cocos2dx动画整理,陆续添加。
基于win7,vs2012,cocos2dx v3.9
1)翻牌动画
<span style="white-space:pre"> </span>auto pokerFront = Sprite::create("poker_front.png");
pokerFront->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
this->addChild(pokerFront, 1, 100);
pokerFront->setVisible(false);
auto pokerBack = Sprite::create("poker_back.png");
pokerBack->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
this->addChild(pokerBack, 1, 100);
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = [=](Touch* touch, Event* event)
{
auto target = static_cast<Sprite*>(event->getCurrentTarget());
Vec2 point = target->convertToNodeSpace(touch-