梦想CAD控件自定义实体实现

一、增加自定义实体对象

1、调用DrawCustomEntity函数,绘制一个自定义实体对象。

2、下面代码绘制一个自定义实体,C#代码实现如下:

private void DrawMlineCommand()

{

    MxDrawUiPrPoint getPt = new MxDrawUiPrPoint();

    getPt.message = "点取第一点";

    if (getPt.go() != MCAD_McUiPrStatus.mcOk)

    {

        return;

    }

    var frstPt = getPt.value();

    if (frstPt == null)

    {

        return;

    }

    MxDrawUiPrPoint getSecondPt = new MxDrawUiPrPoint();

    getSecondPt.message = "点取第二点";

    getSecondPt.basePoint = frstPt;

    getSecondPt.setUseBasePt(false);

    MxDrawCustomEntity spDrawData = getSecondPt.InitUserDraw("DrawCustEntity");

    spDrawData.SetDouble("Width", 30);

    spDrawData.SetPoint("Point1", frstPt);

    Int32 lCount = 1;

    spDrawData.SetLong("Count", 1);

    while (true)

    {

        if (getSecondPt.go() != MCAD_McUiPrStatus.mcOk)

            break;

        var secondPt = getSecondPt.value();

        if (secondPt == null)

            break;

        lCount++;

        String sPointName = "Point" + lCount.ToString();

        spDrawData.SetPoint(sPointName, secondPt);

        spDrawData.SetLong("Count", lCount);

    }

    if (lCount > 1)

        axMxDrawX1.DrawEntity(spDrawData);

}

3、js代码实现如下:

//绘制自定义实体

function DyInsertCustomEntity() {

    //清空当前显示内容

    mxOcx.NewFile();

    var getPt = mxOcx.NewComObject("IMxDrawUiPrPoint");

    getPt.message = "点取第一点";

    if (getPt.go() != 1)

        return;

    var frstPt = getPt.value();

    if (frstPt == null)

        return;

    var getSecondPt = mxOcx.NewComObject("IMxDrawUiPrPoint");

    getSecondPt.message = "点取第二点";

    getSecondPt.basePoint = frstPt;

    getSecondPt.setUseBasePt(true);

    if (getSecondPt.go() != 1)

        return;

    var secondPt = getSecondPt.value();

    if (secondPt == null)

        return;

    var ent = mxOcx.DrawCustomEntity("TestMxCustomEntity""");

    ent.SetPoint("spt", frstPt);

    ent.SetPoint("ept", secondPt);

}

//绘制自定义实体1

function MyInsertCustomEntity()

//清空当前显示内容

    mxOcx.NewFile();

    var spDrawData;

    var getPt1 = mxOcx.NewComObject("IMxDrawUiPrPoint");

    {

        getPt1.message = "点取第一点";

        spDrawData = getPt1.InitUserDraw("DynDrawEnt1");

        if (getPt1.go() != 1) {

            return;

        }

    }

    var getPt2 = mxOcx.NewComObject("IMxDrawUiPrPoint");

    {

        getPt2.message = "点取第二点";

        spDrawData = getPt2.InitUserDraw("DynDrawEnt2");

        spDrawData.SetPoint("vFirst", getPt1.value());

        if (getPt2.go() != 1) {

            return;

        }

    }

    var getPt3 = mxOcx.NewComObject("IMxDrawUiPrPoint");

    {

        getPt3.message = "点取第三点";

        spDrawData = getPt3.InitUserDraw("DynDrawEnt3");

        spDrawData.SetPoint("vFirst", getPt1.value());

        spDrawData.SetPoint("vSecond", getPt2.value());

        if (getPt3.go() != 1) {

            return;

        }

    }

    var getPt4 = mxOcx.NewComObject("IMxDrawUiPrPoint");

    {

        getPt4.message = "点取第四点";

        spDrawData = getPt4.InitUserDraw("DynDrawEnt4");

        spDrawData.SetPoint("vFirst", getPt1.value());

        spDrawData.SetPoint("vSecond", getPt2.value());

        spDrawData.SetPoint("vThird", getPt3.value());

        if (getPt4.go() != 1) {

            return;

        }

    }

    {

        spDrawData = mxOcx.DrawCustomEntity("DrawEnt""");

        spDrawData.SetPoint("vFirst", getPt1.value());

        spDrawData.SetPoint("vSecond", getPt2.value());

        spDrawData.SetPoint("vThird", getPt3.value());

        spDrawData.SetPoint("vFour", getPt4.value());

    }

}

二、响应自定义事件,绘制自定义实体

1、需要响应DMxDrawXEvents::CustomEntity_Explode事件。

2、下面例子,得到自实体的数据,C#代码实现如下:

private void axMxDrawX1_CustomEntity_Explode(object sender, AxMxDrawXLib._DMxDrawXEvents_CustomEntity_ExplodeEvent e)

        {

            MxDrawCustomEntity pCustomEntity = (MxDrawCustomEntity)e.pCustomEntity;

            var sGuid = pCustomEntity.Guid;

            MxDrawWorldDraw pWorldDraw = (MxDrawWorldDraw)e.pDraw;

            if (sGuid == "DrawCustEntity")

            {

                MyDrawMline(pWorldDraw, pCustomEntity, null);

                e.pRet = 1;

            }

        }

private void MyDrawMline(MxDrawWorldDraw pWorldDraw, MxDrawCustomEntity pCustomEntity, MxDrawPoint curPt)

{

    // 取自定义实体的端点数目,属性。

    if (!pCustomEntity.IsHave("Count"))

        return;

    long lCount = pCustomEntity.GetLong("Count");

    MxDrawPolyline tmpPl = new MxDrawPolyline();

    for (long i = 0; i < lCount; i++)

    {

        String sName;

        sName = "Point" + (i + 1).ToString();

        if (!pCustomEntity.IsHave(sName))

            break;

        // 取自定义实体的端点坐标。

        MxDrawPoint pt = pCustomEntity.GetPoint(sName);

        // 把端点坐标,传给pl线,用于生成双线。

        tmpPl.AddVertexAt(pt);

    }

    if (curPt != null)

        tmpPl.AddVertexAt(curPt);

    if (tmpPl.NumVerts < 2)

    {

        // 端点数少于2就,不构成直线,就不需要显示。

        return;

    }

    // 求pl线,开始点的导数.

    MxDrawVector3d vecFx;

    if (!tmpPl.GetFirstDeriv(tmpPl.GetStartParam(), out vecFx))

        return;

    if (vecFx.IsZeroLength())

        return;

    // 把向量旋转90度.

    vecFx.RotateByXyPlan(3.14159265 / 2.0);

    vecFx.Normalize();

    //  得到双线的宽度属性。

    double dWidth = pCustomEntity.GetDouble("Width");

    vecFx.Mult(dWidth);

    MxDrawPoint startPt = tmpPl.GetStartPoint();

    // 向pl线,两个方向偏移,

    MxDrawPoint offsetPt1 = new MxDrawPoint();

    offsetPt1.x = startPt.x;

    offsetPt1.y = startPt.y;

    offsetPt1.Add(vecFx);

    MxDrawPoint offsetPt2 = new MxDrawPoint();

    offsetPt2.x = startPt.x;

    offsetPt2.y = startPt.y;

    offsetPt2.Sum(vecFx);

    MxDrawText text = new MxDrawText();

    text.TextString = "Test";

    text.Height = 100;

    text.Position = startPt;

    text.AlignmentPoint = startPt;

    MxDrawPoint pt1, pt2;

    text.GetBoundingBox(out pt1, out pt2);

    MxDrawPoint pt3 = new MxDrawPoint();

    pt3.x = pt1.x;

    pt3.y = pt2.y;

    MxDrawPoint pt4 = new MxDrawPoint();

    pt4.x = pt2.x;

    pt4.y = pt1.y;

    MxDrawPoints pts = new MxDrawPoints();

    pts.Add(pt1.x, pt1.y, 0);

    pts.Add(pt3.x, pt3.y, 0);

    pts.Add(pt2.x, pt2.y, 0);

    pts.Add(pt4.x, pt4.y, 0);

    Int32 lDraworder = pWorldDraw.Draworder;

    pWorldDraw.Draworder = lDraworder + 1;

    pWorldDraw.DrawWipeout(pts);

    pWorldDraw.Draworder = lDraworder + 2;

    pWorldDraw.DrawEntity((MxDrawEntity)text);

    pWorldDraw.Draworder = lDraworder;

    //    pWorldDraw->

    {

        MxDrawResbuf newobj;

        if (tmpPl.OffsetCurves(dWidth, offsetPt1, out newobj))

        {

            for (Int32 j = 0; j < newobj.Count; j++)

            {

                MxDrawEntity tmpObj = (MxDrawEntity)newobj.AtObject(j);

                if (tmpObj == null)

                    continue;

                pWorldDraw.DrawEntity(tmpObj);

            }

            newobj.RemoveAll();

        }

    }

    {

        MxDrawResbuf newobj;

        if (tmpPl.OffsetCurves(dWidth, offsetPt2, out newobj))

        {

            for (Int32 j = 0; j < newobj.Count; j++)

            {

                MxDrawEntity tmpObj = (MxDrawEntity)newobj.AtObject(j);

                if (tmpObj == null)

                    continue;

                pWorldDraw.DrawEntity(tmpObj);

            }

            // 这不使用newobj,需要显示调用RemoveAll函数清楚内存。

            // 不然这个可能就会程序退出时才释放,这时它会去释放控件对象指针,有可能会出错。

            newobj.RemoveAll();

        }

    }

}

3、js代码实现如下:

// 自定义实体绘制函数

function ExplodeFun(pCustomEntity, pWorldDraw, txt) {

    var sGuid = pCustomEntity.Guid;

    if (sGuid == "TestMxCustomEntity") {

        if (!pCustomEntity.IsHave("ept"))

            return;

        var stp = pCustomEntity.GetPoint("spt");

        if (stp == null)

            return;

        var ept = pCustomEntity.GetPoint("ept");

        if (ept == null)

            return;

        var mxUtility = mxOcx.NewUtility();

        var vec = ept.SumVector(stp);

        vec.Mult(0.5);

        var midPt = mxOcx.NewPoint();

        midPt.x = stp.x;

        midPt.y = stp.y;

        midPt.Add(vec);

        var dAng = vec.Angle();

        //计算一个标注角度,使用文字对象始终头朝上

        dAng = mxUtility.GetDimAngle(dAng);

        var dDis = 0.0;

        dDis = stp.DistanceTo(ept);

        var sTxt = "L=" + formatNumber(dDis, '#.##');

        dAng = dAng * 180.0 / 3.14159265;

        vec.RotateByXyPlan(3.14159265 / 2.0);

        vec.Normalize();

        vec.Mult(10);

        stp.Add(vec);

        ept.Add(vec);

        pWorldDraw.DrawLine(stp.x, stp.y, ept.x, ept.y);

        vec.Mult(2);

        stp.Sum(vec);

        ept.Sum(vec);

        pWorldDraw.DrawLine(stp.x, stp.y, ept.x, ept.y);

        pWorldDraw.SetColorIndex(1);

        pWorldDraw.DrawText(midPt.x, midPt.y, sTxt, 5, dAng,

            1, 2);

        mxOcx.SetEventRet(1);

    }

    var dHeigth = mxOcx.ViewLongToDocCoord(5);

    // 绘制绘制自定义实体1

    if(sGuid == "DrawEnt"){

        {

            if (!pCustomEntity.IsHave("vFour"))

                return;

            if (!pCustomEntity.IsHave("vThird"))

                return;

            if (!pCustomEntity.IsHave("vSecond"))

                return;

             if (!pCustomEntity.IsHave("vFirst"))

                return;

        }

        {

            var vFourPt = pCustomEntity.GetPoint("vFour");

            var dX = vFourPt.x;

            var dY = vFourPt.y;

            var vThirdPt = pCustomEntity.GetPoint("vThird");

            pWorldDraw.DrawLine(vThirdPt.x, vThirdPt.y, dX, dY);

            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);

            var dX = vThirdPt.x;

            var dY = vThirdPt.y;

            var vSecondPt = pCustomEntity.GetPoint("vSecond");

            pWorldDraw.DrawLine(vSecondPt.x, vSecondPt.y, dX, dY);

            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);

            dX = vSecondPt.x;

            dY = vSecondPt.y;

            var vFirstPt = pCustomEntity.GetPoint("vFirst");

            pWorldDraw.DrawLine(vFirstPt.x, vFirstPt.y, dX, dY);

            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);

            dX = vFirstPt.x;

            dY = vFirstPt.y;

            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);

        }

        mxOcx.SetEventRet(1);

    }

}

三、响应自定义事件,动态绘制

1、C#代码实现如下:

private void axMxDrawX1_DynWorldDraw(object sender, AxMxDrawXLib._DMxDrawXEvents_DynWorldDrawEvent e)

{

    MxDrawCustomEntity pCustomEntity = (MxDrawCustomEntity)e.pData;

    String sGuid = pCustomEntity.Guid;

    e.pRet = 0;

    MxDrawWorldDraw pWorldDraw = (MxDrawWorldDraw)e.pWorldDraw;

    MxDrawPoint curPt = new MxDrawPoint();

    curPt.x = e.dX;

    curPt.y = e.dY;

    if (sGuid == "DrawCustEntity")

    {

        MyDrawMline(pWorldDraw, pCustomEntity, curPt);

    }

}

2、js代码实现如下:

//动态施放绘制事件回调函数指针

//动态拖放时的绘制事件

//参数一为当前鼠标位置X坐标;参数为二当前鼠标位置Y坐标;

// 参数三为IMxDrawWorldDraw对象,用于动态绘制;参数四为IMxDrawCustomEntity对象,动态绘制数据

function DoDynWorldDrawFun(dX,dY,pWorldDraw,pData) {

    //自定义实体的GUID标识符

    var sGuid = pData.Guid;

    //设置自定义事件的返回值

    mxOcx.SetEventRet(0);

    var curPt = mxOcx.NewPoint();

    curPt.x = dX;

    curPt.y = dY;

    var dHeigth = mxOcx.ViewLongToDocCoord(5);

    //自定义实体的GUID标识符

    switch (pData.Guid) {

        case "DynDrawEnt4":

        {

            var vThirdPt = pData.GetPoint("vThird");

            pWorldDraw.DrawLine(vThirdPt.x, vThirdPt.y, dX, dY);

            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);

            dX = vThirdPt.x;

            dY = vThirdPt.y;

        }

        case "DynDrawEnt3":

        {

            var vSecondPt = pData.GetPoint("vSecond");

            pWorldDraw.DrawLine(vSecondPt.x, vSecondPt.y, dX, dY);

            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);

            dX = vSecondPt.x;

            dY = vSecondPt.y;

        }

        case "DynDrawEnt2":

        {

            var vFirstPt = pData.GetPoint("vFirst");

            pWorldDraw.DrawLine(vFirstPt.x, vFirstPt.y, dX, dY);

            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);

            dX = vFirstPt.x;

            dY = vFirstPt.y;

        }

        case "DynDrawEnt1":

        {

            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);

        }

    }

    //设置自定义事件的返回值

    mxOcx.SetEventRet(0);

}

四、响应自定义事件,返回自定义实体夹点

1、要响应_DMxDrawXEvents::CustomEntity_getGripPoints事件,C#代码实现如下:

private void axMxDrawX1_CustomEntity_getGripPoints(object sender, AxMxDrawXLib._DMxDrawXEvents_CustomEntity_getGripPointsEvent e)

{

    MxDrawCustomEntity pCustomEntity = (MxDrawCustomEntity)e.pCustomEntity;

    var sGuid = pCustomEntity.Guid;

    e.pOk = 0;

    if (sGuid == "DrawCustEntity")

    {

        if (!pCustomEntity.IsHave("Count"))

            return;

        long lCount = pCustomEntity.GetLong("Count");

        MxDrawResbuf ret = (MxDrawResbuf)axMxDrawX1.NewResbuf();

        for (long i = 0; i < lCount; i++)

        {

            String sName;

            sName = "Point" + (i + 1).ToString();

            if (!pCustomEntity.IsHave(sName))

                break;

            // 取自定义实体的端点坐标。

            MxDrawPoint pt = pCustomEntity.GetPoint(sName);

            ret.AddPoint(pt);

        }

        e.pOk = 1;

        axMxDrawX1.SetEventRetEx(ret);

    }

}

2、js代码实现如下:

// 返回自定义实体夹点

function GetGripPointsFun(pCustomEntity) {

    var sGuid = pCustomEntity.Guid;

         //自定义实体绘制两条直线

    if (sGuid == "TestMxCustomEntity") {

        if (!pCustomEntity.IsHave("ept"))

            return;

         var stp = pCustomEntity.GetPoint("spt");

        if (stp == null)

            return;

         var ept = pCustomEntity.GetPoint("ept");

        if (ept == null)

            return;

         var ret = mxOcx.NewResbuf();

         ret.AddPoint(stp);

        ret.AddPoint(ept);

         mxOcx.SetEventRetEx(ret);

    }

    //自定义实体1

    if (sGuid == "DrawEnt") {

        if (!pCustomEntity.IsHave("vFour"))

            return;

        var stp = pCustomEntity.GetPoint("vFirst");

        if (stp == null)

            return;

        var ept = pCustomEntity.GetPoint("vSecond");

        if (ept == null)

            return;

        var tpt = pCustomEntity.GetPoint("vThird");

        if (tpt == null)

            return;

        var fpt = pCustomEntity.GetPoint("vFour");

        if (fpt == null)

            return;

        var ret = mxOcx.NewResbuf();

        ret.AddPoint(stp);

        ret.AddPoint(ept);

        ret.AddPoint(tpt);

        ret.AddPoint(fpt);

        mxOcx.SetEventRetEx(ret);

    }

}

五、响应自定义事件,夹点移动后的处理

1、需要响应CustomEntity_moveGripPointsAt事件。

2、下面例子,夹点移动后,修改自定义实体的属性,C#代码实现如下:

private void axMxDrawX1_CustomEntity_moveGripPointsAt(object sender, AxMxDrawXLib._DMxDrawXEvents_CustomEntity_moveGripPointsAtEvent e)

{

    e.pRet = 1;

    MxDrawCustomEntity pCustomEntity = (MxDrawCustomEntity)e.pCustomEntity;

    var sGuid = pCustomEntity.Guid;

      if (sGuid == "DrawCustEntity")

    {

        if (!pCustomEntity.IsHave("Count"))

            return;

        long lCount = pCustomEntity.GetLong("Count");

        for (long i = 0; i < lCount; i++)

        {

            String sName;

            sName = "Point" + (i + 1).ToString();

            if (!pCustomEntity.IsHave(sName))

                break;

            // 取自定义实体的端点坐标。

            MxDrawPoint pt = pCustomEntity.GetPoint(sName);

            if (i == e.lGridIndex)

            {

                pt.x = pt.x + e.dOffsetX;

                pt.y = pt.y + e.dOffsetY;

                pCustomEntity.SetPoint(sName, pt);

            }

        }

    }

}

3、js代码实现如下:

// 移动自定义实体夹点

function MoveGripPointsFun(pCustomEntity, lGridIndex, dOffsetX, dOffsetY) {

    var sGuid = pCustomEntity.Guid;

    if (sGuid == "TestMxCustomEntity") {

        if (!pCustomEntity.IsHave("ept"))

            return;

        var stp = pCustomEntity.GetPoint("spt");

        if (stp == null)

            return;

        var ept = pCustomEntity.GetPoint("ept");

        if (ept == null)

            return;

        if (lGridIndex == 0) {

            stp.x = stp.x + dOffsetX;

            stp.y = stp.y + dOffsetY;

            pCustomEntity.SetPoint("spt", stp);

        }

        else {

            ept.x = ept.x + dOffsetX;

            ept.y = ept.y + dOffsetY;

            pCustomEntity.SetPoint("ept", ept);

        }

        mxOcx.SetEventRet(1);

    }

    if (sGuid == "DrawEnt") {

        if (!pCustomEntity.IsHave("vFour"))

            return;

        var stp = pCustomEntity.GetPoint("vFirst");

        if (stp == null)

            return;

        var ept = pCustomEntity.GetPoint("vSecond");

        if (ept == null)

            return;

        var tpt = pCustomEntity.GetPoint("vThird");

        if (tpt == null)

            return;

        var fpt = pCustomEntity.GetPoint("vFour");

        if (fpt == null)

            return;

        {

            stp.x = stp.x + dOffsetX;

            stp.y = stp.y + dOffsetY;

            pCustomEntity.SetPoint("vFirst", stp);

            ept.x = ept.x + dOffsetX;

            ept.y = ept.y + dOffsetY;

            pCustomEntity.SetPoint("vSecond", ept);

            tpt.x = tpt.x + dOffsetX;

            tpt.y = tpt.y + dOffsetY;

            pCustomEntity.SetPoint("vThird", tpt);

            fpt.x = fpt.x + dOffsetX;

            fpt.y = fpt.y + dOffsetY;

            pCustomEntity.SetPoint("vFour", fpt);

        }

        mxOcx.SetEventRet(1);

    }

}

六、自定义实体之打碎

c#代码实现如下

            // 打开图纸文件。            

            axMxDrawX1.OpenDwgFile("C:\西桥头村.dwg");    

            // 打碎图纸上的自定义实体。

            MxDrawResbuf filter = new MxDrawResbuf();            

            // 设置选择过滤条件,只选择自定义实体。            

            filter.AddStringEx("ACAD_PROXY_ENTITY", 5020);

            MxDrawSelectionSet ss = new MxDrawSelectionSet();            

            // 得到所有自定义实体。            

            ss.AllSelect(filter);            

            // 遍历自定义实体

            for (Int32 i = 0; i < ss.Count; i++)

            {

                MxDrawEntity ent = ss.Item(i);

                MxDrawResbuf param = new MxDrawResbuf();

                param.AddObjectId(ent.ObjectID);                

                // 打碎自定义实体。                

                MxDrawResbuf ret = (MxDrawResbuf)axMxDrawX1.CallEx("Mx_Explode", param);                

                // 删除自定义实体。

                if(ret.AtString(0) == "Ok")

                    ent.Erase();

            }            

            // 把图纸所有内容都放到当前视区。

            axMxDrawX1.ZoomAll();

七、在块表记录中添加一个自定义实体

c#代码实现如下

        MxDrawDatabase database = (MxDrawDatabase)axMxDrawX1.GetDatabase();

        MxDrawBlockTableRecord blkRec = database.CurrentSpace();        

        // 调用AddCustomEntity函数绘制自定义实体。 逗号后的字符串"DrawCustEntity"是自定义实体的GUID

        MxDrawResbuf ret =  blkRec.GetProp("AddCustomEntity,DrawCustEntity");  

        // 得到自定义实体。        

        MxDrawCustomEntity ent = (MxDrawCustomEntity)database.ObjectIdToObject(ret.AtObjectId(0));        

        // 设置自定义实体的属性。        

        ent.BeginSetValue();

        ent.SetDouble("Width", 30);

        MxDrawPoint pt1 = new MxDrawPoint();

        pt1.x = 10;

        pt1.y = 10;

        MxDrawPoint pt2 = new MxDrawPoint();

        pt2.x = 20;

        pt2.y = 20;

        ent.SetPoint("Point1", pt1);

        ent.SetPoint("Point2", pt2);

        ent.SetLong("Count", 2);

        ent.EntSetValue();

 

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