工厂模式:我们经常会声明一个创建类的接口,并封装了对象的创建过程。Factory类似于一个工厂(生产对象)。引用工厂模式使得具体化类的工作可以延迟到子类中去。需要提供一个对象创建对象的接口,在子类中提供具体实现。只有在子类中才决定到底实例化哪个类。
//Factory.h
#ifndef _FACTORY_H_
#define _FACTORY_H_
class Product;
class Factory
{
public:
virtual Product *CreateProduct() = 0;
};
class ConcreteFactory:public Factory
{
public:
Product *CreateProduct();
};
#endif
//Factory.cpp
Product * ConcreteFactory::CreateProduct()
{
return new ConcreteProduct();
}
//Product.cpp
void ConcreteProduct::Show()
{
cout<<"ConcreteProduct...showing..."<<endl;
}
//Product.h
#ifndef _PRODUCT_H_
#define _PRODUCT_H_
class Product
{
public:
virtual void Show() = 0;
};
class ConcreteProduct: public Product
{
public:
void Show();
};
#endif
//main.cpp
#include"Factory.h"
#include"Product.h"
#include<iostream>
using namespace std;
int main(void)
{
Factory *fac = new ConcreteFactory();
Product *conproduct = fac->CreateProduct();
conproduct->Show();
if(fac != NULL)
{
delete fac;
fac = NULL;
}
if(conproduct != NULL)
{
delete conproduct;
conproduct = NULL;
}
return 0;
}