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原创 unity打开文件夹、打开文件
1.创建工具using UnityEngine;using System.Collections;using System;using System.Runtime.InteropServices;[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]public class OpenFileName{ public int structSize = 0; public IntPtr dlgO...
2020-11-30 17:45:06 1244
原创 ugui 完成雷达图
public class VIxEditeImage : Image{ protected override void OnPopulateMesh(VertexHelper vh) { if (transform.childCount == 0) { return; } vh.Clear(); // 几何图形的顶点,本例中根据子节点坐标确定顶点 foreach (T...
2020-11-21 10:29:23 154
原创 unity简单资源管理
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Networking;using UnityEngine.UI;//资源管理器public class SFxResMananger : MonoBehaviour{ private static SFxResMananger _instance; public static SFxRes.
2020-11-10 18:14:19 283
原创 unity C#实现简单socket通讯框架
话不多少,直接上代码:1.封装socket内核,客户端服务端公用/// <summary> /// socket内核 /// </summary> public class SFxSocket { private Socket _Socket; private string _IP; private int _Port; private Thread _ReveiveThre
2020-11-10 16:46:31 1265
原创 unity实现按文件夹自动打包assetbundle
直接上源码,功能:选中文件下所有带_ab的文件夹分为一个ab包,自动命名打包public class EDxAssetBundle : MonoBehaviour{ //[MenuItem("Tool/Create AssetBundle All")] //private static void CreateAssetBundle() //{ // Debug.Log("Create AssetBundle..."); // BuildPipelin...
2020-11-10 16:45:23 3921
原创 ugui实现带参数监听按钮
类似ngui,每个监听带一个GameObject参数//自定义buttonpublic class SFxButtonBase : Button{ public delegate void ButtonClick(GameObject go); private event ButtonClick OnButtonClick; public void AddListener(ButtonClick click) { OnButtonClick = new...
2020-11-09 18:59:43 176
MeshMaker:Unity模型绘制工具
2022-11-02
unity自动按文件夹打包assetbundle,无需逐个命名
2020-11-09
unity c#实现简单前后端socket通信框架
2020-11-09
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