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你不知道的javascript全册(上中下),你值得拥有
上卷目录
第一部分 作用域和闭包
序 ............................................................................................................................................................... 2
第 1 章 作用域是什么 ...................................................................................................................... 4
1.1 编译原理 ..................................................................................................................................... 4
1.2 理解作用域 ................................................................................................................................. 6
1.2.1 演员表 ............................................................................................................................ 6
1.2.2 对话 ................................................................................................................................ 6
1.2.3 编译器有话说 ................................................................................................................ 7
1.2.4 引擎和作用域的对话 .................................................................................................... 9
1.2.5 小测验 .......................................................................................................................... 10
1.3 作用域嵌套 ............................................................................................................................... 10
1.4 异常 ........................................................................................................................................... 12
1.5 小结 ........................................................................................................................................... 12
第 2 章 词法作用域 ......................................................................................................................... 14
2.1 词法阶段 ................................................................................................................................... 14
2.2 欺骗词法 ................................................................................................................................... 17
2.2.1 eval ............................................................................................................................... 17
2.2.2 with ............................................................................................................................... 18
2.2.3 性能 .............................................................................................................................. 20
2.3 小结 ........................................................................................................................................... 21
目录 | V
第 3 章 函数作用域和块作用域 ................................................................................................... 22
3.1 函数中的作用域 ....................................................................................................................... 22
3.2 隐藏内部实现 ........................................................................................................................... 23
3.3 函数作用域 ............................................................................................................................... 26
3.3.1 匿名和具名 .................................................................................................................. 27
3.3.2 立即执行函数表达式 .................................................................................................. 28
3.4 块作用域 ................................................................................................................................... 30
3.4.1 with ............................................................................................................................... 31
3.4.2 try/catch ..................................................................................................................... 31
3.4.3 let ................................................................................................................................. 32
3.4.4 const ............................................................................................................................. 35
3.5 小结 ........................................................................................................................................... 36
第 4 章 提升 ....................................................................................................................................... 37
4.1 先有鸡还是先有蛋 ................................................................................................................... 37
4.2 编译器再度来袭 ....................................................................................................................... 38
4.3 函数优先 ................................................................................................................................... 40
4.4 小结 ........................................................................................................................................... 41
第 5 章 作用域闭包 ......................................................................................................................... 43
5.1 启示 ........................................................................................................................................... 43
5.2 实质问题 ................................................................................................................................... 44
5.3 现在我懂了 ............................................................................................................................... 47
5.4 循环和闭包 ............................................................................................................................... 48
5.5 模块 ........................................................................................................................................... 51
5.5.1 现代的模块机制 .......................................................................................................... 54
5.5.2 未来的模块机制 .......................................................................................................... 56
5.6 小结 ........................................................................................................................................... 57
附录 A 动态作用域 .......................................................................................................................... 58
附录 B 块作用域的替代方案 ........................................................................................................ 60
附录 C this 词法 ............................................................................................................................. 64
附录 D 致谢 ....................................................................................................................................... 67
第二部分 this 和对象原型
序 ............................................................................................................................................................. 72
第 1 章 关于 this ............................................................................................................................. 74
VI | 目录
1.1 为什么要用 this ...................................................................................................................... 74
1.2 误解 ........................................................................................................................................... 76
1.2.1 指向自身 ...................................................................................................................... 76
1.2.2 它的作用域 .................................................................................................................. 79
1.3 this 到底是什么 ...................................................................................................................... 80
1.4 小结 ........................................................................................................................................... 80
第 2 章 this 全面解析 .................................................................................................................... 82
2.1 调用位置 ................................................................................................................................... 82
2.2 绑定规则 ................................................................................................................................... 83
2.2.1 默认绑定 ...................................................................................................................... 83
2.2.2 隐式绑定 ...................................................................................................................... 85
2.2.3 显式绑定 ...................................................................................................................... 87
2.2.4 new 绑定 ........................................................................................................................ 90
2.3 优先级 ....................................................................................................................................... 91
2.4 绑定例外 ................................................................................................................................... 95
2.4.1 被忽略的 this .............................................................................................................. 96
2.4.2 间接引用 ...................................................................................................................... 97
2.4.3 软绑定 .......................................................................................................................... 98
2.5 this 词法 .................................................................................................................................. 99
2.6 小结 ......................................................................................................................................... 101
第 3 章 对象 ..................................................................................................................................... 102
3.1 语法 ......................................................................................................................................... 102
3.2 类型 ......................................................................................................................................... 103
3.3 内容 ......................................................................................................................................... 105
3.3.1 可计算属性名 ............................................................................................................ 106
3.3.2 属性与方法 ................................................................................................................ 107
3.3.3 数组 ............................................................................................................................ 108
3.3.4 复制对象 .................................................................................................................... 109
3.3.5 属性描述符 ................................................................................................................ 111
3.3.6 不变性 ........................................................................................................................ 114
3.3.7 [[Get]] ....................................................................................................................... 115
3.3.8 [[Put]] ....................................................................................................................... 116
3.3.9 Getter 和 Setter ........................................................................................................... 117
3.3.10 存在性 ...................................................................................................................... 119
3.4 遍历 ......................................................................................................................................... 121
3.5 小结 ......................................................................................................................................... 124
第 4 章 混合对象“类”
................................................................................................................. 126
4.1 类理论 ..................................................................................................................................... 126
4.1.1 “类”设计模式 .......................................................................................................... 127
目录 | VII
4.1.2 JavaScript 中的“类”
................................................................................................. 128
4.2 类的机制 ................................................................................................................................. 128
4.2.1 建造 ............................................................................................................................ 128
4.2.2 构造函数 .................................................................................................................... 130
4.3 类的继承 ................................................................................................................................. 130
4.3.1 多态 ............................................................................................................................ 132
4.3.2 多重继承 .................................................................................................................... 134
4.4 混入 ......................................................................................................................................... 134
4.4.1 显式混入 .................................................................................................................... 135
4.4.2 隐式混入 .................................................................................................................... 139
4.5 小结 ......................................................................................................................................... 140
第 5 章 原型 ..................................................................................................................................... 142
5.1 [[Prototype]] ........................................................................................................................ 142
5.1.1 Object.prototype ...................................................................................................... 144
5.1.2 属性设置和屏蔽 ........................................................................................................ 144
5.2 “类”
......................................................................................................................................... 146
5.2.1 “类”函数 .................................................................................................................. 146
5.2.2 “构造函数”
................................................................................................................ 149
5.2.3 技术 ............................................................................................................................ 151
5.3 (原型)继承 ........................................................................................................................... 153
5.4 对象关联 ................................................................................................................................. 159
5.4.1 创建关联 .................................................................................................................... 159
5.4.2 关联关系是备用 ........................................................................................................ 161
5.5 小结 ......................................................................................................................................... 162
第 6 章 行为委托 ............................................................................................................................ 164
6.1 面向委托的设计 ..................................................................................................................... 165
6.1.1 类理论 ........................................................................................................................ 165
6.1.2 委托理论 .................................................................................................................... 166
6.1.3 比较思维模型 ............................................................................................................ 170
6.2 类与对象 ................................................................................................................................. 173
6.2.1 控件“类”
.................................................................................................................. 174
6.2.2 委托控件对象 ............................................................................................................ 176
6.3 更简洁的设计 ......................................................................................................................... 178
6.4 更好的语法 ............................................................................................................................. 182
6.5 内省 ......................................................................................................................................... 185
6.6 小结 ......................................................................................................................................... 187
附录 A ES6 中的 Class ................................................................................................................ 189
中卷目录
第一部分 类型和语法
序 ............................................................................................................................................................... 2
第 1 章 类型 ....................................................................................................................................... 3
1.1 类型 ............................................................................................................................................. 4
1.2 内置类型 ..................................................................................................................................... 4
1.3 值和类型 ..................................................................................................................................... 6
1.3.1 undefined 和 undeclared ............................................................................................... 6
1.3.2 typeof Undeclared ......................................................................................................... 7
1.4 小结 ........................................................................................................................................... 10
第 2 章 值 ........................................................................................................................................... 11
2.1 数组 ........................................................................................................................................... 11
2.2 字符串 ....................................................................................................................................... 13
2.3 数字 ........................................................................................................................................... 15
2.3.1 数字的语法 .................................................................................................................. 16
2.3.2 较小的数值 .................................................................................................................. 18
2.3.3 整数的安全范围 .......................................................................................................... 19
2.3.4 整数检测 ...................................................................................................................... 20
2.3.5 32 位有符号整数 ......................................................................................................... 20
2.4 特殊数值 ................................................................................................................................... 21
2.4.1 不是值的值 .................................................................................................................. 21
VI | 目录
2.4.2 undefined ..................................................................................................................... 21
2.4.3 特殊的数字 .................................................................................................................. 23
2.4.4 特殊等式 ...................................................................................................................... 27
2.5 值和引用 ................................................................................................................................... 28
2.6 小结 ........................................................................................................................................... 31
第 3 章 原生函数 .............................................................................................................................. 33
3.1 内部属性 [[Class]] .................................................................................................................34
3.2 封装对象包装 ........................................................................................................................... 35
3.3 拆封 ........................................................................................................................................... 36
3.4 原生函数作为构造函数 ........................................................................................................... 37
3.4.1 Array(..) ..................................................................................................................... 37
3.4.2 Object(..) 、 Function(..) 和 RegExp(..) ............................................................... 40
3.4.3 Date(..) 和 Error(..) ................................................................................................ 41
3.4.4 Symbol(..) ................................................................................................................... 42
3.4.5 原生原型 ...................................................................................................................... 43
3.5 小结 ........................................................................................................................................... 45
第 4 章 强制类型转换 ..................................................................................................................... 46
4.1 值类型转换 ............................................................................................................................... 46
4.2 抽象值操作 ............................................................................................................................... 47
4.2.1 ToString ....................................................................................................................... 48
4.2.2 ToNumber ....................................................................................................................... 52
4.2.3 ToBoolean ..................................................................................................................... 53
4.3 显式强制类型转换 ................................................................................................................... 56
4.3.1 字符串和数字之间的显式转换 .................................................................................. 57
4.3.2 显式解析数字字符串 .................................................................................................. 62
4.3.3 显式转换为布尔值 ...................................................................................................... 65
4.4 隐式强制类型转换 ................................................................................................................... 67
4.4.1 隐式地简化 .................................................................................................................. 67
4.4.2 字符串和数字之间的隐式强制类型转换 .................................................................. 68
4.4.3 布尔值到数字的隐式强制类型转换 .......................................................................... 71
4.4.4 隐式强制类型转换为布尔值 ...................................................................................... 72
4.4.5 || 和 && ......................................................................................................................... 73
4.4.6 符号的强制类型转换 .................................................................................................. 76
4.5 宽松相等和严格相等 ............................................................................................................... 77
4.5.1 相等比较操作的性能 .................................................................................................. 77
4.5.2 抽象相等 ...................................................................................................................... 78
4.5.3 比较少见的情况 .......................................................................................................... 83
4.6 抽象关系比较 ........................................................................................................................... 89
4.7 小结 ........................................................................................................................................... 91
目录 | VII
第 5 章 语法 ....................................................................................................................................... 92
5.1 语句和表达式 ........................................................................................................................... 92
5.1.1 语句的结果值 .............................................................................................................. 93
5.1.2 表达式的副作用 .......................................................................................................... 95
5.1.3 上下文规则 .................................................................................................................. 99
5.2 运算符优先级 ......................................................................................................................... 104
5.2.1 短路 ............................................................................................................................ 107
5.2.2 更强的绑定 ................................................................................................................ 107
5.2.3 关联 ............................................................................................................................ 108
5.2.4 释疑 ............................................................................................................................ 110
5.3 自动分号 ................................................................................................................................. 111
5.4 错误 ......................................................................................................................................... 113
5.5 函数参数 ................................................................................................................................. 115
5.6 try..finally ......................................................................................................................... 117
5.7 switch ..................................................................................................................................... 120
5.8 小结 ......................................................................................................................................... 122
附录 A 混合环境 JavaScript ...................................................................................................... 123
第二部分 异步和性能
序 ........................................................................................................................................................... 136
第 1 章 异步:现在与将来 .......................................................................................................... 138
1.1 分块的程序 ............................................................................................................................. 139
1.2 事件循环 ................................................................................................................................. 141
1.3 并行线程 ................................................................................................................................. 143
1.4 并发 ......................................................................................................................................... 148
1.4.1 非交互 ........................................................................................................................ 150
1.4.2 交互 ............................................................................................................................ 150
1.4.3 协作 ............................................................................................................................ 154
1.5 任务 ......................................................................................................................................... 156
1.6 语句顺序 ................................................................................................................................. 157
1.7 小结 ......................................................................................................................................... 159
第 2 章 回调 ..................................................................................................................................... 161
2.1 continuation ............................................................................................................................. 162
2.2 顺序的大脑 ............................................................................................................................. 163
2.2.1 执行与计划 ................................................................................................................ 164
2.2.2 嵌套回调与链式回调 ................................................................................................ 165
VIII | 目录
2.3 信任问题 ................................................................................................................................. 169
2.3.1 五个回调的故事 ........................................................................................................ 170
2.3.2 不只是别人的代码 .................................................................................................... 171
2.4 省点回调 ................................................................................................................................. 173
2.5 小结 ......................................................................................................................................... 176
第 3 章 Promise ............................................................................................................................. 178
3.1 什么是 Promise ....................................................................................................................... 179
3.1.1 未来值 ........................................................................................................................ 179
3.1.2 完成事件 .................................................................................................................... 183
3.2 具有 then 方法的鸭子类型 .................................................................................................... 188
3.3 Promise 信任问题 ................................................................................................................... 190
3.3.1 调用过早 .................................................................................................................... 190
3.3.2 调用过晚 .................................................................................................................... 191
3.3.3 回调未调用 ................................................................................................................ 192
3.3.4 调用次数过少或过多 ................................................................................................ 193
3.3.5 未能传递参数 / 环境值 ............................................................................................. 193
3.3.6 吞掉错误或异常 ........................................................................................................ 194
3.3.7 是可信任的 Promise 吗 ............................................................................................. 195
3.3.8 建立信任 .................................................................................................................... 197
3.4 链式流 ..................................................................................................................................... 198
3.5 错误处理 ................................................................................................................................. 206
3.5.1 绝望的陷阱 ................................................................................................................ 208
3.5.2 处理未捕获的情况 .................................................................................................... 209
3.5.3 成功的坑 .................................................................................................................... 211
3.6 Promise 模式 ........................................................................................................................... 212
3.6.1 Promise.all([ .. ]) ................................................................................................ 212
3.6.2 Promise.race([ .. ]) .............................................................................................. 213
3.6.3 all([ .. ]) 和 race([ .. ]) 的变体 ..................................................................... 216
3.6.4 并发迭代 .................................................................................................................... 217
3.7 Promise API 概述 ................................................................................................................... 219
3.7.1 new Promise(..) 构造器 ........................................................................................... 219
3.7.2 Promise.resolve(..) 和 Promise.reject(..) ....................................................... 219
3.7.3 then(..) 和 catch(..) .............................................................................................. 220
3.7.4 Promise.all([ .. ]) 和 Promise.race([ .. ]) ................................................... 221
3.8 Promise 局限性 ....................................................................................................................... 222
3.8.1 顺序错误处理 ............................................................................................................ 222
3.8.2 单一值 ........................................................................................................................ 223
3.8.3 单决议 ........................................................................................................................ 225
3.8.4 惯性 ............................................................................................................................ 227
3.8.5 无法取消的 Promise .................................................................................................. 230
目录 |
IX
3.8.6 Promise 性能 .............................................................................................................. 231
3.9 小结 ......................................................................................................................................... 233
第 4 章 生成器 ................................................................................................................................ 234
4.1 打破完整运行 ......................................................................................................................... 234
4.1.1 输入和输出 ................................................................................................................ 236
4.1.2 多个迭代器 ................................................................................................................ 239
4.2 生成器产生值 ......................................................................................................................... 243
4.2.1 生产者与迭代器 ........................................................................................................ 243
4.2.2 iterable ........................................................................................................................ 246
4.2.3 生成器迭代器 ............................................................................................................ 247
4.3 异步迭代生成器 ..................................................................................................................... 250
4.4 生成器 +Promise ..................................................................................................................... 254
4.4.1 支持 Promise 的 Generator Runner ............................................................................ 256
4.4.2 生成器中的 Promise 并发 ......................................................................................... 258
4.5 生成器委托 ............................................................................................................................. 262
4.5.1 为什么用委托 ............................................................................................................ 264
4.5.2 消息委托 .................................................................................................................... 264
4.5.3 异步委托 .................................................................................................................... 268
4.5.4 递归委托 .................................................................................................................... 268
4.6 生成器并发 ............................................................................................................................. 269
4.7 形实转换程序 ......................................................................................................................... 273
4.8 ES6 之前的生成器 ................................................................................................................. 279
4.8.1 手工变换 .................................................................................................................... 280
4.8.2 自动转换 .................................................................................................................... 284
4.9 小结 ......................................................................................................................................... 285
第 5 章 程序性能 ............................................................................................................................ 287
5.1 Web Worker ............................................................................................................................ 288
5.1.1 Worker 环境 ................................................................................................................ 290
5.1.2 数据传递 .................................................................................................................... 291
5.1.3 共享 Worker ................................................................................................................ 291
5.1.4 模拟 Web Worker ....................................................................................................... 293
5.2 SIMD ....................................................................................................................................... 293
5.3 asm.js ....................................................................................................................................... 295
5.3.1 如何使用 asm.js 优化 ................................................................................................ 295
5.3.2 asm.js 模块 ................................................................................................................. 296
5.4 小结 ......................................................................................................................................... 298
第 6 章 性能测试与调优 .............................................................................................................. 299
6.1 性能测试 ................................................................................................................................. 299
6.1.1 重复 ............................................................................................................................ 300
X | 目录
6.1.2 Benchmark.js .............................................................................................................. 301
6.2 环境为王 ................................................................................................................................. 303
6.3 jsPerf.com ................................................................................................................................ 305
6.4 写好测试 ................................................................................................................................. 309
6.5 微性能 ..................................................................................................................................... 309
6.5.1 不是所有的引擎都类似 ............................................................................................ 312
6.5.2 大局 ............................................................................................................................ 314
6.6 尾调用优化 ............................................................................................................................. 316
6.7 小结 ......................................................................................................................................... 318
附录 A asynquence 库 ................................................................................................................. 319
附录 B 高级异步模式 ................................................................................................................... 339
下卷目录
1. ES? Now & Future. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Versioning 2
Transpiling 3
Shims/Polyfills 4
Review 5
2. Syntax. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Block-Scoped Declarations 7
let Declarations 8
const Declarations 12
Spread / Rest 13
Default Parameter Values 15
Default Value Expressions 17
Destructuring 19
Object Property Assignment Pattern 20
Not Just Declarations 22
Too Many, Too Few, Just Enough 24
Default Value Assignment 26
Nested Destructuring 26
Destructuring Parameters 27
Object Literal Extensions 32
Concise Properties 32
Concise Methods 33
Computed Property Names 37
Setting [[Prototype]] 38
Object super 40
iii
Template Literals 40
Interpolated Expressions 42
Tagged Template Literals 43
Arrow Functions 46
Not Just Shorter Syntax, But this 49
for..of Loops 51
Regular Expressions 53
Unicode Flag 54
Sticky Flag 55
Regular Expression flags 60
Number Literal Extensions 61
Unicode 62
Unicode-Aware String Operations 63
Character Positioning 65
Unicode Identifier Names 67
Symbols 67
Symbol Registry 70
Symbols as Object Properties 71
Review 72
3. Organization. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Iterators 73
Interfaces 74
next() Iteration 75
Optional: return(..) and throw(..) 76
Iterator Loop 77
Custom Iterators 78
Iterator Consumption 82
Generators 83
Syntax 83
Iterator Control 89
Early Completion 92
Error Handling 94
Transpiling a Generator 96
Generator Uses 98
Modules 98
The Old Way 99
Moving Forward 99
The New Way 102
Circular Module Dependency 111
Module Loading 113
Classes 115
iv | Table of Contents
class 115
extends and super 117
new.target 122
static 122
Review 124
4. Async Flow Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Promises 127
Making And Using Promises 128
Thenables 131
Promise API 131
Generators + Promises 134
Review 136
5. Collections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Typed Arrays 139
Endianness 140
Multiple Views 141
Typed Array Constructors 142
Maps 143
Map Values 145
Map Keys 146
WeakMaps 146
Sets 147
Set Iterators 148
WeakSets 149
Review 149
6. API Additions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Array 151
Array.of(..) Static Function 151
Array.from(..) Static Function 153
Creating Arrays And Subtypes 155
copyWithin(..) Prototype Method 156
fill(..) Prototype Method 157
find(..) Prototype Method 157
findIndex(..) Prototype Method 159
entries() , values() , keys() Prototype Methods 160
Object 161
Object.is(..) Static Function 161
Object.getOwnPropertySymbols(..) Static Function 161
Table of Contents | v
Object.setPrototypeOf(..) Static Function 162
Object.assign(..) Static Function 163
Math 164
Number 165
Static Properties 165
Number.isNaN(..) Static Function 166
Number.isFinite(..) Static Function 166
Integer-related Static Functions 167
String 168
Unicode Functions 168
String.raw(..) Static Function 169
repeat(..) Prototype Function 169
String Inspection Functions 169
Review 170
7. Meta Programming. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Function Names 172
Inferences 173
Meta Properties 174
Well Known Symbols 175
Symbol.iterator 175
Symbol.toStringTag and Symbol.hasInstance 176
Symbol.species 177
Symbol.toPrimitive 178
Regular Expression Symbols 179
Symbol.isConcatSpreadable 180
Symbol.unscopables 180
Proxies 181
Proxy Limitations 184
Revocable Proxies 185
Using Proxies 185
Reflect API 193
Property Ordering 194
Feature Testing 196
FeatureTests.io 198
Tail Call Optimization (TCO) 199
Tail Call Rewrite 201
Non-TCO Optimizations 202
Meta? 204
Review 206
vi | Table of Contents
8. Beyond ES6. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
`async function`s 208
Caveats 210
Object.observe(..) 211
Custom Change Events 213
Ending Observation 214
Exponentiation Operator 214
Objects Properties and ... 215
Array#includes(..) 215
SIMD 216
Review 217
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