CountDownLatch和CyclicBarrier的应用场景

模拟运动员100米赛跑的场景。我们定义两个CountDownLatch对象,初始化为5,分别代表起跑前5个运动员准备就绪,定义一个CountDownLatch对象,初始化为1,代表裁判鸣枪之后,大家才能一起跑,另外一个CountDownLatch代表五个运动员均达到终点,比赛才结束,效果如截图所示。

import java.util.concurrent.CountDownLatch;

public class CountDownLatchTest {
	
	private static final int N = 5;
	
	public static void main(String[] args) {
		testCountDownLatch();
	}

	private static void testCountDownLatch() {
		CountDownLatch latchStart = new CountDownLatch(N);
		CountDownLatch latchOver = new CountDownLatch(N);
		CountDownLatch startSignal = new CountDownLatch(1);
		
		for (int i = 0; i < N; i++) {
			new Thread(new Player(i, latchStart, latchOver, startSignal)).start();
		}
		System.out.println("等待运动员准备好");
		try {
			latchStart.await();
		} catch (InterruptedException e) {
			e.printStackTrace();
		}
		System.out.println("开始比赛");
		startSignal.countDown();
		try {
			latchOver.await();
		} catch (InterruptedException e) {
			e.printStackTrace();
		}
		System.out.println("所有运动员都完成了比赛,比赛结束");
	}
}
Player类的代码:

import java.util.Random;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.TimeUnit;

public class Player implements Runnable {
	private CountDownLatch latchStart;
	private CountDownLatch latchOver;
	private CountDownLatch startSignal;
	
	private int id;
	private static Random sRandom = new Random();
	
	public Player(int id, CountDownLatch latchStart, CountDownLatch lacthOver, CountDownLatch startSignal) {
		this.id = id;
		this.latchStart = latchStart;
		this.latchOver = lacthOver;
		this.startSignal = startSignal;
	}
	
	@Override
	public void run() {
		try {
			TimeUnit.SECONDS.sleep(sRandom.nextInt(2));
		} catch (InterruptedException e) {
			e.printStackTrace();
		}
		System.out.println("Player" + id + "准备好" + System.currentTimeMillis());
		this.latchStart.countDown();
		try {
			this.startSignal.await();
		} catch(InterruptedException e) {
			e.printStackTrace();
		}
		System.out.println("Player" + id + "开始跑" + System.currentTimeMillis());
		long duration = sRandom.nextInt(5);
		try {
			TimeUnit.SECONDS.sleep(duration);
		} catch(InterruptedException e) {
			e.printStackTrace();
		}
		System.out.println("Player" + id + "完成比赛, 耗时:" + duration);
		this.latchOver.countDown();
	}

}

我们定义两个CyclicBarrier对象,初始化为5,分别代表起跑前5个运动员准备就绪,因为CyclicBarrier是让所有线程达到同一个屏障,所以不像CountDownLatch里面要再统一起跑时间,另外一个CyclicBarrier代表五个运动员均达到终点,比赛才结束,效果如截图所示。

import java.util.concurrent.CyclicBarrier;

public class CyclicBarrierTest {
	
	private static final int N = 5;
	
	public static final void main(String[] args) {
		testCyclicBarrier();
	}

	private static void testCyclicBarrier() {
		CyclicBarrier barrierPrepare = new CyclicBarrier(N, new Runnable() {
			
			@Override
			public void run() {
				System.out.println("所有运动员准备完毕,开始比赛");
			}
		});
		CyclicBarrier barrierOver = new CyclicBarrier(N, new Runnable() {
			
			@Override
			public void run() {
				System.out.println("所有运动员比赛都完成了,结束比赛");
			}
		});
		
		for (int i = 0; i < N; i++) {
			new Thread(new Player(i, barrierPrepare, barrierOver)).start();
		}
	}
	
}

import java.util.Random;
import java.util.concurrent.BrokenBarrierException;
import java.util.concurrent.CyclicBarrier;
import java.util.concurrent.TimeUnit;

public class Player implements Runnable {
	
	private CyclicBarrier barrierPrepared;
	private CyclicBarrier barrierOver;
	private int id;
	private static Random sRandom = new Random();
	
	public Player(int id, CyclicBarrier barrierPrepared, CyclicBarrier barrierOver) {
		this.barrierPrepared = barrierPrepared;
		this.barrierOver = barrierOver;
		this.id = id;
	}
	
	@Override
	public void run() {
		try {
			TimeUnit.SECONDS.sleep(sRandom.nextInt(3));
		} catch(InterruptedException e) {
			e.printStackTrace();
		}
		System.out.println("运动员" + id + "准备比赛");
		try {
			barrierPrepared.await();
		} catch (InterruptedException e) {
			e.printStackTrace();
		} catch (BrokenBarrierException e) {
			e.printStackTrace();
		}
		System.out.println("远动员" + id + "开始比赛" + System.currentTimeMillis());
		int duration = sRandom.nextInt(5);
		try {
			Thread.sleep(duration);
		} catch (InterruptedException e) {
			e.printStackTrace();
		}
		System.out.println("运动员" + id + "完成比赛,比赛时长:" + duration);
		try {
			barrierOver.await();
		} catch (InterruptedException e) {
			e.printStackTrace();
		} catch (BrokenBarrierException e) {
			e.printStackTrace();
		}
		
	}
	
	
}



评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值