using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewTime: MonoBehaviour
{
private float timer = 0f;
private int h = 0;
private int m = 0;
private int s = 0;
private string timeStr = string.Empty;
// Update is called once per frame
void Update()
{
timer += Time.deltaTime;
if (timer >= 1f)
{
s++;
timer = 0;
}
if (s >= 60)
{
m++;
s = 0;
}
if (m >= 60)
{
h++;
m = 0;
}
if (h >= 99)
{
h = 0;
}
}
void OnGUI()
{
timeStr = string.Format("{0:D2}:{1:D2}:{2:D2}", h, m, s);
GUI.Label(new Rect(10, 10, 100, 200), timeStr);
}
}
using System.Collections.Generic;
using UnityEngine;
public class NewTime: MonoBehaviour
{
private float timer = 0f;
private int h = 0;
private int m = 0;
private int s = 0;
private string timeStr = string.Empty;
// Update is called once per frame
void Update()
{
timer += Time.deltaTime;
if (timer >= 1f)
{
s++;
timer = 0;
}
if (s >= 60)
{
m++;
s = 0;
}
if (m >= 60)
{
h++;
m = 0;
}
if (h >= 99)
{
h = 0;
}
}
void OnGUI()
{
timeStr = string.Format("{0:D2}:{1:D2}:{2:D2}", h, m, s);
GUI.Label(new Rect(10, 10, 100, 200), timeStr);
}
}