ThreadLocal

先看个例子

主线程和子线程都对 类成员变量u进行修改,两者的修改都会影响主线程的输出u,最后结果可能是2也可能是3

public class Test {
	
	private static Integer u = 1;
	
	public static void main(String[] args) {
		
		Thread t = new Thread(new Runnable() {
			
			@Override
			public void run() {
				u++;
//				local.set(1000);
//				System.out.println(local.get());
			}
		});
		t.start();
		
		u++;
		//local.set(1);
		try {
			Thread.sleep(2000);
		} catch (InterruptedException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
		System.out.println(u);
		
		//System.out.println(local.get());
	}

如果两个线程都对ThreadLocal中的变量进行修改,则发现两线程的修改互不影响,主线程输出的永远是1,子线程永远是1000

public class Test {
	
	private static Integer u = 1;
	
	private static ThreadLocal local = new ThreadLocal() {
		@Override
		 protected Integer initialValue() {
	        return 100;
	    }
		
	};
	
	public static void main(String[] args) {
		
		Thread t = new Thread(new Runnable() {
			
			@Override
			public void run() {
//				u++;
				local.set(1000);
				System.out.println(local.get());
			}
		});
		t.start();
		
		//u++;
		local.set(1);
		try {
			Thread.sleep(2000);
		} catch (InterruptedException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
		//System.out.println(u);
		
		System.out.println(local.get());
	}
	

即每个线程可以独立的维护自己的副本,其他线程不会影响。

类成员变量local明明是一个对象,为什么两个线程对其修改 互补影响呢?

看一下ThreadLocal的源码,set方法,先得到一个ThreadLocalMap,这个ThreadLocalMap是被维护在当前线程currentThread的成员变量上,,如果t为null就执行创建方法,ThreadLocalMap其实是ThreadLocal的内部类,里面靠entry维护key和value,key是ThreadLocal对象,value是你要放的对象。

  public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
    }

    ThreadLocalMap getMap(Thread t) {
        return t.threadLocals;
    }

    void createMap(Thread t, T firstValue) {
        t.threadLocals = new ThreadLocalMap(this, firstValue);
    }

    static class ThreadLocalMap {

        /**
         * The entries in this hash map extend WeakReference, using
         * its main ref field as the key (which is always a
         * ThreadLocal object).  Note that null keys (i.e. entry.get()
         * == null) mean that the key is no longer referenced, so the
         * entry can be expunged from table.  Such entries are referred to
         * as "stale entries" in the code that follows.
         */
        static class Entry extends WeakReference<ThreadLocal<?>> {
            /** The value associated with this ThreadLocal. */
            Object value;

            Entry(ThreadLocal<?> k, Object v) {
                super(k);
                value = v;
            }
        }

        ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
            table = new Entry[INITIAL_CAPACITY];
            int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
            table[i] = new Entry(firstKey, firstValue);
            size = 1;
            setThreshold(INITIAL_CAPACITY);
        }
    }
public
class Thread implements Runnable {
    
     ThreadLocal.ThreadLocalMap inheritableThreadLocals = null;

}

而ThreadLocal.get方法就是从当前线程的ThreadLocalMap中得到以线程副本为key的value值。

  public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }

 总结,执行线程副本set方法,ThreadLocal.set(T)  表面上多个线程用的其实是一个线程副本,其实set进去的对象是维护在当前线程中的,当前线程有个成员变量map,只不过map的key是线程副本

弱引用问题

 ThreadLocal弱引用问题。结论:弱引用是为了防止内存泄露,即使不调用threadlocal.remove,只要threadlocal过了作用域,为null,那因为Entry是弱引用(threadlocal在Entry的WeakReference为变量),所以threadlocal就能在下次垃圾回收时回收。而Entry的value值,在下次调用set get remove方法会进行回收。

具体看以下文章

 https://www.cnblogs.com/-beyond/p/13125195.html

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