自定义布局实现listview上拉加载下拉刷新

listview布局有时加载数据偏多,需要上拉加载第二页等更多数据,下拉刷新数据等功能,也有开源的框架XRefreshView ,可以参考http://www.w2bc.com/Article/44291,当初开发项目时,便于自己控制,就自定义布局实现这功能。

1、自定义布局用来管理三个子控件:下拉头,包含内容的自定义listview,上拉头(代码有详细介绍)

public class PullToRefreshLayout extends RelativeLayout {
    public static final String TAG = "PullToRefreshLayout";
    // 初始状态
    public static final int INIT = 0;
    // 释放刷新
    public static final int RELEASE_TO_REFRESH = 1;
    // 正在刷新
    public static final int REFRESHING = 2;
    // 释放加载
    public static final int RELEASE_TO_LOAD = 3;
    // 正在加载
    public static final int LOADING = 4;
    // 操作完毕
    public static final int DONE = 5;
    // 当前状态
    private int state = INIT;
    // 刷新回调接口
    private OnRefreshListener mListener;
    // 刷新成功
    public static final int SUCCEED = 0;
    // 刷新失败
    public static final int FAIL = 1;
    // 按下Y坐标,上一个事件点Y坐标
    private float downY, lastY;

    // 下拉的距离。注意:pullDownY和pullUpY不可能同时不为0
    public float pullDownY = 0;
    // 上拉的距离
    private float pullUpY = 0;

    // 释放刷新的距离
    private float refreshDist = 200;
    // 释放加载的距离
    private float loadmoreDist = 200;

    private MyTimer timer;
    // 回滚速度
    public float MOVE_SPEED = 8;
    // 第一次执行布局
    private boolean isLayout = false;
    // 在刷新过程中滑动操作
    private boolean isTouch = false;
    // 手指滑动距离与下拉头的滑动距离比,中间会随正切函数变化
    private float radio = 2;

    // 下拉箭头的转180°动画
    private RotateAnimation rotateAnimation;
    // 均匀旋转动画
    private RotateAnimation refreshingAnimation;

    // 下拉头
    private View refreshView;
    // 下拉的箭头
    private View pullView;
    // 正在刷新的图标
    private View refreshingView;
    // 刷新结果图标
    private View refreshStateImageView;
    // 刷新结果:成功或失败
    private TextView refreshStateTextView;

    // 上拉头
    private View loadmoreView;
    // 上拉的箭头
    private View pullUpView;
    // 正在加载的图标
    private View loadingView;
    // 加载结果图标
    private View loadStateImageView;
    // 加载结果:成功或失败
    private TextView loadStateTextView;

    // 实现了Pullable接口的View
    private View pullableView;
    // 过滤多点触碰
    private int mEvents;
    // 这两个变量用来控制pull的方向,如果不加控制,当情况满足可上拉又可下拉时没法下拉
    private boolean canPullDown = true;
    private boolean canPullUp = true;

    /**
     * 执行自动回滚的handler
     */
    Handler updateHandler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            // 回弹速度随下拉距离moveDeltaY增大而增大
            MOVE_SPEED = (float) (8 + 5 * Math.tan(Math.PI / 2
                    / getMeasuredHeight() * (pullDownY + Math.abs(pullUpY))));
            if (!isTouch) {
                // 正在刷新,且没有往上推的话则悬停,显示"正在刷新..."
                if (state == REFRESHING && pullDownY <= refreshDist) {
                    pullDownY = refreshDist;
                    timer.cancel();
                } else if (state == LOADING && -pullUpY <= loadmoreDist) {
                    pullUpY = -loadmoreDist;
                    timer.cancel();
                }

            }
            if (pullDownY > 0)
                pullDownY -= MOVE_SPEED;
            else if (pullUpY < 0)
                pullUpY += MOVE_SPEED;
            if (pullDownY < 0) {
                // 已完成回弹
                pullDownY = 0;
                pullView.clearAnimation();
                // 隐藏下拉头时有可能还在刷新,只有当前状态不是正在刷新时才改变状态
                if (state != REFRESHING && state != LOADING)
                    changeState(INIT);
                timer.cancel();
            }
            if (pullUpY > 0) {
                // 已完成回弹
                pullUpY = 0;
                pullUpView.clearAnimation();
                // 隐藏下拉头时有可能还在刷新,只有当前状态不是正在刷新时才改变状态
                if (state != REFRESHING && state != LOADING)
                    changeState(INIT);
                timer.cancel();
            }
            // 刷新布局,会自动调用onLayout
            requestLayout();
        }

    };

    public void setOnRefreshListener(OnRefreshListener listener) {
        mListener = listener;
    }

    public PullToRefreshLayout(Context context) {
        super(context);
        initView(context);
    }

    public PullToRefreshLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
        initView(context);
    }

    public PullToRefreshLayout(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        initView(context);
    }

    private void initView(Context context) {
        timer = new MyTimer(updateHandler);
        rotateAnimation = (RotateAnimation) AnimationUtils.loadAnimation(
                context, R.anim.reverse_anim);
        refreshingAnimation = (RotateAnimation) AnimationUtils.loadAnimation(
                context, R.anim.rotating);
        // 添加匀速转动动画
        LinearInterpolator lir = new LinearInterpolator();
        rotateAnimation.setInterpolator(lir);
        refreshingAnimation.setInterpolator(lir);
    }

    private void hide() {
        timer.schedule(5);
    }

    /**
     * 完成刷新操作,显示刷新结果(注意:刷新完成后一定要调用这个方法)
     *
     * @param refreshResult  PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失败
     * void
     *
     */
    public void refreshFinish(int refreshResult) {
        refreshingView.clearAnimation();
        refreshingView.setVisibility(View.GONE);
        switch (refreshResult) {
        case SUCCEED:
            // 刷新成功
            refreshStateImageView.setVisibility(View.VISIBLE);
            refreshStateTextView.setText(R.string.refresh_succeed);
            refreshStateImageView.setBackgroundResource(R.drawable.refresh_succeed);
            break;
        case FAIL:
        default:
            // 刷新失败
            refreshStateImageView.setVisibility(View.VISIBLE);
            refreshStateTextView.setText(R.string.refresh_fail);
            refreshStateImageView.setBackgroundResource(R.drawable.refresh_failed);
            break;
        }
        // 刷新结果停留1秒
        new Handler() {
            @Override
            public void handleMessage(Message msg) {
                changeState(DONE);
                hide();
            }
        }.sendEmptyMessageDelayed(0, 1000);
    }

    /**
     * 加载完毕,显示加载结果(注意:加载完成后一定要调用这个方法)
     *
     * @param refreshResult  PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失败
     * void
     *
     */
    public void loadmoreFinish(int refreshResult) {
        loadingView.clearAnimation();
        loadingView.setVisibility(View.GONE);
        switch (refreshResult) {
        case SUCCEED:
            // 加载成功
            loadStateImageView.setVisibility(View.VISIBLE);
            loadStateTextView.setText(R.string.load_succeed);
            loadStateImageView.setBackgroundResource(R.drawable.load_succeed);
            break;
        case FAIL:
        default:
            // 加载失败
            loadStateImageView.setVisibility(View.VISIBLE);
            loadStateTextView.setText(R.string.load_fail);
            loadStateImageView.setBackgroundResource(R.drawable.load_failed);
            break;
        }
        // 刷新结果停留1秒
        new Handler() {
            @Override
            public void handleMessage(Message msg) {
                changeState(DONE);
                hide();
            }
        }.sendEmptyMessageDelayed(0, 1000);
    }

    private void changeState(int to) {
        state = to;
        switch (state) {
        case INIT:
            // 下拉布局初始状态
            refreshStateImageView.setVisibility(View.GONE);
            refreshStateTextView.setText(R.string.pull_to_refresh);
            pullView.clearAnimation();
            pullView.setVisibility(View.VISIBLE);
            // 上拉布局初始状态
            loadStateImageView.setVisibility(View.GONE);
            loadStateTextView.setText(R.string.pullup_to_load);
            pullUpView.clearAnimation();
            pullUpView.setVisibility(View.VISIBLE);
            break;
        case RELEASE_TO_REFRESH:
            // 释放刷新状态
            refreshStateTextView.setText(R.string.release_to_refresh);
            pullView.startAnimation(rotateAnimation);
            break;
        case REFRESHING:
            // 正在刷新状态
            pullView.clearAnimation();
            refreshingView.setVisibility(View.VISIBLE);
            pullView.setVisibility(View.INVISIBLE);
            refreshingView.startAnimation(refreshingAnimation);
            refreshStateTextView.setText(R.string.refreshing);
            break;
        case RELEASE_TO_LOAD:
            // 释放加载状态
            loadStateTextView.setText(R.string.release_to_load);
            pullUpView.startAnimation(rotateAnimation);
            break;
        case LOADING:
            // 正在加载状态
            pullUpView.clearAnimation();
            loadingView.setVisibility(View.VISIBLE);
            pullUpView.setVisibility(View.INVISIBLE);
            loadingView.startAnimation(refreshingAnimation);
            loadStateTextView.setText(R.string.loading);
            break;
        case DONE:
            // 刷新或加载完毕,啥都不做
            break;
        }
    }

    /**
     * 不限制上拉或下拉
     */
    private void releasePull() {
        canPullDown = true;
        canPullUp = true;
    }

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        switch (ev.getActionMasked()) {
        case MotionEvent.ACTION_DOWN:
            downY = ev.getY();
            lastY = downY;
            timer.cancel();
            mEvents = 0;
            releasePull();
            break;
        case MotionEvent.ACTION_POINTER_DOWN:
        case MotionEvent.ACTION_POINTER_UP:
            // 过滤多点触碰
            mEvents = -1;
            break;
        case MotionEvent.ACTION_MOVE:
            if (mEvents == 0) {
                if (((Pullable) pullableView).canPullDown() && canPullDown
                        && state != LOADING) {
                    // 可以下拉,正在加载时不能下拉
                    // 对实际滑动距离做缩小,造成用力拉的感觉
                    pullDownY = pullDownY + (ev.getY() - lastY) / radio;
                    if (pullDownY < 0) {
                        pullDownY = 0;
                        canPullDown = false;
                        canPullUp = true;
                    }
                    if (pullDownY > getMeasuredHeight())
                        pullDownY = getMeasuredHeight();
                    if (state == REFRESHING) {
                        // 正在刷新的时候触摸移动
                        isTouch = true;
                    }
                } else if (((Pullable) pullableView).canPullUp() && canPullUp
                        && state != REFRESHING) {
                    // 可以上拉,正在刷新时不能上拉
                    pullUpY = pullUpY + (ev.getY() - lastY) / radio;
                    if (pullUpY > 0) {
                        pullUpY = 0;
                        canPullDown = true;
                        canPullUp = false;
                    }
                    if (pullUpY < -getMeasuredHeight())
                        pullUpY = -getMeasuredHeight();
                    if (state == LOADING) {
                        // 正在加载的时候触摸移动
                        isTouch = true;
                    }
                } else
                    releasePull();
            } else
                mEvents = 0;
            lastY = ev.getY();
            // 根据下拉距离改变比例
            radio = (float) (2 + 2 * Math.tan(Math.PI / 2 / getMeasuredHeight()
                    * (pullDownY + Math.abs(pullUpY))));
            requestLayout();
            if (pullDownY <= refreshDist && state == RELEASE_TO_REFRESH) {
                // 如果下拉距离没达到刷新的距离且当前状态是释放刷新,改变状态为下拉刷新
                changeState(INIT);
            }
            if (pullDownY >= refreshDist && state == INIT) {
                // 如果下拉距离达到刷新的距离且当前状态是初始状态刷新,改变状态为释放刷新
                changeState(RELEASE_TO_REFRESH);
            }
            // 下面是判断上拉加载的,同上,注意pullUpY是负值
            if (-pullUpY <= loadmoreDist && state == RELEASE_TO_LOAD) {
                changeState(INIT);
            }
            if (-pullUpY >= loadmoreDist && state == INIT) {
                changeState(RELEASE_TO_LOAD);
            }
            // 因为刷新和加载操作不能同时进行,所以pullDownY和pullUpY不会同时不为0,因此这里用(pullDownY +
            // Math.abs(pullUpY))就可以不对当前状态作区分了
            if ((pullDownY + Math.abs(pullUpY)) > 8) {
                // 防止下拉过程中误触发长按事件和点击事件
                ev.setAction(MotionEvent.ACTION_CANCEL);
            }
            break;
        case MotionEvent.ACTION_UP:
            if (pullDownY > refreshDist || -pullUpY > loadmoreDist)
                // 正在刷新时往下拉(正在加载时往上拉),释放后下拉头(上拉头)不隐藏
                isTouch = false;
            if (state == RELEASE_TO_REFRESH) {
                changeState(REFRESHING);
                // 刷新操作
                if (mListener != null)
                    mListener.onRefresh(this);
            } else if (state == RELEASE_TO_LOAD) {
                changeState(LOADING);
                // 加载操作
                if (mListener != null)
                    mListener.onLoadMore(this);
            }
            hide();
        default:
            break;
        }
        // 事件分发交给父类
        super.dispatchTouchEvent(ev);
        return true;
    }

    private void initView() {
        // 初始化下拉布局
        pullView = refreshView.findViewById(R.id.pull_icon);
        refreshStateTextView = (TextView) refreshView.findViewById(R.id.state_tv);
        refreshingView = refreshView.findViewById(R.id.refreshing_icon);
        refreshStateImageView = refreshView.findViewById(R.id.state_iv);
        // 初始化上拉布局
        pullUpView = loadmoreView.findViewById(R.id.pullup_icon);
        loadStateTextView = (TextView) loadmoreView.findViewById(R.id.loadstate_tv);
        loadingView = loadmoreView.findViewById(R.id.loading_icon);
        loadStateImageView = loadmoreView.findViewById(R.id.loadstate_iv);
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        if (!isLayout) {
            // 这里是第一次进来的时候做一些初始化
            refreshView = getChildAt(0);
            pullableView = getChildAt(1);
            loadmoreView = getChildAt(2);
            isLayout = true;
            initView();
            refreshDist = ((ViewGroup) refreshView).getChildAt(0).getMeasuredHeight();
            loadmoreDist = ((ViewGroup) loadmoreView).getChildAt(0).getMeasuredHeight();
        }
        // 改变子控件的布局,这里直接用(pullDownY + pullUpY)作为偏移量,这样就可以不对当前状态作区分
        refreshView.layout(0,
                (int) (pullDownY + pullUpY) - refreshView.getMeasuredHeight(),
                refreshView.getMeasuredWidth(), (int) (pullDownY + pullUpY));
        pullableView.layout(0, (int) (pullDownY + pullUpY),
                pullableView.getMeasuredWidth(), (int) (pullDownY + pullUpY)
                        + pullableView.getMeasuredHeight());
        loadmoreView.layout(0,
                (int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight(),
                loadmoreView.getMeasuredWidth(),
                (int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight()
                        + loadmoreView.getMeasuredHeight());
    }

    class MyTimer {
        private Handler handler;
        private Timer timer;
        private MyTask mTask;

        public MyTimer(Handler handler) {
            this.handler = handler;
            timer = new Timer();
        }

        public void schedule(long period) {
            if (mTask != null) {
                mTask.cancel();
                mTask = null;
            }
            mTask = new MyTask(handler);
            timer.schedule(mTask, 0, period);
        }

        public void cancel() {
            if (mTask != null) {
                mTask.cancel();
                mTask = null;
            }
        }

        class MyTask extends TimerTask {
            private Handler handler;

            public MyTask(Handler handler) {
                this.handler = handler;
            }

            @Override
            public void run() {
                handler.obtainMessage().sendToTarget();
            }

        }
    }

    /**
     * 刷新加载回调接口
     */
    public interface OnRefreshListener {
        /**
         * 刷新操作
         */
        void onRefresh(PullToRefreshLayout pullToRefreshLayout);

        /**
         * 加载操作
         */
        void onLoadMore(PullToRefreshLayout pullToRefreshLayout);
    }

}

2、定义上拉下拉的事件的接口

public interface Pullable {

    /**
     * 判断是否可以下拉,如果不需要下拉功能可以直接return false
     *
     * @创建日期 2015年10月19日
     *
     * @return boolean true如果可以下拉否则返回false
     */
    boolean canPullDown();

    /**
     * 判断是否可以上拉,如果不需要上拉功能可以直接return false
     *
     * @创建日期 2015年10月19日
     *
     * @return boolean  true如果可以上拉否则返回false
     * 
     */
    boolean canPullUp();
}

3、自定义listview实现上拉下拉的事件操作

public class PullableListView extends ListView implements Pullable {

    public PullableListView(Context context) {
        super(context);
    }

    public PullableListView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public PullableListView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    @Override
    public boolean canPullDown() {
        if (getCount() == 0) { // 没有item的时候也可以下拉刷新
            return true;
        } else if (getFirstVisiblePosition() == 0
                && getChildAt(0).getTop() >= 0) {
            // 滑到ListView的顶部
            return true;
        } else{
            return false;
        }
    }

    @Override
    public boolean canPullUp() {
        if (getCount() == 0) { // 没有item的时候也可以上拉加载
            return true;
        } else if (getLastVisiblePosition() == (getCount() - 1)) { // 滑到底部了
            if (getChildAt(getLastVisiblePosition() - getFirstVisiblePosition()) != null
                    && getChildAt(getLastVisiblePosition()- getFirstVisiblePosition()).getBottom() <= getMeasuredHeight())
                return true;
        }
        return false;
    }
}

4、布局

<cn.com.supplier.view.PullToRefreshLayout
     xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/project_refresh_view"
    android:layout_width="match_parent"
    android:layout_height="match_parent" >

    <!-- 下拉刷新布局 -->
    <include layout="@layout/refresh_head" />

    <!-- 支持所有实现Pullable接口的View -->
    <cn.com.supplier.view.PullableListView
        android:id="@+id/list_enrollProject"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="@color/bg"
        android:divider="@color/list_line"
        android:dividerHeight="1dp" />

     <!-- 上拉加载布局 -->
    <include layout="@layout/load_more" />

</cn.com.supplier.view.PullToRefreshLayout>

其中上拉和下拉的布局是分开引入的,自己可以根据样式自定义

5、调用

先获取自定义布局,实现自定义的刷新方法

((PullToRefreshLayout) findViewById(R.id.project_refresh_view)).setOnRefreshListener(new MyClickListener());

class MyClickListener implements OnRefreshListener {
        /**
         * 下拉刷新操作
         */
        @Override
        public void onRefresh(final PullToRefreshLayout pullToRefreshLayout) {

            new Handler() {
                @Override
                public void handleMessage(Message msg) {
                    pullToRefreshLayout.refreshFinish(PullToRefreshLayout.SUCCEED);
                    onDestroy();
                }
            }.sendEmptyMessageDelayed(0, 1000);
        }

        /**
         * 上拉加载更多操作
         */
        @Override
        public void onLoadMore(final PullToRefreshLayout pullToRefreshLayout) {
            new Handler() {
                @Override
                public void handleMessage(Message msg) {

                    //获取更多数据的方法
                    loadProjectPost(signUrl);
                            pullToRefreshLayout.loadmoreFinish(PullToRefreshLayout.SUCCEED);
                }
            }.sendEmptyMessageDelayed(0, 1000);
        }

    }
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