在Cocos商店里下载cocos2d-x框架,NDK,SDK
我的安装如下
云风pbc https://github.com/cloudwu/pbc
下载下来为pbc-master 改成pbc,内容如下pbc-lua.h是后来加的,
如图,新建一个pbc-lua.h,内容如下
- #ifndef __LUA_PBC_EXTRA_H_
- #define __LUA_PBC_EXTRA_H_
-
- #if defined(_USRDLL)
- #define LUA_EXTENSIONS_DLL __declspec(dllexport)
- #else /* use a DLL library */
- #define LUA_EXTENSIONS_DLL
- #endif
-
- #if __cplusplus
- extern "C" {
- #endif
-
- #include "lauxlib.h"
-
- int LUA_EXTENSIONS_DLL luaopen_protobuf_c(lua_State *L);
-
- #if __cplusplus
- }
- #endif
- #endif
在pbc目录\binding\lua\pbc-lub.c的#include "pbc.h"下添加#include "pbc-lua.h"
用vs2012打开Cocos1\frameworks\runtime-src\proj.win32\Cocos1.sln
Cocos1是我项目名称,换成你项目名称
将pbc这个目录放到Class目录下
右键解决方案Cocos1->添加->现有项目,选择pbc目录\pbc.vxcproj
1. 右键pbc项目->添加->现有项,选择pbc目录下的pbc-lua.h和
pbc目录\binding\lua\pbc-lua.c
右键pbc项目->属性->配置属性->C/C++->常规->附加包含目录:$(COCOS_FRAMEWORKS)\cocos2d-x-3.5\external\lua\luajit\include
右键pbc项目->属性->配置属性->C/C++->常规-->输出目录 中 $(SolutionDir)$(Configuration).win32\
右键pbc项目->生成
右键Cocos1项目->属性->通用属性->框架和引用->添加新引用,选择pbc,点确定
右键Cocos1项目->属性->配置属性->C/C++->附加包含目录,添加包含$(ProjectDir)..\Classes\pbc并确定
1. 右键Cocos1项目->属性->配置属性->链接器->输入->附加依赖项,添加pbc.lib并确定
在AppDelegate.cpp中添加#include "pbc-lua.h" 并添加以下代码
- static int bsReadFile(lua_State *L)
- {
- const char *buff = luaL_checkstring(L, -1);
- Data data = CCFileUtils::getInstance()->getDataFromFile(buff);
- lua_pushlstring(L, (const char*)data.getBytes(), data.getSize());
- return 1;
- }
-
-
-
-
- static int register_all_packages()
- {
- lua_State *L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
- luaopen_protobuf_c(L);
-
- lua_register(L,"bsReadFile",bsReadFile);
- return 0;
- }
运行编译Cocos1项目,这样就将protubuf加入win32的模拟器中了
下面是cocos code ide 方面
先把3.5框架设置好,如下
上图中,SDK,NDK设置成你用Cocos中商店下载的,JDK,ANT,PYTHON随便你了
将pbc目录\binding\lua\protobuf.lua拷贝到res目录下
解压缩protoc-2.5.0-win32.zip 下载地址 http://pan.baidu.com/s/1c04ezcO ,将addressbook.pb拷贝到新建的工程的res目录下,图就不上了,看上图,就在protobuf.lua下面,
protoc-2.5.0-win32.zip里面有个工具,可以将.proto文件变成.pb文件,这样才能再lua中用,.proto文件不能再lua中用,在C++中,.proto文件要转换成.h,.cc文件,
打开src\app\views\MainScene.lua 文件,修改如下
- local MainScene = class("MainScene", cc.load("mvc").ViewBase)
-
- --MainScene.RESOURCE_FILENAME = "MainScene.csb"
-
- function MainScene:onCreate()
- --printf("resource node = %s", tostring(self:getResourceNode()))
- local root = cc.CSLoader:createNode("MainScene.csb")
- root:addTo(self)
-
- local pbFilePath = cc.FileUtils:getInstance():fullPathForFilename("res/addressbook.pb")
- release_print("PB file path: "..pbFilePath)
-
- local pb = require "protobuf"
- local buffer = bsReadFile(pbFilePath)
-
- pb.register(buffer)
- local stringbuffer = pb.encode("tutorial.Person",
- {
- name = "Alice",
- id = 12345,
- phone = {
- {
- number = "87654321"
- },
- }
- })
-
- local slen = string.len(stringbuffer)
- local temp = ""
- for i=1, slen do
- temp = temp .. string.format("0x%02X, ", string.byte(stringbuffer, i))
- end
- release_print(temp)
- local result = pb.decode("tutorial.Person", stringbuffer)
- release_print("result name: "..result.name)
- end
-
- return MainScene
使用release_print是因为,重新构建win32模拟器时,有时候print之类的输出会失效,这个是cocos2d-x 3.5 BUG,解决方法就是先用这个
encode 表示序列化 decode 表示反序列化
运行输出如下
OK,成功了
下面集成到android中
打开Android.mk文件
修改内容如下
- LOCAL_PATH := $(call my-dir)
-
- include $(CLEAR_VARS)
-
- LOCAL_MODULE := cocos2dlua_shared
-
- LOCAL_MODULE_FILENAME := libcocos2dlua
-
- FILE_LIST := hellolua/main.cpp
- FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)
- FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/ide-support/*.cpp)
- FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/ide-support/*.c)
-
- #添加
- FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/pbc/binding/lua/*.c)
- FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/pbc/src/*.c)
-
- LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
-
- LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
-
- #添加
- LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/pbc
- LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/pbc/src
-
- LOCAL_STATIC_LIBRARIES := cocos2d_lua_static
- LOCAL_STATIC_LIBRARIES += cocos2d_simulator_static
-
- include $(BUILD_SHARED_LIBRARY)
-
- $(call import-module,scripting/lua-bindings/proj.android/prebuilt-mk)
- $(call import-module,tools/simulator/libsimulator/proj.android/prebuilt-mk)
这样就可以正确将protobuf源码集成到.so文件中