设计模式——工厂模式
一、案例
图形管理,shape——>circle,square,triangle.
二、模型
三、代码实现
1.创建接口
public interface Shape {
void draw();
}
2.创建实现类
public class Square implements Shape {
@Override
public void draw() {
System.out.println("Square.draw");
}
}
public class Circle implements Shape {
public void draw(){
System.out.println("Circle.draw");
}
}
public class Triangle implements Shape {
@Override
public void draw() {
System.out.println("Triangle.draw");
}
}
3.创建工厂
public class ShapeFactory {
public Shape getShape(String type){
if (type == null){
return null;
}
if(type.equalsIgnoreCase("circle")){
return new Circle();
}
if (type.equalsIgnoreCase("triangle")){
return new Triangle();
}
if (type.equalsIgnoreCase("square")){
return new Square();
}
return null;
}
}
4.测试类
public class factoryMethodDemo {
public static void main(String[] args) {
ShapeFactory factory = new ShapeFactory();
Shape circle = factory.getShape("circle");
circle.draw();
Shape square = factory.getShape("square");
square.draw();
Shape triangle = factory.getShape("triangle");
triangle.draw();
}
}
运行结果: