Netty官方指南: User guide for 4.x

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http://netty.io/wiki/user-guide-for-4.x.html
目前关于netty的书籍仅有一本<>是netty团队成员写的,但新版的出版日期一再拖后(7月31又推到了8月31),无法订购。
国内的Netty权威指南 感觉编辑不是太好了,大量截图和不必要的打印结果很让人恼火。两本书除了将NIO和OIO区别讲下,大部分内容也就是官方指南的细化。相对而言,Netty in Action可读性好些。
User guide for 4.x

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Preface

The Problem
Nowadays we use general purpose applications or libraries to communicate with each other. For example, we often use an HTTP client library to retrieve information from a web server and to invoke a remote procedure call via web services. However, a general purpose protocol or its implementation sometimes does not scale very well. It is like we don’t use a general purpose HTTP server to exchange huge files, e-mail messages, and near-realtime messages such as financial information and multiplayer game data. What’s required is a highly optimized protocol implementation which is dedicated to a special purpose. For example, you might want to implement an HTTP server which is optimized for AJAX-based chat application, media streaming, or large file transfer. You could even want to design and implement a whole new protocol which is precisely tailored to your need. Another inevitable[不可避免的] case is when you have to deal with a legacy proprietary protocol to ensure the interoperability with an old system. What matters in this case is how quickly we can implement that protocol while not sacrificing the stability and performance of the resulting application.

The Solution
The Netty project is an effort to provide an (asynchronous) (event-driven) network application framework and tooling for the rapid development of maintainable high-performance · high-scalability protocol servers and clients.
异步事件驱动的网络应用框架,高性能,高可维护性,高伸缩性的服务端和客户端
In other words, Netty is an NIO client server framework which enables quick and easy development of network applications such as protocol servers and clients. It greatly simplifies and streamlines[简化] network programming such as TCP and UDP socket server development.简化TCP和UDP socket 服务器开发

‘Quick and easy’ does not mean that a resulting application will suffer from a maintainability or a performance issue. Netty has been designed carefully with the experiences earned from the implementation of a lot of protocols such as FTP, SMTP, HTTP, and various binary and text-based legacy protocols. As a result, Netty has succeeded to find a way to achieve ease of development, performance, stability, and flexibility without a compromise.

Some users might already have found other network application framework that claims to have the same advantage, and you might want to ask what makes Netty so different from them. The answer is the philosophy it is built on. Netty is designed to give you the most comfortable experience both in terms of the API and the implementation from the day one. It is not something tangible but you will realize that this philosophy will make your life much easier as you read this guide and play with Netty.

Netty组织结构及其简洁,很容易上手。

Getting Started

This chapter tours around the core constructs of Netty with simple examples to let you get started quickly. You will be able to write a client and a server on top of Netty right away when you are at the end of this chapter.

If you prefer top-down approach in learning something, you might want to start from Chapter 2, Architectural Overview and get back here.

Before Getting Started

The minimum requirements to run the examples which are introduced in this chapter are only two; the latest version of Netty and JDK 1.6 or above. The latest version of Netty is available in the project download page. To download the right version of JDK, please refer to your preferred JDK vendor’s web site.

只需JDK1.6及以上就可以,无甚别的依赖,最新版是5.x,可以从netty.io或者github的netty项目下载

As you read, you might have more questions about the classes introduced in this chapter. Please refer to the API reference whenever you want to know more about them. All class names in this document are linked to the online API reference for your convenience. Also, please don’t hesitate to contact the Netty project community and let us know if there’s any incorrect information, errors in grammar and typo, and if you have a good idea to improve the documentation.

Writing a Discard Server

The most simplistic protocol in the world is not ‘Hello, World!’ but DISCARD. It’s a protocol which discards any received data without any response.

To implement the DISCARD protocol, the only thing you need to do is to ignore all received data. Let us start straight from the handler implementation, which handles I/O events generated by Netty.

package io.netty.example.discard;

import io.netty.buffer.ByteBuf;

import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;

/**
* Handles a server-side channel.
*/
public class DiscardServerHandler extends ChannelInboundHandlerAdapter { // (1)

@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) { // (2)
    // Discard the received data silently.
    ((ByteBuf) msg).release(); // (3)
}

@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) { // (4)
    // Close the connection when an exception is raised.
    cause.printStackTrace();
    ctx.close();
}

}

DiscardServerHandler extends ChannelInboundHandlerAdapter, which is an implementation of ChannelInboundHandler. ChannelInboundHandler provides various event handler methods that you can override. For now, it is just enough to extend ChannelInboundHandlerAdapter rather than to implement the handler interface by yourself.
We override the channelRead() event handler method here. This method is called with the received message, whenever new data is received from a client. In this example, the type of the received message is ByteBuf.一旦客户端的数据到达就会立刻触发channelRead方法
To implement the DISCARD protocol, the handler has to ignore the received message. ByteBuf is a reference-counted object which has to be released explicitly via the release() method. Please keep in mind that it is the handler’s responsibility to release any reference-counted object passed to the handler. Usually, channelRead() handler method is implemented like the following:


@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) {
try {
// Do something with msg
} finally {
ReferenceCountUtil.release(msg);//引用释放的工具类
}
}

ByteBuf是会”计算引用次数“的,所以需要手工显式释放对其引用的(调用release方法)。
请牢记调用者需要负责释放传递给它的”计算引用次数“的对象。
The exceptionCaught() event handler method is called with a Throwable when an exception was raised by Netty due to an I/O error or by a handler implementation due to the exception thrown while processing events. In most cases, the caught exception should be logged and its associated channel should be closed here, although the implementation of this method can be different depending on what you want to do to deal with an exceptional situation. For example, you might want to send a response message with an error code before closing the connection.

当发生I/O错误或handler的实现在处理事件时发生异常,会触发exceptionCaught()方法
So far so good. We have implemented the first half of the DISCARD server. What’s left now is to write the main() method which starts the server with the DiscardServerHandler.

package io.netty.example.discard;

import io.netty.bootstrap.ServerBootstrap;

import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;

/**
* Discards any incoming data.
*/
public class DiscardServer {

private int port;

public DiscardServer(int port) {
    this.port = port;
}

public void run() throws Exception {
    EventLoopGroup bossGroup = new NioEventLoopGroup(); // (1)
    EventLoopGroup workerGroup = new NioEventLoopGroup();
    try {
        ServerBootstrap b = new ServerBootstrap(); // (2)
        b.group(bossGroup, workerGroup)
         .channel(NioServerSocketChannel.class) // (3)
         .childHandler(new ChannelInitializer<SocketChannel>() { // (4)
             @Override
             public void initChannel(SocketChannel ch) throws Exception {
                 ch.pipeline().addLast(new DiscardServerHandler());
             }
         })
         .option(ChannelOption.SO_BACKLOG, 128)          // (5)
         .childOption(ChannelOption.SO_KEEPALIVE, true); // (6)

        // Bind and start to accept incoming connections.
        ChannelFuture f = b.bind(port).sync(); // (7)

        // Wait until the server socket is closed.
        // In this example, this does not happen, but you can do that to gracefully
        // shut down your server.
        f.channel().closeFuture().sync();
    } finally {
        workerGroup.shutdownGracefully();
        bossGroup.shutdownGracefully();
    }
}

public static void main(String[] args) throws Exception {
    int port;
    if (args.length > 0) {
        port = Integer.parseInt(args[0]);
    } else {
        port = 8080;
    }
    new DiscardServer(port).run();
}

}

NioEventLoopGroup is a multithreaded event loop that handles I/O operation. Netty provides various EventLoopGroup implementations for different kind of transports. We are implementing a server-side application in this example, and therefore two NioEventLoopGroup will be used. The first one, often called ‘boss’, accepts an incoming connection. The second one, often called ‘worker’, handles the traffic of the accepted connection once the boss accepts the connection and registers the accepted connection to the worker. How many Threads are used and how they are mapped to the created Channels depends on the EventLoopGroup implementation and may be even configurable via a constructor.
NioEventLoopGroup是用来处理I/O操作的多线程的事件循环机制。Netty本身针对不同的网络传输提供了很多种实现。以上代码中第一个NioEventLoopGroup一般称为boss,boss会接受所有连接,第二个NioEventLoopGroup称为worker,boss会把接手的连接转而分给某个worker,由该worker处理该连接的传输。至于使用了多少线程,这些线程怎样和创建的channels映射起来要看EventLoopGroup的实现类是哪个,还要看EventLoopGroup的构造器参数。
ServerBootstrap is a helper class that sets up a server. You can set up the server using a Channel directly. However, please note that this is a tedious process, and you do not need to do that in most cases.
ServerBootstrap算是创建server的帮助类,用于简化创建server的复杂过程。(直接用Channel很麻烦)
Here, we specify to use the NioServerSocketChannel class which is used to instantiate a new Channel to accept incoming connections.指定使用 NioServerSocketChannel来new Channel对象,用它来接收所有过来的连接。
The handler specified here will always be evaluated by a newly accepted Channel. The ChannelInitializer is a special handler that is purposed to help a user configure a new Channel. It is most likely that you want to configure the ChannelPipeline of the new Channel by adding some handlers such as DiscardServerHandler to implement your network application. As the application gets complicated, it is likely that you will add more handlers to the pipeline and extract this anonymous class into a top level class eventually.通过channelPipeline方便配置Channel
You can also set the parameters which are specific to the Channel implementation. We are writing a TCP/IP server, so we are allowed to set the socket options such as tcpNoDelay and keepAlive. Please refer to the apidocs of ChannelOption and the specific ChannelConfig implementations to get an overview about the supported ChannelOptions.因为要搭建的是个TCP/IP服务端,所以我们需要做些TCP相关配置,例如tcpNoDelay和keepAlive.
Did you notice option() and childOption()? option() is for the NioServerSocketChannel that accepts incoming connections. childOption() is for the Channels accepted by the parent ServerChannel, which is NioServerSocketChannel in this case.option()方法用来配置NioServerSocketChannel,childOption()方法用来配置worker的Channel。
We are ready to go now. What’s left is to bind to the port and to start the server. Here, we bind to the port 8080 of all NICs (network interface cards) in the machine. You can now call the bind() method as many times as you want (with different bind addresses.)最后一步绑定端口启动server
Congratulations! You’ve just finished your first server on top of Netty.

Looking into the Received Data

Now that we have written our first server, we need to test if it really works. The easiest way to test it is to use the telnet command. For example, you could enter telnet localhost 8080 in the command line and type something.

However, can we say that the server is working fine? We cannot really know that because it is a discard server. You will not get any response at all. To prove it is really working, let us modify the server to print what it has received.

We already know that channelRead() method is invoked whenever data is received. Let us put some code into the channelRead() method of the DiscardServerHandler:当有新数据包到达会自动触发channelRead方法

@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) {
ByteBuf in = (ByteBuf) msg;
try {
while (in.isReadable()) { // (1)
System.out.print((char) in.readByte());
System.out.flush();
}
} finally {
ReferenceCountUtil.release(msg); // (2)
}
}

This inefficient loop can actually be simplified to: System.out.println(in.toString(io.netty.util.CharsetUtil.US_ASCII))
Alternatively, you could do in.release() here.
If you run the telnet command again, you will see the server prints what has received.

The full source code of the discard server is located in the io.netty.example.discard package of the distribution.

Writing an Echo Server

So far, we have been consuming data without responding at all. A server, however, is usually supposed to respond to a request. Let us learn how to write a response message to a client by implementing the ECHO protocol, where any received data is sent back.

The only difference from the discard server we have implemented in the previous sections is that it sends the received data back instead of printing the received data out to the console. Therefore, it is enough again to modify the channelRead() method:

@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) {
ctx.write(msg); // (1)
ctx.flush(); // (2)
}

A ChannelHandlerContext object provides various operations that enable you to trigger various I/O events and operations. Here, we invoke write(Object) to write the received message in verbatim[逐字逐句地]. Please note that we did not release the received message unlike we did in the DISCARD example. It is because Netty releases it for you when it is written out to the wire.我们没有像DISCARD 示例中那样显示释放
”计算引用次数“的对象是因为Netty帮我们做了
ctx.write(Object) does not make the message written out to the wire. It is buffered internally, and then flushed out to the wire by ctx.flush(). Alternatively, you could call ctx.writeAndFlush(msg) for brevity.ctx.write()并没有将消息写入到通信电路,消息只是被buffer了,真正将消息刷到管道的的是ctx.flush()方法
If you run the telnet command again, you will see the server sends back whatever you have sent to it.

The full source code of the echo server is located in the io.netty.example.echo package of the distribution.

Writing a Time Server

The protocol to implement in this section is the TIME protocol. It is different from the previous examples in that it sends a message, which contains a 32-bit integer, without receiving any requests and loses the connection once the message is sent. In this example, you will learn how to construct and send a message, and to close the connection on completion.

Because we are going to ignore any received data but to send a message as soon as a connection is established, we cannot use the channelRead() method this time. Instead, we should override the channelActive() method. The following is the implementation:

package io.netty.example.time;

public class TimeServerHandler extends ChannelInboundHandlerAdapter {

@Override
public void channelActive(final ChannelHandlerContext ctx) { // (1)
    final ByteBuf time = ctx.alloc().buffer(4); // (2)
    time.writeInt((int) (System.currentTimeMillis() / 1000L + 2208988800L));

    final ChannelFuture f = ctx.writeAndFlush(time); // (3)
    f.addListener(new ChannelFutureListener() {
        @Override
        public void operationComplete(ChannelFuture future) {
            assert f == future;
            ctx.close();
        }
    }); // (4)
}

@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
    cause.printStackTrace();
    ctx.close();
}

}

As explained, the channelActive() method will be invoked when a connection is established and ready to generate traffic. Let’s write a 32-bit integer that represents the current time in this method.一旦连接建立可以发送数据了,channelActive()就会被触发
To send a new message, we need to allocate a new buffer which will contain the message. We are going to write a 32-bit integer, and therefore we need a ByteBuf whose capacity is at least 4 bytes. Get the current ByteBufAllocator via ChannelHandlerContext.alloc() and allocate a new buffer.要发送消息先要分配装消息的buffer。通过ChannelHandlerContext.alloc()方法返回的ByteBufAllocator 初始化一个新buffer.
As usual, we write the constructed message.

But wait, where’s the flip? Didn’t we used to call java.nio.ByteBuffer.flip() before sending a message in NIO? ByteBuf does not have such a method because it has two pointers; one for read operations and the other for write operations. The writer index increases when you write something to a ByteBuf while the reader index does not change. The reader index and the writer index represents where the message starts and ends respectively.因为flip容易出错,难用所以netty自建了ByteBuf,ByteBuf有两个指针,一个用于读操作,一个用于写操作。writer的下标随着写操作会递增,与此同时的reader下标并不变化。reader的下标和和writer的下标分别代表消息开始和结束的位置。

In contrast, NIO buffer does not provide a clean way to figure out where the message content starts and ends without calling the flip method. You will be in trouble when you forget to flip the buffer because nothing or incorrect data will be sent. Such an error does not happen in Netty because we have different pointer for different operation types. You will find it makes your life much easier as you get used to it – a life without flipping out!如果用java原生的ByteBuffer你会因为忘记调用flip而导致发送不正确的数据

Another point to note is that the ChannelHandlerContext.write() (and writeAndFlush()) method returns a ChannelFuture. A ChannelFuture represents an I/O operation which has not yet occurred. It means, any requested operation might not have been performed yet because all operations are asynchronous in Netty. For example, the following code might close the connection even before a message is sent:ChannelHandlerContext.write()返回ChannelFuture对象,从名字就能看出是异步的,详见java.util.concurrent.Future。ChannelFuture用来表示尚未发生的I/O操作。也就是会所Netty中的所有I/O操作都是异步的。

Channel ch ;
ch.writeAndFlush(message);
ch.close();
Therefore, you need to call the close() method after the ChannelFuture is complete, which was returned by the write() method, and it notifies its listeners when the write operation has been done. Please note that, close() also might not close the connection immediately, and it returns a ChannelFuture.所以需要在ChannelFuture完成之后调用close方法,它会在所有写操作完成后通知所有listener.但要注意的是,close方法并不会立即关闭连接,所以close()方法也返回ChannelFuture对象。

How do we get notified when a write request is finished then? This is as simple as adding a ChannelFutureListener to the returned ChannelFuture. Here, we created a new anonymous ChannelFutureListener which closes the Channel when the operation is done.怎样在写操作完成后被通知呢?答案就是给ChannelFuture添加个监听器ChannelFutureListener,监听器会在操作结束后关闭channel。

Alternatively, you could simplify the code using a pre-defined listener:

f.addListener(ChannelFutureListener.CLOSE);更简洁的写法是添加个预定义的listener
ChannelFutureListener.CLOSE
To test if our time server works as expected, you can use the UNIX rdate command:

$ rdate -o -p

where is the port number you specified in the main() method and is usually localhost.

Writing a Time Client

Unlike DISCARD and ECHO servers, we need a client for the TIME protocol because a human cannot translate a 32-bit binary data into a date on a calendar. In this section, we discuss how to make sure the server works correctly and learn how to write a client with Netty.

The biggest and only difference between a server and a client in Netty is that different Bootstrap and Channel implementations are used. Please take a look at the following code:Netty中server和client的唯一不同就是Bootstrap和Channel的实现类。

package io.netty.example.time;

public class TimeClient {
public static void main(String[] args) throws Exception {
String host = args[0];
int port = Integer.parseInt(args[1]);
EventLoopGroup workerGroup = new NioEventLoopGroup();

    try {
        Bootstrap b = new Bootstrap(); // (1)
        b.group(workerGroup); // (2)
        b.channel(NioSocketChannel.class); // (3)
        b.option(ChannelOption.SO_KEEPALIVE, true); // (4)
        b.handler(new ChannelInitializer<SocketChannel>() {
            @Override
            public void initChannel(SocketChannel ch) throws Exception {
                ch.pipeline().addLast(new TimeClientHandler());
            }
        });

        // Start the client.
        ChannelFuture f = b.connect(host, port).sync(); // (5)

        // Wait until the connection is closed.
        f.channel().closeFuture().sync();
    } finally {
        workerGroup.shutdownGracefully();
    }
}

}

Bootstrap is similar to ServerBootstrap except that it’s for non-server channels such as a client-side or connectionless channel.Bootstrap类似于 ServerBootstrap,区别就是Bootstrap用于非server的channel(例如客户端或无连接的channel)
If you specify only one EventLoopGroup, it will be used both as a boss group and as a worker group. The boss worker is not used for the client side though.如果只指定一个 EventLoopGroup,它会既当boss,又当worker.当然boss其实在客户端并没有用。
Instead of NioServerSocketChannel, NioSocketChannel is being used to create a client-side Channel.NioSocketChannel替代 NioServerSocketChannel用于客户端的channel.
Note that we do not use childOption() here unlike we did with ServerBootstrap because the client-side SocketChannel does not have a parent.我们这段代码也没有用childOption()因为客户端的SocketChannel不存在所谓的parent.
We should call the connect() method instead of the bind() method.
As you can see, it is not really different from the the server-side code. What about the ChannelHandler implementation? It should receive a 32-bit integer from the server, translate it into a human readable format, print the translated time, and close the connection:

package io.netty.example.time;

import java.util.Date;

public class TimeClientHandler extends ChannelInboundHandlerAdapter {
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) {
ByteBuf m = (ByteBuf) msg; // (1)
try {
long currentTimeMillis = (m.readUnsignedInt() - 2208988800L) * 1000L;
System.out.println(new Date(currentTimeMillis));
ctx.close();
} finally {
m.release();
}
}

@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
    cause.printStackTrace();
    ctx.close();
}

}

In TCP/IP, Netty reads the data sent from a peer into a ByteBuf.
It looks very simple and does not look any different from the server side example. However, this handler sometimes will refuse to work raising an IndexOutOfBoundsException. We discuss why this happens in the next section.

Dealing with a Stream-based Transport

One Small Caveat of Socket Buffer

In a stream-based transport such as TCP/IP, received data is stored into a socket receive buffer. Unfortunately, the buffer of a stream-based transport is not a queue of packets but a queue of bytes. It means, even if you sent two messages as two independent packets, an operating system will not treat them as two messages but as just a bunch of bytes. Therefore, there is no guarantee that what you read is exactly what your remote peer wrote. For example, let us assume that the TCP/IP stack of an operating system has received three packets:基于流的TCP/IP通信,所有接收到的数据报都被存储在buffer中。不幸的是,buffer不是一组数据包而是一组字节码。也就是说你发送的两条消息如果算作是两个独立的数据包的话,操作系统并不会把流当做两条消息而是当做一堆字节码来处理。正因如此,不能保证你读到的数据就是对端的peer发送的数据。

Because of this general property of a stream-based protocol, there’s high chance of reading them in the following fragmented form in your application:也正因为如此,出现了拆包和粘包的问题

Therefore, a receiving part, regardless it is server-side or client-side, should defrag the received data into one or more meaningful frames that could be easily understood by the application logic. In case of the example above, the received data should be framed like the following:所以不管是server端还是client端,接收到的数据都需要整理成为有意义的frames,这样才能被应用程序所理解。

The First Solution

Now let us get back to the TIME client example. We have the same problem here. A 32-bit integer is a very small amount of data, and it is not likely to be fragmented often. However, the problem is that it can be fragmented, and the possibility of fragmentation will increase as the traffic increases.伴随网络拥堵情况的加剧,拆包的可能性也会增加。

The simplistic solution is to create an internal cumulative buffer and wait until all 4 bytes are received into the internal buffer. The following is the modified TimeClientHandler implementation that fixes the problem:


package io.netty.example.time;

import java.util.Date;

public class TimeClientHandler extends ChannelInboundHandlerAdapter {
private ByteBuf buf;

@Override
public void handlerAdded(ChannelHandlerContext ctx) {
    buf = ctx.alloc().buffer(4); // (1)
}

@Override
public void handlerRemoved(ChannelHandlerContext ctx) {
    buf.release(); // (1)
    buf = null;
}

@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) {
    ByteBuf m = (ByteBuf) msg;
    buf.writeBytes(m); // (2)
    m.release();

    if (buf.readableBytes() >= 4) { // (3)
        long currentTimeMillis = (buf.readUnsignedInt() - 2208988800L) * 1000L;
        System.out.println(new Date(currentTimeMillis));
        ctx.close();
    }
}

@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
    cause.printStackTrace();
    ctx.close();
}

}

A ChannelHandler has two life cycle listener methods: handlerAdded() and handlerRemoved(). You can perform an arbitrary (de)initialization task as long as it does not block for a long time. ChannelHandler有两个生命周期相关的方法:handlerAdded() and handlerRemoved()
First, all received data should be cumulated [累积]into buf.
And then, the handler must check if buf has enough data, 4 bytes in this example, and proceed to the actual business logic. Otherwise, Netty will call the channelRead() method again when more data arrives, and eventually all 4 bytes will be cumulated.因为ByteBuf是累积的,所以不需要手工重复调用。当接收到的数据够4个字节后就不再调用了。
The Second Solution

Although the first solution has resolved the problem with the TIME client, the modified handler does not look that clean. Imagine a more complicated protocol which is composed of multiple fields such as a variable length field. Your ChannelInboundHandler implementation will become unmaintainable very quickly.

As you may have noticed, you can add more than one ChannelHandler to a ChannelPipeline, and therefore, you can split one monolithic[一个整体的] ChannelHandler into multiple modular ones to reduce the complexity of your application. For example, you could split TimeClientHandler into two handlers:你可以添加多个 ChannelHandler到ChannelPipeline中,因此需要将一个大的ChannelHandler拆分为多个模块,降低代码复杂度。

TimeDecoder which deals with the fragmentation issue, and
the initial simple version of TimeClientHandler.
Fortunately, Netty provides an extensible class which helps you write the first one out of the box:

package io.netty.example.time;

public class TimeDecoder extends ByteToMessageDecoder { // (1)
@Override
protected void decode(ChannelHandlerContext ctx, ByteBuf in, List out) { // (2)
if (in.readableBytes() < 4) {
return; // (3)
}

    out.add(in.readBytes(4)); // (4)
}

}

ByteToMessageDecoder is an implementation of ChannelInboundHandler which makes it easy to deal with the fragmentation issue.
ByteToMessageDecoder calls the decode() method with an internally maintained cumulative buffer whenever new data is received.一有数据到达,就会触发decode(),数据会被存在一个累积的buffer中
decode() can decide to add nothing to out where there is not enough data in the cumulative buffer. ByteToMessageDecoder will call decode() again when there is more data received.只要还有数据到达,就会一直调用decode()。
If decode() adds an object to out, it means the decoder decoded a message successfully. ByteToMessageDecoder will discard the read part of the cumulative buffer. Please remember that you don’t need to decode multiple messages. ByteToMessageDecoder will keep calling the decode() method until it adds nothing to out.如果decode()方法add对象了,说明解析消息成功了。你不需要多次调用decode方法,ByteToMessageDecoder会自动调用的直到没有可读的数据。
Now that we have another handler to insert into the ChannelPipeline, we should modify the ChannelInitializer implementation in the TimeClient:

b.handler(new ChannelInitializer() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ch.pipeline().addLast(new TimeDecoder(), new TimeClientHandler());
}
});

If you are an adventurous person, you might want to try the ReplayingDecoder which simplifies the decoder even more. You will need to consult the API reference for more information though.ReplayingDecoder进一步简化代码

public class TimeDecoder extends ReplayingDecoder {
@Override
protected void decode(
ChannelHandlerContext ctx, ByteBuf in, List out) {
out.add(in.readBytes(4));
}
}

Additionally, Netty provides out-of-the-box decoders which enables you to implement most protocols very easily and helps you avoid from ending up with a monolithic unmaintainable handler implementation. Please refer to the following packages for more detailed examples:Netty自带了很多个解析器帮助你轻松完成各类协议的实现。

Speaking in POJO instead of ByteBuf

All the examples we have reviewed so far used a ByteBuf as a primary data structure of a protocol message. In this section, we will improve the TIME protocol client and server example to use a POJO instead of a ByteBuf.

The advantage of using a POJO in your ChannelHandlers is obvious; your handler becomes more maintainable and reusable by separating the code which extracts information from ByteBuf out from the handler. In the TIME client and server examples, we read only one 32-bit integer and it is not a major issue to use ByteBuf directly. However, you will find it is necessary to make the separation as you implement a real world protocol.

First, let us define a new type called UnixTime.

package io.netty.example.time;

import java.util.Date;

public class UnixTime {

private final long value;

public UnixTime() {
    this(System.currentTimeMillis() / 1000L + 2208988800L);
}

public UnixTime(long value) {
    this.value = value;
}

public long value() {
    return value;
}

@Override
public String toString() {
    return new Date((value() - 2208988800L) * 1000L).toString();
}

}

We can now revise the TimeDecoder to produce a UnixTime instead of a ByteBuf.


@Override
protected void decode(ChannelHandlerContext ctx, ByteBuf in, List out) {
if (in.readableBytes() < 4) {
return;
}

out.add(new UnixTime(in.readUnsignedInt()));

}

With the updated decoder, the TimeClientHandler does not use ByteBuf anymore:


@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) {
UnixTime m = (UnixTime) msg;
System.out.println(m);
ctx.close();
}

Much simpler and elegant, right? The same technique can be applied on the server side. Let us update the TimeServerHandler first this time:


@Override
public void channelActive(ChannelHandlerContext ctx) {
ChannelFuture f = ctx.writeAndFlush(new UnixTime());
f.addListener(ChannelFutureListener.CLOSE);
}

Now, the only missing piece is an encoder, which is an implementation of ChannelOutboundHandler that translates a UnixTime back into a ByteBuf. It’s much simpler than writing a decoder because there’s no need to deal with packet fragmentation and assembly when encoding a message.

package io.netty.example.time;

public class TimeEncoder extends ChannelOutboundHandlerAdapter {
@Override
public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) {
UnixTime m = (UnixTime) msg;
ByteBuf encoded = ctx.alloc().buffer(4);
encoded.writeInt((int)m.value());
ctx.write(encoded, promise); // (1)
}
}

There are quite a few important things in this single line.

First, we pass the original ChannelPromise as-is so that Netty marks it as success or failure when the encoded data is actually written out to the wire. ChannelPromise可以知道把数据刷到管道成功与否。

Second, we did not call ctx.flush(). There is a separate handler method void flush(ChannelHandlerContext ctx) which is purposed to override the flush() operation.

To simplify even further, you can make use of MessageToByteEncoder:

public class TimeEncoder extends MessageToByteEncoder {
@Override
protected void encode(ChannelHandlerContext ctx, UnixTime msg, ByteBuf out) {
out.writeInt((int)msg.value());
}
}

The last task left is to insert a TimeEncoder into the ChannelPipeline on the server side before the TimeServerHandler, and it is left as a trivial exercise.

Shutting Down Your Application

Shutting down a Netty application is usually as simple as shutting down all EventLoopGroups you created via shutdownGracefully(). It returns a Future that notifies you when the EventLoopGroup has been terminated completely and all Channels that belong to the group have been closed.shutdownGracefully()返回的Future可以知道 EventLoopGroup到底有没有完成任务,所有绑定在 EventLoopGroup上的Channel有没有关闭掉。

Summary

In this chapter, we had a quick tour of Netty with a demonstration on how to write a fully working network application on top of Netty.

There is more detailed information about Netty in the upcoming chapters. We also encourage you to review the Netty examples in the io.netty.example package.

Please also note that the community is always waiting for your questions and ideas to help you and keep improving Netty and its documentation based on your feedback.

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