Flutter 画笔(Paint)、drawCircle(绘制圆)、PaintingStyle

天才出于勤奋。——高尔基

CustomPaint(
            size: Size(300, 300), //指定画布大小
            painter: MyPainter(),
          ),

 

drawCircle(Offset c, double radius, Paint paint)(绘制圆)

c相对于圆点偏移量
radius半径
paint画笔

PaintingStyle.fill(用画笔填充绘制)

class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    var paint = Paint()
      ..isAntiAlias = true
      ..strokeWidth = 1.0
      ..style = PaintingStyle.fill
      ..color = Colors.green
      ..invertColors = false;

    canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/2, paint);
  }

  //在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
  @override
  bool shouldRepaint(CustomPainter oldDelegate) => true;
}

class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    var paint = Paint()
      ..isAntiAlias = true
      ..strokeWidth = 1.0
      ..style = PaintingStyle.fill
      ..color = Colors.green
      ..invertColors = false;

    canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/2, paint);
    canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/2.5, paint..color=Colors.red);
    canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/4, paint..color=Colors.deepPurpleAccent);
  }

  //在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
  @override
  bool shouldRepaint(CustomPainter oldDelegate) => true;
}

class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    var paint = Paint()
      ..isAntiAlias = true
      ..strokeWidth = 1.0
      ..style = PaintingStyle.fill
      ..color = Colors.green
      ..invertColors = false;

    canvas.drawCircle(Offset(size.width/2, size.height/6), size.width/6, paint);
    canvas.drawCircle(Offset(size.width/2, size.height/6*1.4), size.width/6, paint..color=Colors.deepPurpleAccent);
    canvas.drawCircle(Offset(size.width/2, size.height/6*1.8), size.width/6, paint..color=Colors.deepOrange);
    canvas.drawCircle(Offset(size.width/2, size.height/6*2.2), size.width/6, paint..color=Colors.amber);
    canvas.drawCircle(Offset(size.width/2, size.height/6*2.6), size.width/6, paint..color=Colors.blue);
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.purple);
  }

  //在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
  @override
  bool shouldRepaint(CustomPainter oldDelegate) => true;
}

class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    var paint = Paint()
      ..isAntiAlias = true
      ..strokeWidth = 1.0
      ..style = PaintingStyle.fill
      ..color = Colors.red
      ..invertColors = false;

    canvas.drawCircle(Offset(size.width/2, size.height/6), size.width/6, paint..color=Colors.red.withOpacity(0.1));
    canvas.drawCircle(Offset(size.width/2, size.height/6*1.4), size.width/6, paint..color=Colors.red.withOpacity(0.14));
    canvas.drawCircle(Offset(size.width/2, size.height/6*1.8), size.width/6, paint..color=Colors.red.withOpacity(0.18));
    canvas.drawCircle(Offset(size.width/2, size.height/6*2.2), size.width/6, paint..color=Colors.red.withOpacity(0.22));
    canvas.drawCircle(Offset(size.width/2, size.height/6*2.6), size.width/6, paint..color=Colors.red.withOpacity(0.26));
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.red.withOpacity(0.30));
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.red.withOpacity(0.34));
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.red.withOpacity(0.38));
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.red.withOpacity(0.42));
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.red.withOpacity(0.46));
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.red.withOpacity(0.46));
  }

  //在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
  @override
  bool shouldRepaint(CustomPainter oldDelegate) => true;
}

PaintingStyle.fill(用画笔绘制边框)

class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    var paint = Paint()
      ..isAntiAlias = true
      ..strokeWidth = 1.0
      ..style = PaintingStyle.stroke
      ..color = Colors.green
      ..invertColors = false;

    canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/2, paint);
  }

  //在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
  @override
  bool shouldRepaint(CustomPainter oldDelegate) => true;
}

class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    var paint = Paint()
      ..isAntiAlias = true
      ..strokeWidth = 1.0
      ..style = PaintingStyle.stroke
      ..color = Colors.green
      ..invertColors = false;

    canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/2, paint);
    canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/2.5, paint..color=Colors.red);
    canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/4, paint..color=Colors.deepPurpleAccent);
  }

  //在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
  @override
  bool shouldRepaint(CustomPainter oldDelegate) => true;
}

class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    var paint = Paint()
      ..isAntiAlias = true
      ..strokeWidth = 1.0
      ..style = PaintingStyle.stroke
      ..color = Colors.green
      ..invertColors = false;

    canvas.drawCircle(Offset(size.width/2, size.height/6), size.width/6, paint);
    canvas.drawCircle(Offset(size.width/2, size.height/6*1.4), size.width/6, paint..color=Colors.deepPurpleAccent);
    canvas.drawCircle(Offset(size.width/2, size.height/6*1.8), size.width/6, paint..color=Colors.deepOrange);
    canvas.drawCircle(Offset(size.width/2, size.height/6*2.2), size.width/6, paint..color=Colors.amber);
    canvas.drawCircle(Offset(size.width/2, size.height/6*2.6), size.width/6, paint..color=Colors.blue);
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.purple);
  }

  //在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
  @override
  bool shouldRepaint(CustomPainter oldDelegate) => true;
}

 

class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    var paint = Paint()
      ..isAntiAlias = true
      ..strokeWidth = 1.0
      ..style = PaintingStyle.stroke
      ..color = Colors.red
      ..invertColors = false;

    canvas.drawCircle(Offset(size.width/2, size.height/6), size.width/6, paint..color=Colors.red.withOpacity(0.1));
    canvas.drawCircle(Offset(size.width/2, size.height/6*1.4), size.width/6, paint..color=Colors.red.withOpacity(0.14));
    canvas.drawCircle(Offset(size.width/2, size.height/6*1.8), size.width/6, paint..color=Colors.red.withOpacity(0.18));
    canvas.drawCircle(Offset(size.width/2, size.height/6*2.2), size.width/6, paint..color=Colors.red.withOpacity(0.22));
    canvas.drawCircle(Offset(size.width/2, size.height/6*2.6), size.width/6, paint..color=Colors.red.withOpacity(0.26));
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.red.withOpacity(0.30));
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.red.withOpacity(0.34));
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.red.withOpacity(0.38));
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.red.withOpacity(0.42));
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.red.withOpacity(0.46));
    canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint..color=Colors.red.withOpacity(0.46));
  }

  //在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
  @override
  bool shouldRepaint(CustomPainter oldDelegate) => true;
}

奥运5环

class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    var paint = Paint()
      ..isAntiAlias = true
      ..strokeWidth = 4.0
      ..style = PaintingStyle.stroke
      ..color = Colors.red
      ..invertColors = false;

    canvas.drawCircle(Offset(size.width/6, size.height/4), size.width/6, paint..color=Colors.indigo);
    canvas.drawCircle(Offset(size.width/6*3.2, size.height/4), size.width/6, paint..color=Colors.black);
    canvas.drawCircle(Offset(size.width/6*5.4, size.height/4), size.width/6, paint..color=Colors.red);
    canvas.drawCircle(Offset(size.width/6*2.2, size.height/4*1.8), size.width/6, paint..color=Colors.orange);
    canvas.drawCircle(Offset(size.width/6*4.4, size.height/4*1.8), size.width/6, paint..color=Colors.green);

  }

  //在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
  @override
  bool shouldRepaint(CustomPainter oldDelegate) => true;
}

 

  • 54
    点赞
  • 21
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 26
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 26
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

️ 邪神

你自己看着办,你喜欢打赏我就赏

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值