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(原文中第4步掉了一句很关键的代码 data = rotatedData; 加在 height = tmp; 后面就可以扫到结果了 把 PlanarYUVLuminanceSource source = CameraManager.get().buildLuminanceSource(data, width, height); 中的data换成 rotatedData 也可以 一个意思
)
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修改ZXing For Android 为竖屏模式,经过实践,可行方法如下:
1、修改AndroidManifest文件,将CaptureActivity设为portrait:
代码为:android:configChanges="orientation|keyboardHidden"
android:screenOrientation="portrait"
2、把摄像头预览景调为竖向,具体如下:
1)在CameraConfigurationManag
er类里的setDesiredCameraParamete
rs(Cameracamera)方法里添加如下代
码:
//摄像头旋转90度
setDisplayOrientation(camera, 90);
2)然后在CameraConfigurationManag
er类里面添加setDisplayOrientation(Cameracamera, int angle)方法,方法具体代码如下:
protectedvoid setDisplayOrientation(Camera camera, int angle) {
MethoddownPolymorphic;
try {
downPolymorphic =camera.getClass().getMethod("setDisplayOrientation", new Class[] {int.class });
if (downPolymorphic != null)
downPolymorphic.invoke(camera, new Object[] {angle});
} catch (Exception e1){
e1.printStackTrace();
}
}
3)最后,为了防止摄像头竖过来后图像拉伸的问题,需要在CameraConfigurationManag
er类中的initFromCameraParameters
(Cameracamera)方法的Log.d(TAG, "Screen resolution: " +screenResolution);语句后面添加如下代码:
//解决竖屏后图像拉伸问题
PointscreenResolutionForCamer
a = newPoint();
screenResolutionForCamer
a.x =screenResolution.x;
screenResolutionForCamer
a.y =screenResolution.y;
// previewsize is always something like 480*320, other 320*480
if(screenResolution.x < screenResolution.y){
screenResolutionForCamer
a.x =screenResolution.y;
screenResolutionForCamer
a.y =screenResolution.x;
}
cameraResolution =getCameraResolution(parameters, screenResolutionForCamer
a);
3、把CameraManager类中getFramingRectInPreview()方法中的代码做如下修改:
将://横屏模式
rect.left = rect.left * cameraResolution.x /screenResolution.x;
rect.right = rect.right * cameraResolution.x /screenResolution.x;
rect.top = rect.top * cameraResolution.y /screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.y /screenResolution.y;
替换为:
//竖屏模式
rect.left = rect.left * cameraResolution.y /screenResolution.x;
rect.right = rect.right * cameraResolution.y /screenResolution.x;
rect.top = rect.top * cameraResolution.x /screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x /screenResolution.y;
4、在DecodeHandler类中的decode(byte[] data, int width, intheight)方法中,在buildLuminanceSource调用前添加如下代码:
//竖屏
byte[]rotatedData = new byte[data.length];
for (int y =0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y *width];
}
int tmp =width; // Here we are swapping, that's the difference to #11
width =height;
height =tmp;
至此,运行程序,竖屏模式完成。