手机屏幕旋转180度

客户需求:手机可以旋转到180度

代码路径: frameworks/base/policy/src/com/android/interal/policy/impl/PhoneWindowManager.java

 public int rotationForOrientationLw(int orientation, int lastRotation) {
        if (false) {
            Slog.v(TAG, "rotationForOrientationLw(orient="
                        + orientation + ", last=" + lastRotation
                        + "); user=" + mUserRotation + " "
                        + ((mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED)
                            ? "USER_ROTATION_LOCKED" : "")
                        );
        }        
        if (mForceDefaultOrientation) {
            return Surface.ROTATION_0;
        }

        synchronized (mLock) {
            int sensorRotation = mOrientationListener.getProposedRotation(); // may be -1
            if (sensorRotation < 0) {
                sensorRotation = lastRotation;
            }

            final int preferredRotation;
            if (mLidState == LID_OPEN && mLidOpenRotation >= 0) {
                // Ignore sensor when lid switch is open and rotation is forced.
                preferredRotation = mLidOpenRotation;
            } else if (mDockMode == Intent.EXTRA_DOCK_STATE_CAR
                    && (mCarDockEnablesAccelerometer || mCarDockRotation >= 0)) {
                // Ignore sensor when in car dock unless explicitly enabled.
                // This case can override the behavior of NOSENSOR, and can also
                // enable 180 degree rotation while docked.
                preferredRotation = mCarDockEnablesAccelerometer
                        ? sensorRotation : mCarDockRotation;
            } else if ((mDockMode == Intent.EXTRA_DOCK_STATE_DESK
                    || mDockMode == Intent.EXTRA_DOCK_STATE_LE_DESK
                    || mDockMode == Intent.EXTRA_DOCK_STATE_HE_DESK)
                    && (mDeskDockEnablesAccelerometer || mDeskDockRotation >= 0)) {
                // Ignore sensor when in desk dock unless explicitly enabled.
                // This case can override the behavior of NOSENSOR, and can also
                // enable 180 degree rotation while docked.
                preferredRotation = mDeskDockEnablesAccelerometer
                        ? sensorRotation : mDeskDockRotation;
            } else if (mHdmiPlugged && mDemoHdmiRotationLock) {
                // Ignore sensor when plugged into HDMI when demo HDMI rotation lock enabled.
                // Note that the dock orientation overrides the HDMI orientation.
                preferredRotation = mDemoHdmiRotation;
            } else if (mHdmiPlugged && mDockMode == Intent.EXTRA_DOCK_STATE_UNDOCKED
                    && mUndockedHdmiRotation >= 0) {
                // Ignore sensor when plugged into HDMI and an undocked orientation has
                // been specified in the configuration (only for legacy devices without
                // full multi-display support).
                // Note that the dock orientation overrides the HDMI orientation.
                preferredRotation = mUndockedHdmiRotation;
            } else if (orientation == ActivityInfo.SCREEN_ORIENTATION_LOCKED) {
                // Application just wants to remain locked in the last rotation.
                preferredRotation = lastRotation;
            } else if ((mUserRotationMode == WindowManagerPolicy.USER_ROTATION_FREE
                            && (orientation == ActivityInfo.SCREEN_ORIENTATION_USER
                                    || orientation == ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
                                    || orientation == ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE
                                    || orientation == ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT
                                    || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_USER))
                    || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR
                    || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR
                    || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
                    || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
                // Otherwise, use sensor only if requested by the application or enabled
                // by default for USER or UNSPECIFIED modes.  Does not apply to NOSENSOR.
                if (mAllowAllRotations < 0) {
                    // Can't read this during init() because the context doesn't
                    // have display metrics at that time so we cannot determine
                    // tablet vs. phone then.
                    mAllowAllRotations = mContext.getResources().getBoolean(
                            com.android.internal.R.bool.config_allowAllRotations) ? 1 : 0;
//可以修改 config_allowAllRotations ,core/res/res/values/config.xml:    <bool name="config_allowAllRotations">false</bool>设置成ture,即 mAllowAllRotations == 1;
 }
//这里是判断旋转是否是180度,如果是,执行else内容
                preferredRotation = sensorRotation;
//                if (sensorRotation != Surface.ROTATION_180
//                        || mAllowAllRotations == 1
//                        || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR
//                        || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_USER) {
//                    preferredRotation = sensorRotation;
//                } else {
//                    preferredRotation = lastRotation;
//                }
            } else if (mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED
                    && orientation != ActivityInfo.SCREEN_ORIENTATION_NOSENSOR) {
                // Apply rotation lock.  Does not apply to NOSENSOR.
                // The idea is that the user rotation expresses a weak preference for the direction
                // of gravity and as NOSENSOR is never affected by gravity, then neither should
                // NOSENSOR be affected by rotation lock (although it will be affected by docks).
                preferredRotation = mUserRotation;
            } else {
                // No overriding preference.
                // We will do exactly what the application asked us to do.
                preferredRotation = -1;
            }

            switch (orientation) {
                case ActivityInfo.SCREEN_ORIENTATION_PORTRAIT:
                    // Return portrait unless overridden.
                    if (isAnyPortrait(preferredRotation)) {
                        return preferredRotation;
                    }
                    return mPortraitRotation;

                case ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE:
                    // Return landscape unless overridden.
                    if (isLandscapeOrSeascape(preferredRotation)) {
                        return preferredRotation;
                    }
                    return mLandscapeRotation;

                case ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT:
                    // Return reverse portrait unless overridden.
                    if (isAnyPortrait(preferredRotation)) {
                        return preferredRotation;
                    }
                    return mUpsideDownRotation;

                case ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE:
                    // Return seascape unless overridden.
                    if (isLandscapeOrSeascape(preferredRotation)) {
                        return preferredRotation;
                    }
                    return mSeascapeRotation;

                case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE:
                case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE:
                    // Return either landscape rotation.
                    if (isLandscapeOrSeascape(preferredRotation)) {
                        return preferredRotation;
                    }
                    if (isLandscapeOrSeascape(lastRotation)) {
                        return lastRotation;
                    }
                    return mLandscapeRotation;

                case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT:
                case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT:
                    // Return either portrait rotation.
                    if (isAnyPortrait(preferredRotation)) {
                        return preferredRotation;
                    }
                    if (isAnyPortrait(lastRotation)) {
                        return lastRotation;
                    }
                    return mPortraitRotation;

                default:
                    // For USER, UNSPECIFIED, NOSENSOR, SENSOR and FULL_SENSOR,
                    // just return the preferred orientation we already calculated.
                    if (preferredRotation >= 0) {
                        return preferredRotation;
                    }
                    return Surface.ROTATION_0;
            }
        }
    }
 


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