跟着老赵学的飞行棋C#

sing System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _01复习
{
    class Program
    {
       
        static void Main(string[] args)
        {


            //飞行棋  游戏头


            //标题
            GameShow();
            #region 输入玩家姓名
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.Write("请输入玩家A的姓名:");
            PlayerNames[0] = Console.ReadLine().Replace(" ", "");
            while (PlayerNames[0] == "")
            {
                Console.Write("玩家A的姓名不能为空,请重新输入:");
                PlayerNames[0] = Console.ReadLine().Replace(" ", "");
            }
            Console.Write("请输入玩家B的姓名:");
            PlayerNames[1] = Console.ReadLine().Replace(" ", ""); ;
            while (PlayerNames[1] == "" || PlayerNames[0] == PlayerNames[1])
            {
                if (PlayerNames[1] == "")
                {
                    Console.Write("玩家B的姓名不能为空,请重新输入:");
                    PlayerNames[1] = Console.ReadLine().Replace(" ", "");
                }
                else
                {
                    Console.Write("玩家B的姓名不能跟玩家A相同,请重新输入:");
                    PlayerNames[1] = Console.ReadLine().Replace(" ", ""); ;
                }
            }
            #endregion
            //玩家输入完姓名 首先应该清屏
            Console.Clear();   //清屏

            GameShow();
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("{0}的士兵用A表示.", PlayerNames[0]);
            Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]);


            //初始化
            InitialMap();
            //画地图
            DrawMap();

            //当玩家A跟玩家B没有一个在终点的时候 两个玩家不停的玩
            while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
            {
                if (PlayerFlag[0] == false)
                {
                    PlayGame(0);
                }
                else
                {
                    PlayerFlag[0] = false;
                }
                if (PlayerPos[0] >= 99)
                {
                    Console.WriteLine("玩家{0}赢了玩家{1}",PlayerNames[0],PlayerNames[1]);
                    break;
                }
                if (!PlayerFlag[1])
                {
                    PlayGame(1);
                }
                else
                {
                    PlayerFlag[1] = false;
                }
                if (PlayerPos[1] >= 99)
                {
                    Console.WriteLine("玩家{0}赢了玩家{1}",PlayerNames[1],PlayerNames[0]);
                    break;
                }
            }
            Win();

            Console.ReadKey();
        }

        //两个玩家的标记
        public static bool[] PlayerFlag = new bool[2];

        //声明一个静态数组来存储A和B的坐标
        public static int[] PlayerPos = new int[2];
        //静态字段模拟全局变量
        public static int[] maps = new int[100];
        //存储两个玩家的姓名
        public static string[] PlayerNames = new string[2];



        public static void Win()
        {
            Console.ForegroundColor = ConsoleColor.Red;

            Console.WriteLine("◤  ↑  ◥");    
            Console.WriteLine("← 胜利 →");
            Console.WriteLine("◣  ↓  ◢");
            Console.ResetColor();
            Console.ReadKey(true);
        }

        /// <summary>
        /// 当玩家坐标发生改变调用
        /// </summary>
        public static void ChangePos()
        {
            if (PlayerPos[0] < 0)
            {
                PlayerPos[0] = 0;
            }
            if (PlayerPos[0] > 99)
            {
                PlayerPos[0] = 99;
            }
            if (PlayerPos[1] < 0)
            {
                PlayerPos[1] = 0;
            }
            if (PlayerPos[1] > 99)
            {
                PlayerPos[1] = 99;
            }
        }

        /// <summary>
        ///玩游戏
        /// </summary>
        public static void PlayGame(int playerNumber)
        {
            //获取一个随机数
            Random r = new Random();
            int rNumber = r.Next(1, 7);
            Console.WriteLine("{0}按任意键掷骰子", PlayerNames[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber], rNumber);
            PlayerPos[playerNumber] += rNumber;
            ChangePos();
            Console.ReadKey(true);
            Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}行动完了", PlayerNames[playerNumber]);
            Console.ReadKey();
            if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber])
            {
                Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格!", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);
                PlayerPos[1 - playerNumber] -= 6;
                ChangePos();
                Console.ReadKey(true);
            }
            else//踩到了关卡
            {
                //玩家坐标   
                switch (maps[PlayerPos[playerNumber]])
                {
                    case 0:
                        Console.WriteLine("玩家{0}踩到了方块,安全!", PlayerNames[playerNumber]);
                        Console.ReadKey(true);
                        break;
                    case 1:
                        Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置 2--轰炸对方", PlayerNames[playerNumber]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "1")
                            {
                                Console.WriteLine("玩家{0}选择和玩家{1}交换位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
                                Console.ReadKey(true);
                                int temp = PlayerPos[playerNumber];
                                PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];
                                PlayerPos[1 - playerNumber] = temp;
                                Console.WriteLine("交换成功!!!按任意键进行游戏!");
                                break;
                            }
                            else if (input == "2")
                            {
                                Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);
                                Console.ReadKey(true);
                                PlayerPos[1 - playerNumber] -= 6;
                                ChangePos();
                                Console.WriteLine("玩家{0}退了6格", PlayerNames[1 - playerNumber]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {

                                Console.WriteLine("只能输入1或者2   1--交换位置  2--轰炸对方");
                                input = Console.ReadLine();

                            }
                        }
                        break;

                    case 2:
                        Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerNames[playerNumber]);
                        Console.ReadKey(true);
                        PlayerPos[playerNumber] -= 6;
                        ChangePos();
                        break;
                    case 3:
                        Console.WriteLine("玩家{0}c踩到了暂停,暂停一回合", PlayerNames[playerNumber]);
                        PlayerFlag[playerNumber] = true;
                        Console.ReadKey(true);

                        break;
                    case 4:
                        Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]);
                        PlayerPos[playerNumber] += 10;
                        ChangePos();
                        Console.ReadKey(true);

                        break;
                }
            }
            ChangePos();
            //清屏,重新绘制,更新玩家地图
            Console.Clear();
            DrawMap();
        }



        /// <summary>
        /// 画地图
        /// </summary>
        public static void DrawMap()
        {

            Console.WriteLine("图例:幸运轮盘:¤    地雷:☆    暂停:△    时空隧道:▓▓  ");
            #region 第一横行
            for (int i = 0; i < 30; i++)
            {

                string draw = DrawStringMap(i);

                Console.Write(draw);
            }
            Console.WriteLine();
            #endregion

            #region 第一竖行
            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j < 29; j++)
                {
                    Console.Write("  ");
                }
                string draw = DrawStringMap(i);
                Console.Write(draw);
                Console.WriteLine();
            }
            #endregion

            #region 第二个横行
            for (int i = 64; i >= 35; i--)
            {
                string map = DrawStringMap(i);
                Console.Write(map);
            }
            //画完换行
            Console.WriteLine();
            #endregion
            #region 二哥竖行
            for (int i = 65; i < 70; i++)
            {
                string map = DrawStringMap(i);
                Console.WriteLine(map);
            }
            #endregion
            #region 第三横行
            for (int i = 70; i < 100; i++)
            {
                string map = DrawStringMap(i);
                Console.Write(map);
            }
            #endregion
            //画完最后一行 换行
            Console.WriteLine();
        }
        /// <summary>
        /// 从画地图的方法中抽象出的一个方法
        /// </summary>
        /// <param name="i"></param>
        /// <returns></returns>
        public static string DrawStringMap(int i)
        {
            string str = "";
            #region 画图
            //如果玩家A和玩家B的坐标相同,则画一个尖括号
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
            {
                str = "<>";
            }
            else if (PlayerPos[0] == i)
            {
                str = "A";
            }
            else if (PlayerPos[1] == i)
            {
                str = "B";
            }
            else
            {
                switch (maps[i])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        str = "□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str = "¤";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                        str = "☆";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        str = "△";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.DarkCyan;
                        str = "▓▓";
                        break;
                }
            }
            return str;
            #endregion
        }



        /// <summary>
        /// 初始化地图
        /// </summary>
        public static void InitialMap()
        {
            //幸运轮盘
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
            for (int i = 0; i < luckyturn.Length; i++)
            {
                int index = luckyturn[i];
                maps[index] = 1;
            }
            //地雷
            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
            for (int i = 0; i < landMine.Length; i++)
            {
                int index = landMine[i];
                maps[index] = 2;

            }
            //暂停
            int[] pause = { 9, 27, 60, 93 };
            for (int i = 0; i < pause.Length; i++)
            {
                int index = pause[i];
                maps[index] = 3;
            }
            //时空隧道
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                int index = timeTunnel[i];
                maps[index] = 4;
            }
        }

        /// <summary>
        /// 游戏头
        /// </summary>
        public static void GameShow()
        {

            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("███████████████████████████████████████████████████████");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("███████████████████████████████████████████████████████");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("███████████████████████████████████████████████████████");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("████████████████████飞行棋的小游戏█████████████████████");
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("███████████████████████████████████████████████████████");
            Console.ForegroundColor = ConsoleColor.DarkMagenta;
            Console.WriteLine("███████████████████████████████████████████████████████");
        }

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