Snmp4j编程简介之三:snmp

Snmp4j编程简介之三:Snmp
Class Snmp

java.lang.Object
  org.snmp4j.Snmp
All Implemented Interfaces: 
java.util.EventListener, CommandResponder, Session 
     snmp类是SNMP4J的核心,它提供了发送和接收SNMP PDUs的方法,所有的SNMP PDU 类型都可以采用同步或者异步的方式被发送。

    Snmp采用独立的传输协议,通过TransportMapping 接口调用addTransportMapping(TransportMapping transportMapping) 方法或者采用默认的构造函数来实现传输映射,以此来实现信息的传输。

  下面的代码片段是采用UDP传输方式来实现一个SNMPv3的SNMP session :

 

Java代码 
Address targetAddress = GenericAddress.parse("udp:127.0.0.1/161");   
   TransportMapping transport = new DefaultUdpTransportMapping();   
   snmp = new Snmp(transport);   
   USM usm = new USM(SecurityProtocols.getInstance(),   
                     new OctetString(MPv3.createLocalEngineID()), 0);   
   SecurityModels.getInstance().addSecurityModel(usm);   
   transport.listen(); 

Address targetAddress = GenericAddress.parse("udp:127.0.0.1/161");
   TransportMapping transport = new DefaultUdpTransportMapping();
   snmp = new Snmp(transport);
   USM usm = new USM(SecurityProtocols.getInstance(),
                     new OctetString(MPv3.createLocalEngineID()), 0);
   SecurityModels.getInstance().addSecurityModel(usm);
   transport.listen();

如何实现SNMPv3信息的同步发送,下面举例说明:

 

Java代码 
// add user to the USM   
   snmp.getUSM().addUser(new OctetString("MD5DES"),   
                         new UsmUser(new OctetString("MD5DES"),   
                                     AuthMD5.ID,   
                                     new OctetString("MD5DESUserAuthPassword"),   
                                     PrivDES.ID,   
                                     new OctetString("MD5DESUserPrivPassword")));   
   // create the target   
   UserTarget target = new UserTarget();   
   target.setAddress(targetAddress);   
   target.setRetries(1);   
   target.setTimeout(5000);   
   target.setVersion(SnmpConstants.version3);   
   target.setSecurityLevel(SecurityLevel.AUTH_PRIV);   
   target.setSecurityName(new OctetString("MD5DES"));   
  
   // create the PDU   
   PDU pdu = new ScopedPDU();   
   pdu.add(new VariableBinding(new OID("1.3.6")));   
   pdu.setType(PDU.GETNEXT);   
  
   // send the PDU   
   ResponseEvent response = snmp.send(pdu, target);   
   // extract the response PDU (could be null if timed out)   
   PDU responsePDU = response.getResponse();   
   // extract the address used by the agent to send the response:   
   Address peerAddress = response.getPeerAddress();   
 An asynchronous SNMPv1 request is sent by the following code:    
  
   // setting up target   
   CommunityTarget target = new CommunityTarget();   
   target.setCommunity(new OctetString("public"));   
   target.setAddress(targetAddress);   
   target.setRetries(2);   
   target.setTimeout(1500);   
   target.setVersion(SnmpConstants.version1);   
   // creating PDU   
   PDU pdu = new PDU();   
   pdu.add(new VariableBinding(new OID(new int[] {1,3,6,1,2,1,1,1})));   
   pdu.add(new VariableBinding(new OID(new int[] {1,3,6,1,2,1,1,2})));   
   pdu.setType(PDU.GETNEXT);   
   // sending request   
   ResponseListener listener = new ResponseListener() {   
     public void onResponse(ResponseEvent event) {   
       // Always cancel async request when response has been received   
       // otherwise a memory leak is created! Not canceling a request   
       // immediately can be useful when sending a request to a broadcast   
       // address.   
       ((Snmp)event.getSource()).cancel(event.getRequest(), this);   
       System.out.println("Received response PDU is: "+event.getResponse());   
     }   
   };   
   snmp.sendPDU(pdu, target, null, listener);   
    
//Traps (notifications) and other SNMP PDUs can be received by adding the folling code to the first code snippet above:    
   CommandResponder trapPrinter = new CommandResponder() {   
     public synchronized void processPdu(CommandResponderEvent e) {   
       PDU command = e.getPDU();   
       if (command != null) {   
         System.out.println(command.toString());   
       }   
     }   
   };   
   snmp.addCommandResponder(trapPrinter);   
    
  
  
Version:    
1.8    
Author:    
Frank Fock   
translate:avery_leo 

// add user to the USM
   snmp.getUSM().addUser(new OctetString("MD5DES"),
                         new UsmUser(new OctetString("MD5DES"),
                                     AuthMD5.ID,
                                     new OctetString("MD5DESUserAuthPassword"),
                                     PrivDES.ID,
                                     new OctetString("MD5DESUserPrivPassword")));
   // create the target
   UserTarget target = new UserTarget();
   target.setAddress(targetAddress);
   target.setRetries(1);
   target.setTimeout(5000);
   target.setVersion(SnmpConstants.version3);
   target.setSecurityLevel(SecurityLevel.AUTH_PRIV);
   target.setSecurityName(new OctetString("MD5DES"));

   // create the PDU
   PDU pdu = new ScopedPDU();
   pdu.add(new VariableBinding(new OID("1.3.6")));
   pdu.setType(PDU.GETNEXT);

   // send the PDU
   ResponseEvent response = snmp.send(pdu, target);
   // extract the response PDU (could be null if timed out)
   PDU responsePDU = response.getResponse();
   // extract the address used by the agent to send the response:
   Address peerAddress = response.getPeerAddress();
 An asynchronous SNMPv1 request is sent by the following code:

   // setting up target
   CommunityTarget target = new CommunityTarget();
   target.setCommunity(new OctetString("public"));
   target.setAddress(targetAddress);
   target.setRetries(2);
   target.setTimeout(1500);
   target.setVersion(SnmpConstants.version1);
   // creating PDU
   PDU pdu = new PDU();
   pdu.add(new VariableBinding(new OID(new int[] {1,3,6,1,2,1,1,1})));
   pdu.add(new VariableBinding(new OID(new int[] {1,3,6,1,2,1,1,2})));
   pdu.setType(PDU.GETNEXT);
   // sending request
   ResponseListener listener = new ResponseListener() {
     public void onResponse(ResponseEvent event) {
       // Always cancel async request when response has been received
       // otherwise a memory leak is created! Not canceling a request
       // immediately can be useful when sending a request to a broadcast
       // address.
       ((Snmp)event.getSource()).cancel(event.getRequest(), this);
       System.out.println("Received response PDU is: "+event.getResponse());
     }
   };
   snmp.sendPDU(pdu, target, null, listener);
 
//Traps (notifications) and other SNMP PDUs can be received by adding the folling code to the first code snippet above: 
   CommandResponder trapPrinter = new CommandResponder() {
     public synchronized void processPdu(CommandResponderEvent e) {
       PDU command = e.getPDU();
       if (command != null) {
         System.out.println(command.toString());
       }
     }
   };
   snmp.addCommandResponder(trapPrinter);


Version: 
1.8 
Author: 
Frank Fock
translate:avery_leo

Snmp类提供了一套有关Snmp的功能接口。具体来讲,就是发送、接受、创建Snmp消息。
    一个Snmp对象是一个Session,而在Snmp4j中,一个Session可以同多个远程设备通信。

(1) Snmp、Target、PDU三者的关系
    Target代表远程设备或者远程实体、PDU代表管理端同Target通信的数据,Snmp就代表管理者管理功能(其实就是数据的收发)的具体执行者。
       打个比方:Target就是你远方的恋人,PDU就是你们之间传递的情书、而Snmp就是负责帮你寄信收信的邮差。

(2)Snmp收发数据的两种方式
    Snmp可以同步、也可异步收发数据。详细见代码示例说明。

(3)Snmp与传输层协议
    Snmp可以定制传输层协议,一般选择udp,也可以选择tcp。详细见代码示例说明。

(4)Snmp与Usm
    创建Snmp用来发送Snmpv3版本的消息时候,一般还要创建USM,将它添加至安全模型管理器(SecriryModels)中,同时还需要向Usm 中添加相应的USM用户(UsmUser)。详细见代码示例说明。

代码示例:(摘自Snmp4j的API文档)

(1)创建Snmp
    1)使用UDP传输协议

TransportMapping transport = new DefaultUdpTransportMapping();
   snmp = new Snmp(transport);     2)使用TCP传输协议

TransportMapping transport = new DefaultTcpTransportMapping();
   snmp = new Snmp(transport);    3)创建用于Snmpv3的Snmp

// 创建Snmp
   TransportMapping transport =
      new DefaultUdpTransportMapping();
   Snmp snmp = new Snmp(transport);
   if (version == SnmpConstants.version3) {
       byte[] localEngineID =
            ((MPv3)snmp.getMessageProcessingModel(MessageProcessingModel.MPv3)).createLocalEngineID();
       // 创建USM
       USM usm = new USM(SecurityProtocols.getInstance(),
                      new OctetString(localEngineID), 0); 
       // 将USM添加至安全模式管理器中
       // 安全模型管理器采用了单例模式,它内部可以维护为3个安全模型,分别对应Snmp三个版本
       SecurityModels.getInstance().addSecurityModel(usm);
       snmp.setLocalEngine(localEngineID, 0, 0);
       // 添加用户
       snmp.getUSM().addUser(securityName,new UsmUser(securityName,authProtocol,
                            authPassphrase,privProtocol,privPassphrase)); 
     }(2)同步收发消息

import org.snmp4j.*;
    ...
    Snmp snmp = new Snmp(new DefaultUdpTransportMapping());
    ...
    ResponseEvent response = snmp.send(requestPDU, target);
    if (response.getResponse() == null) {
       // request timed out
       ...
    }else {
        System.out.println("Received response from: "+
                       response.getPeerAddress());
        // dump response PDU
        System.out.println(response.getResponse().toString());
    }(3)异步收发消息

import org.snmp4j.*;
    import org.snmp4j.event.*;
    ...
    Snmp snmp = new Snmp(new DefaultUdpTransportMapping());
    ...
    // 增加监听器
    ResponseListener listener = new ResponseListener() {
       public void onResponse(ResponseEvent event) {
            PDU response = event.getResponse();
            PDU request = event.getRequest();
            if (response == null) {
                System.out.println("Request "+request+" timed out");
            } else {
                System.out.println("Received response "+response+" on request "+
                               request);
            }
      };
     snmp.sendPDU(request, target, null, listener);
     ...(4)实现trap
       实现trap需要三步:
       1)创建Snmp;
       2)对于listen()使处于网络监听(实际上是同于网络编程中的Socket监听);
       3)实现CommandResponder接口的监听器,并且调用 Snmp.addCommandResponder(CommandResponder)注册监听器。

import org.snmp4j.*;
    import org.snmp4j.smi.*;
    import org.snmp4j.mp.SnmpConstants;
    ...
    TransportMapping transport =
        new DefaultUdpTransportMapping(new UdpAddress("0.0.0.0/161"));
    Snmp snmp = new Snmp(transport);
    if (version == SnmpConstants.version3) {
        byte[] localEngineID =
           ((MPv3)snmp.getMessageProcessingModel(MessageProcessingModel.MPv3)).createLocalEngineID();
        USM usm = new USM(SecurityProtocols.getInstance(),
                      new OctetString(localEngineID), 0);
        SecurityModels.getInstance().addSecurityModel(usm);
        snmp.setLocalEngine(localEngineID, 0, 0);
        // Add the configured user to the USM
        ...
    }
    // 注册命令响应监听器
    snmp.addCommandResponder(this);
    transport.listen();
    ...
    // 实现CommandResponder接口
    public synchronized void processPdu(CommandResponderEvent e) {
        PDU command = e.getPdu();
        if (command != null) {
        ...
       }
    }
总结
    Snmp内含了一个消息分发器,消息分发器中内含了处理网络的线程,在使用完后最好调用close(),将其资源回归处理。
    掌握了上面所说的三个概念,基本上可以使用Snmp4j编写Snmp的程序了。   
    有关Snmp4j编程最好也最详细的资料:API文档和源代码。关于使用Snmp4j编写Snmp程序的例子,多线程的例子可以参看源代码 中:org.snmp4j.test包下的MultiThreadedTrapReceiver.java,完整的例子可以参看 org.snmp4j.tools.console包下的SnmpRequest(一个命令行的Snmp管理器)。
    不过,要想快速和深入掌握Snmp编程,最好的办法一定是先弄懂Snmp协议,这方面的资料最权威的就是RFC协议了。

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值