题意:给出一个多边形,求多边形的核。
思路:
多边形的核:在多边形中可见多边形的所有边界的一篇区域称为多边形的核。
显然多边形的核是由多边形的每条边切割成的半平面交。
由于N只有1500.直接上N^2的算法搞,水水的。
#include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <cstring>
#include <ctime>
#include <bitset>
#include <algorithm>
#include <set>
#include <string>
#include <vector>
#include <list>
#include <stack>
#include <queue>
#include <deque>
using namespace std;
#define LL long long
const double eps = 1e-8;
const double pi = acos(-1.0);
int cmp(double x) {
if(fabs(x) < eps) return 0;
if(x > 0)return 1;
return -1;
}
inline double sqr(double x) {
return x * x;
}
struct point {
double x, y;
point(){}
point(double a, double b): x(a), y(b) {}
void input(){
scanf("%lf%lf",&x,&y);
}
friend point operator + (const point &a, const point &b) {
return point(a.x + b.x, a.y + b.y);
}
friend point operator - (const point &a, const point &b) {
return point(a.x - b.x, a.y - b.y);
}
friend bool operator == (const point &a, const point &b) {
return cmp(a.x - b.x) == 0 && cmp(a.y - b.y) == 0;
}
friend bool operator < (const point &a, const point& b) {
return cmp(a.x - b.x) < 0 || cmp(a.x - b.x) == 0 && cmp (a.y - b.y) < 0;
}
friend point operator * (const point &a, const double &b) {
return point(a.x * b, a.y * b);
}
friend point operator * (const double &a, const point &b) {
return point(a * b.x, a * b.y);
}
friend point operator / (const point &a, const double &b) {
return point(a.x / b, a.y / b);
}
double norm(){
return sqrt(sqr(x) + sqr(y));
}
};
double det(const point &a, const point &b) {
return a.x * b.y - a.y * b.x;
}
double dot(const point &a, const point &b) {
return a.x * b.x + a.y * b.y;
}
double dist(const point &a, const point &b) {
return (a - b).norm();
}
double Angle(point a, point b) {
if(cmp(dot(a, b) - a.norm() * b.norm()) == 0) return 0;
if(cmp(dot(a, b) + a.norm() * b.norm()) == 0) return pi;
return acos(dot(a,b) / a.norm() / b.norm());
}
double angle(point p) {
return atan2(p.y, p.x);
}
point rotate_point(const point &p, double A){
double tx = p.x, ty = p.y;
return point(tx * cos(A) - ty * sin(A), tx * sin(A) + ty * cos(A));
}
point rotate_point(const point &p, double sint, double cost) {
double tx = p.x, ty = p.y;
return point(tx * cost - ty * sint, tx * sint + ty * cost);
}
struct line {
point a, b;
line(){}
line(point x, point y):a(x),b(y){}
void input() {
a.input();
b.input();
}
};
void point_pro_line(const point p, const point s, const point t, point &cp) {
double r = dot(t - s, p - s) / dot (t - s, t - s);
cp = s + r * (t - s);
}
bool point_pro_segment(const point p, const point s, const point t, point &cp) {
if(cmp(dot(p - s, t - s))<0) {
cp = s;
return 0;
}
if(cmp(dot(p - t, s - t))<0) {
cp = t;
return 0;
}
double r = dot(t - s, p - s) / dot (t - s, t - s);
cp = s + r * (t - s);
return 1;
}
bool point_on_segment(point p, point s, point t) {
return cmp(det(p - s, t - s))== 0 && cmp(dot(p - s, p - t)) < 0;
}
bool parallel(line a, line b) {
return !cmp(det(a.a - a.b, b.a - b.b));
}
bool line_cross_line(line a, line b, point &res){
if(parallel(a, b)) return false;
double s1 = det(a.a - b.a, b.b - b.a);
double s2 = det(a.b - b.a, b.b - b.a);
res = (s1 * a.b - s2 * a.a) / (s1 - s2);
return true;
}
struct polygon {
vector<point> P;
polygon(int size = 0) {
P.resize(size);
}
point& operator [](int index) {
return P[index];
}
int size() {
return P.size();
}
double area() {
int n = size();
double sum = 0;
for(int i = 0; i < n; i++) sum += det(P[i], P[(i + 1) % n]);
return sum * 0.5;
}
};
polygon cut_polygon(polygon& pol, point& a, point& b) {
polygon ret;
point c, d, p;
int n = pol.size();
if (n <= 2) return pol;
for(int i = 0; i < n; i++) {
c = pol[i];
d = pol[(i + 1) % n];
if(cmp(det(b - a, c - a)) >= 0) ret.P.push_back(c);
if(line_cross_line(line(a, b), line(c, d), p)) {
if(point_on_segment(p, c, d)) ret.P.push_back(p);
}
}
return ret;
}
point a[2222];
int n;
int main() {
int T;
scanf("%d", &T);
while(T--) {
scanf("%d", &n);
polygon pol(n);
for(int i = 0; i < n; i++) pol[i].input();
if(pol.area() <= 0) {
for(int i = 0; i < n; i++) a[i] = pol[i];
for(int i = 0; i < n; i++) pol[i] = a[n - i - 1];
}
polygon hp = pol;
for(int i = 0; i < n; i++) {
hp = cut_polygon(hp, pol[i], pol[(i + 1) % n]);
}
printf("%.2f\n", fabs(hp.area()));
}
return 0;
}