python-pygame最简单的贪吃蛇游戏(用类重写了一下)

import pygame , os , sys , time , random
from pygame.locals import *
from time import process_time

class Food():
    def __init__(self):
        self.r_pos = [random.randrange(30,720,30),random.randrange(30,540,30)]
        self.color = random.choice([(255,255,0),(255,0,255),(0,255,255)])
        self.display = True
    def _draw(self,screen):  
        pygame.draw.circle(screen,self.color,(self.r_pos[0]+15,self.r_pos[1]+15),14,14)      
    def update(self,screen,sound_effect):
        if not self.display:
            self.r_pos = [random.randrange(30,720,30),random.randrange(30,540,30)]
            self.color = random.choice([(255,255,0),(255,0,255),(0,255,255)])
            sound_effect.play()
        self._draw(screen)
class Snake():
    def __init__(self):
        self.color = [10,0,255]
        self.head = [120,90]
        self.body = [[120,90],[90,90],[60,90],[30,90]]
        self.direction = "RIGHT"
        self.key = " "
        self.gameover = False        
    def _move(self,screen,food):
        if self.key == "LEFT"  and self.direction != "RIGHT":     self.direction = self.key
        if self.key == "RIGHT" and self.direction != "LEFT":      self.direction = self.key
        if self.key == "UP"    and self.direction != "DOWN":      self.direction = self.key
        if self.key == "DOWN"  and self.direction != "UP":        self.direction = self.key
        if self.direction == "LEFT" :                             self.head[0]-=30
        if self.direction == "RIGHT":                             self.head[0]+=30
        if self.direction == "UP":                                self.head[1]-=30
        if self.direction == "DOWN":                              self.head[1]+=30
        if food.r_pos == self.head:
            food.display = False
            food.update(screen,sound_effect)
        self.body.insert(0,list(self.head))
        if  food.display:
            self.body.pop()        
        food.display = True
        if self.head[0] > 820 or self.head[1] > 620 or self.head[0] < 0 or self.head[1] < 0 or self.head in self.body[1:]:
            self.gameover = True
    def _draw(self,screen):
        pygame.draw.circle(screen,[255,0,0],(self.body[0][0]+15,self.body[0][1]+15),15,15)
        for body in self.body[1:]:
            pygame.draw.rect(screen, self.color,(body[0], body[1], 29, 29),0)
    def update(self,screen,food):
        self._draw(screen)
        self._move(screen,food)

pygame.init()
pygame.mixer.init()
pygame.font.init
sound_effect = pygame.mixer.Sound('food.wav')
sound_gameover = pygame.mixer.Sound('die.wav')
pygame.mixer.music.load('flourish.mid')
pygame.mixer.music.set_volume(0.1)
pygame.mixer.music.play(-1) 
clock = pygame.time.Clock()
gameover = pygame.font.Font(None,120).render("Gameover",True,[10,255,10])
screen = pygame.display.set_mode((820, 620), 0, 32)
pygame.display.set_caption('贪吃蛇游戏')
food = Food()
snake = Snake()
while True:
    clock.tick(120)
    pygame.time.delay(200-int((len(snake.body)/10)*50))
    screen.fill([128,150,88])
    screen.blit(pygame.font.Font(None,35).render("SCORE: {}".format(len(snake.body)-3),True,[10,255,10]),(20,5))
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT  or event.key == K_a:   snake.key = "LEFT"
            if event.key == pygame.K_RIGHT or event.key == K_d:   snake.key = "RIGHT"
            if event.key == pygame.K_UP    or event.key == K_w:   snake.key = "UP"
            if event.key == pygame.K_DOWN  or event.key == K_s:   snake.key = "DOWN"
    if snake.gameover:
        screen.blit(gameover,(200,200))
        pygame.mixer.music.stop()
        sound_gameover.play()
        pygame.display.update()
        pygame.time.delay(2000)
        pygame.quit()
        sys.exit()
    food.update(screen,sound_effect)
    snake.update(screen,food)
    pygame.display.update()

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