#include <GL/glut.h>
#include <math.h>
void Drawing();
void Init();
void Display();
void Reshape(int,int);
void DrawNGon(float,float,float,int,float=90,bool=false);
void main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutCreateWindow("多边形绘制园");
Init();
glutDisplayFunc(Display);
glutReshapeFunc(Reshape);
glutMainLoop();
}
void Init()
{
glClearColor(1.0,1.0,1.0,1.0);
}
void DrawNGon(float xc,float yc,float radius,int n,float rotAngle,bool bFill)
{
if(n<3)
return;
double x,y,x0,y0;
double angle=rotAngle *3.1415926/180;// 绘图起止的角度
double angleInc=2*3.1415926/n;//角度的增量
if(bFill) //绘制填充正多边形
{
glBegin(GL_POLYGON);
for(int i=0;i<n;++i)
{
angle+=angleInc;
x=radius*cos(angle)+xc;
y=radius*sin(angle)+yc;
glVertex2f(x,y);
}
glEnd();
}
else
{
x0=radius*cos(angle)+xc;
y0=radius*sin(angle)+yc;
glBegin(GL_LINES);
for(int i=0;i<n;++i)
{
angle+=angleInc;
x=radius*cos(angle)+xc;
y=radius*sin(angle)+yc;
glVertex2f(x0,y0);
glVertex2f(x,y);
x0=x;
y0=y;
}
glEnd();
}
}
void Drawing()
{
glColor3f(0.0,1.0,0.0);
// DrawNGon(0,0,50,5);
DrawNGon(0,0,50,150,0,true);
}
void Display()
{
glClear(GL_COLOR_BUFFER_BIT);
Drawing();
glutSwapBuffers();
}
void Reshape(int w,int h)
{
GLfloat aspect=(GLfloat)w/(GLfloat)h;
GLfloat winw,winh;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<h)
{
winw=100;
winh=100*aspect;
}
else
{
winw=100/aspect;
winh=100;
}
gluOrtho2D(-winh,winh,-winw,winw);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
多边形画圆 vc6.0+opengl
最新推荐文章于 2022-04-17 23:18:22 发布