在场景的onOpen里定义几个函数:
原文:http://www.javasfs.com/sf/28.html
- var win = this;
- function isObjInvisible(obj) {return !obj.visible;}
- //当炮弹和鱼移动到场景之外时,把它们设置为不可见不可用,后面重用这些对象,以减小内存开销。
- function handleOnMoved() {
- var x = this.x, y = this.y, r = x + this.w, b = y + this.h, w = win.w, h = win.h;
- if(x > w || y > h || r < 0 || b < 0) {
- this.setVisible(false).setEnable(false);
- }
- }
- //定时产生鱼
- function makeFish() {
- if(!win.info) return;
- var info = win.info,cannon = info.cannon;
- var fish = info.fishs.find(isObjInvisible);
- if(!fish && info.fishs.length < 20) {
- var index = Math.floor(10 * Math.random())+1;
- fish = win.dupChild("ui-fish"+index);
- }
- if(fish) {
- info.fishs.push(fish);
- var y = Math.max(0, Math.floor((win.h - info.bottom.h) * Math.random() - fish.h));
- var x = y%2 ? -fish.w : win.w;
- var vx = x > 0 ? -1 : 1;
- var rotation = x > 0 ? Math.PI : 0;
- fish.setPosition(x, y).setVisible(true).setEnable(true).setV(vx, 0).setRotation(rotation).play("live");
- }
- setTimeout(makeFish, 500);
- }
- //初始化游戏
- win.initGame = function() {
- var info = {bullets:[], fishs:[], cannonType:1, scoreValue:0};
- var cannon = this.find("ui-cannon", true);
- var p = cannon.getPositionInWindow();
- cannon.center ={x: p.x + (cannon.w >> 1), y: p.y + (cannon.h >> 1)};
- info.cannon = cannon;
- info.bottom = this.find("ui-image");
- var totalScore = this.find("ui-total-score", true);
- p = totalScore.getPositionInWindow();
- totalScore.center ={x: p.x + (totalScore.w >> 1), y: p.y + (totalScore.h >> 1)};
- info.totalScore = totalScore;
- var bullet = this.find("ui-bullet").setVisible(false).setEnable(false);
- bullet.handleOnMoved = handleOnMoved;
- info.bullets.push(bullet);
- info.coin = this.find("ui-coin").setVisible(false);
- info.score = this.find("ui-score").setVisible(false);
- for(var i = 0; i < this.children.length; i++) {
- var iter = this.children[i];
- if(iter.name.indexOf("ui-fish") >= 0) {
- iter.handleOnMoved = handleOnMoved;
- iter.setEnable(false).setVisible(false);
- info.fishs.push(iter);
- }
- }
- info.timerID = setTimeout(makeFish, 1000);
- this.info = info;
- }
- //改变大炮类型
- win.changeCannon = function(delta) {
- var info = this.info,cannon = info.cannon;
- info.cannonType = Math.max(1, Math.min(7, info.cannonType + delta));
- cannon.play("default"+info.cannonType, 100000);
- }
- //炮弹打中鱼时,炮弹变成网,鱼播放die动画,金币从炮弹处移动到总金币处。
- win.onContacted = function(bullet, fish) {
- var info = this.info,cannon = info.cannon;
- bullet.setEnable(false).play("web"+info.cannonType, 1, function() {bullet.setVisible(false);});
- fish.setEnable(false).play("die", 1, function() {fish.setVisible(false)});
- info.scoreValue += 100;
- info.totalScore.setValue(info.scoreValue);
- info.coin.setVisible(true).animate({xStart:bullet.x, yStart:bullet.y, xEnd:info.totalScore.x, yEnd:info.totalScore.y-20});
- }
- //点击场景时,调整大炮位置,发射炮弹,大炮播放射击动画。
- win.handleClick = function(point) {
- var info = this.info,cannon = info.cannon;
- if(this.targetShape != this.info.bottom) {
- var angle = Math.lineAngle(cannon.center, point) - 1.5 * Math.PI;
- cannon.setRotation(angle);
- var bullet = info.bullets.find(isObjInvisible);
- if(!bullet) {
- bullet = win.dupChild("ui-bullet",0);
- info.bullets.push(bullet);
- }
- var x = cannon.center.x - (bullet.w >> 1), y = cannon.center.y - (bullet.h >> 1);
- bullet.setPosition(x, y).setRotation(angle).setVisible(true).setEnable(true).setV(5*Math.sin(angle),-5*Math.cos(angle));
- bullet.play("bullet"+info.cannonType);
- cannon.play("fire"+info.cannonType, 1);
- console.log(angle);
- }
- }
- this.initGame();