public class BitmapUtils {
/**
* 获得带倒影的图片方法
*
* @param bitmap
* @return
*/
public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) {
final int reflectionGap = 4;
int width = bitmap.getWidth();
int height = bitmap.getHeight();
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height / 2,
width, height / 2, matrix, false);
Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
(height + height / 4), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmapWithReflection);
canvas.drawBitmap(bitmap, 0, 0, null);
Paint deafalutPaint = new Paint();
canvas.drawRect(0, height, width, height + reflectionGap, deafalutPaint);
canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0,
bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff,
0x00ffffff, Shader.TileMode.CLAMP);
paint.setShader(shader);
// Set the Transfer mode to be porter duff and destination in
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
// Draw a rectangle using the paint with our linear gradient
canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()
+ reflectionGap, paint);
return bitmapWithReflection;
}
// 参考:https://blog.csdn.net/dlwh_123/article/details/28591247
}
如果修改倒影的高度,修改以下代码即可:
Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
(height + height / 4), Bitmap.Config.ARGB_8888);
修改代码中的高度便是倒影的整体高度