简单的记录一下,两份基本相同的代码,实现了从一个模拟器向另一个模拟器发送消息;
主要的逻辑是:A模拟器开启了1024端口,然后A向1025端口发送消息;B模拟器开启了1025端口,然后B模拟器向1024端口发送消息
A模拟器:
#import "GCDAsyncUdpSocket.h
引入代理 GCDAsyncUdpSocketDelegate
@property (strong, nonatomic) GCDAsyncUdpSocket *sendSocket;//发送socket
@property (strong, nonatomic) GCDAsyncUdpSocket *recvSocket;//接收socket
//用来发送数据
_recvSocket = [[GCDAsyncUdpSocket alloc]initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
[_recvSocket bindToPort:1024 error:nil];
//在这里接收的套接字需要开启一个接收消息的监听如下:
if (![_recvSocket beginReceiving:nil]) {
[_recvSocket close];
NSLog(@"Error starting server");
return;
}
//用来发送数据
_sendSocket = [[GCDAsyncUdpSocket alloc]initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
//这个是一个点击事件,点击发送消息
- (void)sendUDPTouched
{
//向目标IP发送消息
NSString *sengStr = [NSString stringWithFormat:@"发来消息"];
[_sendSocket sendData:[sengStr dataUsingEncoding:NSUTF8StringEncoding] toHost:@"10.8.20.177" port:1025 withTimeout:-1 tag:1];
}
//接受消息的代理(最后收到消息的话会执行这个方法)
-(void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data fromAddress:(NSData *)address withFilterContext:(id)filterContext
{
NSLog(@"Message didReceiveData :%@", [[NSString alloc]initWithData:data encoding:NSUTF8StringEncoding]);
}
B模拟器:将端口换了一下