public class Crab{
//成员变量
private String name = "匿名";
//所在的坐标(x,y)
private int x = 0;
private int y = 0;
//自身的大小
private int width = 30;
private int height = 25;
//移动速度
private int xSpeed = 1;
private int ySpeed = 1;
private World world;
//构造器
Crab(){
world = new World();
}
Crab(World world){
this.world = world;
}
Crab(String name, int x, int y, int xSpeed, int ySpeed){
this.name = name;
this.x = x;
this.y = y;
this.xSpeed = xSpeed;
this.ySpeed = ySpeed;
}
//成员方法
public void move(){
this.x = this.x + 1;
this.y = this.y + 1;
}
//移动
public void move(int xSpeed, int ySpeed){
this.x = this.x + xSpeed;
this.y = this.y + ySpeed;
}
//吃小虫子
public void eat(){
//....
}
//拐弯
public void turn(int angle){
if(isAtWorldEdge()){
//到边界以后自动拐弯
}
}
//边界检测的方法
public boolean isAtWorldEdge(){
if(this.x <= 0 || this.x >= (world.getWidth()-this.width) || this.y<=0 || this.y>=(world.getHeight()-this.height)){
return false;
}
return true;
}
}