NVelocity实现代码生成

在框架开发过程中,通用代码生成是一项必不可少的功能,c#在这后端模板引擎这方面第三方组件较少,我这里选择的是NVelocity,现在升级到了NetStandard2.0,可以用于NetCore项目

添加引用

初始化模板引擎及设置模板读取路径

 vltEngine = new VelocityEngine();
 vltEngine.SetProperty(RuntimeConstants.RESOURCE_LOADER, "file");
 vltEngine.SetProperty(RuntimeConstants.FILE_RESOURCE_LOADER_PATH, 
CloudUtil.GetContentPath() + "/" + "Template");
 vltEngine.Init();

读取模板渲染结果

 VelocityContext vltContext = new VelocityContext();
 foreach (var item in RenderDataDic)
 {
    vltContext.Put(item.Key, item.Value);
 }
 Template vltTemplate = vltEngine.GetTemplate(TemplateFileName);
 System.IO.StringWriter vltWriter = new System.IO.StringWriter();
 vltTemplate.Merge(vltContext, vltWriter);
 string CodeContent = vltWriter.GetStringBuilder().ToString();

模板语法

示例Entity模板

using FastORM.Attribute;
using FastORM.Entity;
using System;
using System.Collections.Generic;
using System.Text;

namespace ${NameSpace}.Entity
{
    [Table(Name = "${TablePhysicalNameLowCase}")]
    public class ${TablePhysicalName} : BaseEntity
    {
        [Key]
        public string RowGuid { set; get; }
		#foreach( $Column in $ColumnList)
		#if (($Column.ColumnType == 10 || $Column.ColumnType ==  50) && 
$Column.PhysicalColumnName!="RowGuid")
		public string $Column.PhysicalColumnName { set; get; }
		#end
		#if ($Column.ColumnType == 20 && $Column.PhysicalColumnName!="RowGuid")
		public int $Column.PhysicalColumnName { set; get; }
		#end
		#if ($Column.ColumnType == 30 && $Column.PhysicalColumnName!="RowGuid")
		public decimal $Column.PhysicalColumnName { set; get; }
		#end
		#if ($Column.ColumnType == 40 && $Column.PhysicalColumnName!="RowGuid")
		public DateTime? $Column.PhysicalColumnName { set; get; }
		#end
		#end
    }
}

常用语法

使用${xxx}占位替换具体字符串内容

使用 #foreach( $Itemin $ItemList)  #end 来进行循环渲染

使用 #if #end 来进行分支判断渲染

完整工具类代码

 public class TemplateUtil
    {
        private static VelocityEngine vltEngine;
        public static string CodeTempPath;

        private static void InitTemplateSetting()
        {
            CodeTempPath = AppConfigUtil.Configuration["Frame:GenerateCodeTemplatePath"];
            DirectoryInfo CodePath = new DirectoryInfo(CloudUtil.GetContentStaticFilePath() + CodeTempPath);
            if (!CodePath.Exists)
            {
                CodePath.Create();
            }
            vltEngine = new VelocityEngine();
            vltEngine.SetProperty(RuntimeConstants.RESOURCE_LOADER, "file");
            vltEngine.SetProperty(RuntimeConstants.FILE_RESOURCE_LOADER_PATH, CloudUtil.GetContentPath() + "/" + "Template");
            vltEngine.Init();
        }

        public static string GeneratemeplateFile(string FileID, string TableName, string TemplateFileName, string CodeFileName, Dictionary<string, object> RenderDataDic)
        {
            InitTemplateSetting();
            DirectoryInfo CodePath = new DirectoryInfo(CloudUtil.GetContentStaticFilePath() + CodeTempPath + "/" + FileID);
            if (!CodePath.Exists)
            {
                CodePath.Create();
            }
            CodePath = new DirectoryInfo(CloudUtil.GetContentStaticFilePath() + CodeTempPath + "/" + FileID + "/" + TableName);
            if (!CodePath.Exists)
            {
                CodePath.Create();
            }
            VelocityContext vltContext = new VelocityContext();
            foreach (var item in RenderDataDic)
            {
                vltContext.Put(item.Key, item.Value);
            }
            Template vltTemplate = vltEngine.GetTemplate(TemplateFileName);
            System.IO.StringWriter vltWriter = new System.IO.StringWriter();
            vltTemplate.Merge(vltContext, vltWriter);
            string CodeContent = vltWriter.GetStringBuilder().ToString();
            string CodeFilePath = CloudUtil.GetContentStaticFilePath() + CodeTempPath + "/" + FileID + "/" + TableName + "/" + CodeFileName;
            //保存生成后的代码内容到文件
            FileUtil.SaveStringToFile(CodeFilePath, CodeContent);
            return CodeFilePath;
        }

        public static string GenerateTemplateContent(string TemplateFileName, Dictionary<string, object> RenderDataDic)
        {
            InitTemplateSetting();
            VelocityContext vltContext = new VelocityContext();
            foreach (var item in RenderDataDic)
            {
                vltContext.Put(item.Key, item.Value);
            }
            Template vltTemplate = vltEngine.GetTemplate(TemplateFileName);
            System.IO.StringWriter vltWriter = new System.IO.StringWriter();
            vltTemplate.Merge(vltContext, vltWriter);
            string CodeContent = vltWriter.GetStringBuilder().ToString();
            return CodeContent;
        }
    }

 

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