根据标记动态创建相关类并调用函数

#include <map>
class pic
{
public:
	typedef pic *(*children)();
	static pic *create(const int classId)
	{
		std::map<const int,children>::iterator it = _myChildren.find(classId);
		return (it == _myChildren.end()) ? NULL : (it->second)();
	}

protected:
	static void _register(const int classId,children classDerived)
	{
		_myChildren.insert(std::map<const int,children>::value_type(classId,classDerived));
	}
private:
	static std::map<const int,children> _myChildren;

public:
	virtual void load() = 0;
};
std::map<const int,pic::children> pic::_myChildren;

//两个关键的宏定义
//声明
#define DECLEAR_DYNCRT_PICCLASS(derived,classId)\
public:\
	struct derived##register\
	{\
		derived##register()\
		{\
			static bool bRegister = false; \
			if (!bRegister)\
			{\
				pic::_register(classId,_createObject); \
				bRegister = true; \
			}\
		}\
	}; \
	static pic* _createObject()\
	{\
		return new derived; \
	}
//实现
#define IMPLEMENT_DYNCRT_PICCLASS(derived) \
	static derived::derived##register _##derived##object;

#include <iostream>
using namespace std;

class pic1 :public pic
{
	DECLEAR_DYNCRT_PICCLASS(pic1,1)	//声明动态类
	
public:
	virtual void load()
	{
		cout << "pic1 load" << endl;
		iPic1 = 11;
	}
	int iPic1;
};
IMPLEMENT_DYNCRT_PICCLASS(pic1)		//实现

class pic2 :public pic
{
	DECLEAR_DYNCRT_PICCLASS(pic2,2)	//声明动态类

public:
	virtual void load()
	{
		cout << "pic2 load" << endl;
	}
};
IMPLEMENT_DYNCRT_PICCLASS(pic2)		//实现

class pic3 :public pic
{
	DECLEAR_DYNCRT_PICCLASS(pic3,3)	//声明动态类

public:
	virtual void load()
	{
		cout << "pic3 load" << endl;
	}
};
IMPLEMENT_DYNCRT_PICCLASS(pic3)		//实现

int main()
{

	pic *p1 = pic::create(1);
	p1->load();
	pic *p2 = pic::create(2);
	p2->load();
	pic *p3 = pic::create(3);
	p3->load();

	return 0;
}

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值