大话设计模式-状态模式

场景:工作状态随时间的变化而变化

状态模式,当一个对象的内在状态改变时允许改变其行为,这个对象看起来像是改变了其类

要点:工作由状态聚合而成;将状态的变化影响抽象出来,且状态变化依赖工作类本身;抽象状态类代理了工作类

1. 抽象状态,早晨状态、中午状态、下午状态、下班状态

package com.hj.designPattern.behavior.state;

public abstract class State {
    public abstract void writeProgram(Work work);
}


package com.hj.designPattern.behavior.state;


public class MorningState extends State {
    @Override
    public void writeProgram(Work work) {
        if(work.getHour()>9 && work.getHour()<=12){
            System.out.println("精神抖擞,活力满满");
        } else {
            work.setNextState(new NoonState());
            work.writeProgram();
        }
    }
}


package com.hj.designPattern.behavior.state;

public class NoonState extends State {
    @Override
    public void writeProgram(Work work) {
        if(work.getHour()>12 && work.getHour()<=15){
            System.out.println("吃饱喝足,有点犯困");
        } else {
            work.setNextState(new AfternoonState());
            work.writeProgram();
        }
    }
}


package com.hj.designPattern.behavior.state;

public class AfternoonState extends State {
    @Override
    public void writeProgram(Work work) {
        if(work.getHour()>15 && work.getHour()<=18){
            System.out.println("快下班了,努力工作");
        } else {
            work.setNextState(new FinishState());
            work.writeProgram();
        }
    }
}


package com.hj.designPattern.behavior.state;

public class FinishState extends State {
    @Override
    public void writeProgram(Work work) {
        if(work.getHour()>18 && work.getHour()<=24 || work.getHour()>0 && work.getHour()<=9){
            System.out.println("下班了,休息休息,谁也不要打扰我");
        } else {
            work.setNextState(new MorningState());
            work.writeProgram();
        }
    }
}

2. 工作类

package com.hj.designPattern.behavior.state;


public class Work {
    private State state;
    private int hour;

    Work(){
        state = new MorningState();
    }

    public void writeProgram(){
        state.writeProgram(this);
    }
    public void setNextState(State state){
        this.state = state;
    }

    public int getHour() {
        return hour;
    }

    public void setHour(int hour) {
        this.hour = hour;
    }
}

 3. 测试类

package com.hj.designPattern.behavior.state;

public class StateTest {
    public static void main(String[] args) {
        Work work = new Work();
        work.setHour(8);
        work.writeProgram();

        work.setHour(10);
        work.writeProgram();

        work.setHour(14);
        work.writeProgram();

        work.setHour(17);
        work.writeProgram();

        work.setHour(23);
        work.writeProgram();
    }
}

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