > 10f){
midPoint = mid(event);
currentMatrix.set(imageView.getImageMatrix());//记录ImageView当前的缩放倍数
}
break;
}
imageView.setImageMatrix(matrix);
return true;
}
}
/**
* 计算两点之间的距离
* @param event
* @return
*/
public static float distance(MotionEvent event) {
float dx = event.getX(1) - event.getX(0);
float dy = event.getY(1) - event.getY(0);
return FloatMath.sqrt(dx*dx + dy*dy);
}
/**
* 计算两点之间的中间点
* @param event
* @return
*/
public static PointF mid(MotionEvent event){
float midX = (event.getX(1) + event.getX(0)) / 2;
float midY = (event.getY(1) + event.getY(0)) / 2;
return new PointF(midX, midY);
}
}
详解与拓宽:http://blog.csdn.net/barryhappy/article/details/7392326
http://blog.csdn.net/a_asinceo/article/details/8348162
http://www.cnblogs.com/leon19870907/articles/1978065.html